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World Some Suggestions That Would Improve The Gameplay

Discussion in 'General Suggestions' started by _Tiger, Dec 31, 2017.

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  1. _Tiger

    _Tiger Completionist HERO

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    Hello, TigerBoi here (also known as OfficerWolf and many other names.... around 18 maybe?), today i am going to talk about classes and quests as you can see in the title and something more.

    I've seen that many games have made unnecessary content past the last few years, some games goes like this: Kill something, but its really the same thing over and over again, and the reason you are killing it is to get the end gear... then you have finished the game... that's the games they are making today, and those who only want money but i wont talk about them :P Well its tbh i think we (Wynncraftians) should push that away, because when you finish one class, you gotta start another to begin from scratch with the exact same quests, the only thing you get out of it is emeralds/le and other spells, and the reason you are playing is to get end gear... This is maybe why some people are bored of playing wynncraft at some points, its a waste of time by starting all over again with a new class.

    So my suggestion is, wouldn't it be better if we made quests for archer, mage, assassin and warriors separated for them selves, so it would differ more when going from class to class? And maybe make more of a back story behind wynncraft, because otherwise i don't see the reason of playing this if this continues (Ofc i'm gonna play but it will get boring over time, still wont stop me). I really love this game, and i've been here for over 4 years now (i am 14 years old) and i don't want this game to be like the rest of todays games. So what i wanna see on wynncraft is:

    - Quests seperated for each class, means that, if you are playing as an archer, you will get quests that will be for archers only, same with the other classes
    - More from each class on 1 quest (example: You need 1 archer, 1 mage, and one warrior to open this door) this would make wynncraft more friendly i guess, say if i msged a random guy for help, and he helped me open the door, maybe we would end up as friends :)
    - Insanely rare items, if you may remember the pumpkin mask, well that used to be a really rare item that was selled for even stacks of le! Now barely no one has it i think, so it would be cool to see an item that only a mod dropped with like 1/1000000 chance to get, and it randomly spawned somewhere.
    - Exclusive quests for Hunter, Dark Wizard, Ninja and knight (not archer, mage, warrior and asssassin) if
    this the eula even allows it...
    -New spells, spells that needs requires alot of mana (15-18 mana) but will do a special attack (unlocks after lvl 90)
    - And the last suggestion, more of a back story behind wynncraft!


    - Search up OfficerWolf on minecraft names and check the history if you remember any names XD
     
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  2. Diero

    Diero Diero HERO

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    the rare item should be the cyber destroyer, kills cyber in 1 hit
     
  3. Yuno F Gasai

    Yuno F Gasai Forum God, FW

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    This will be a waste of content as most people don't play on all classes.

    There are some quests like this

    It exists, but they ruin the economy.
    Pumpkin mask is a quest reward, do you mean pumpkin helm?

    Waste of content

    How will you cast them?

    You know about the lore, right?
     
  4. Infernis264

    Infernis264 asdfghjkl

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    This sounds good in theory, but not in practice. Wynn simply isn't big enough to house 4 times the amount of quests. Not mentioning all the work the CT has to do to create all those quests. It took 8 months to add 8-ish(?) quests to Wynn in the DnD update; How long will it take to make 300+ more quests?
     
  5. Cruuk

    Cruuk yopyop HERO

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    Ehh, if class-exclusive quests are ever introduced they need to be evenly spaced out, and give the same amount of XP. Otherwise you'll create a bias on what class to level.

    Already a thing with Bob's Tomb (And ??? but you don't need certain classes).

    No thanks, the economy has already been shaken up by extremely rare items and Mythics. I don't think we need any more.

    I don't think the EULA allows it.

    First, as Yuno said, how would you cast them? Second, what would these "special attacks" be?

    Have you read the Wynncraft lore yet?
     
    coolname2034 and Pokextreme like this.
  6. captainganon

    captainganon God of k | Derpalope VIP+

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    doing my dang job for me how dare you


    this is all correct though so at least you're doing it right :thumbsup:
     
  7. CookedPelvis

    CookedPelvis Famous Adventurer HERO

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    honestly I think class specific quests would be awesome

    like learning about Ethe, Fier, Chak, and Mael through each class. it would give an incentive to level up and try each class, get people to spend more time on wynn
     
  8. Shanaaro

    Shanaaro . HERO

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    how would noobs even know they existed before starting other classes?
    and it doesn't change the fact that it's much less efficient use of time to create those quests
     
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  9. Marco

    Marco Well-Known Adventurer VIP

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    He said they would be awesome, not practical. I would like to see something similar to what cooked said, but ideally when the ct has more time/resources.
     
    _Tiger likes this.
  10. one_ood

    one_ood c lown VIP

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    EULA most definitely does NOT allow that. Also, I don't like the more classes a quest thing. It's hard enough to get enough people around your level for the THREE quests that need it. (Bob's Tomb, Reincarnation, ???). Also, people without forum accounts would be screwed. For a super rare item, we have mythics, which already go for 2-12 stacks of LE. Having high mana spells is just a mistake. It would be a glass cannon. The only classes that would be viable to use it don't even need it, as WARRIOR AND MAGE are broken enough anyways. No amount of duct tape could fix them.
     
  11. Chise

    Chise A loli dressing like a cheese >w< VIP+

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    Maybe kinda out-topic from your suggestions, but i still gonna said it anyway
    I think some of the classes can try to do a combo-spells by merging two class's spell, i dont know if the side of command block can support this, but this can be a good new concept for making different class has the different unique combos so that you can get rid of that type of solo-RPG style
    These spells can be dealing a huge damage/huge support during some of the dungeon fights, and making some of the bosses a bit easier to kill at least, such as qira i guess..
    About the back storyline, one thing I kinda interest is when the discovery/lore said that Bob learn his combat skills from different people(or NPC, in the angles of player to us)
    Till now, we didnt even know who they are, or how powerful they are to become the master of each skills (aka the warrior, mage, archer and assassins), which in the future, the storyline can bring that out, and allow us to learn some more spells instead of the current 4 fixed spells of each class
    Maybe like, archer can use some new skills to replace the arrow storms (Not upgrade its damage/lower mana cost etcs), and brings out the new style of archers
    Such as concentrate as a skill for archer, able to deal critical damage to mobs
    it might be a better idea for me to make a new forum about this type of suggestion, but all these are just my childish thinking and since my english are really awful tbh, which can cause some of you having trouble when reading all these ideas im having.
    And since your idea kinda brings me out about this few suggestion, so i prefer posting my reply here to 'credit' your suggestions here :D
    -Really sorry to those who legit feel so mad about my grammar/english, i do tried my best to represent my ideas using my limited knowledge of english XD-
    PS: this is sort of my first time using forums to do replying on the wynncraft community, so i cant really use a lot of the functions like qurote or whatever, as i legit still learning how to use them X_X
    ________________________________
    About this part, Im kinda interest on what part of the back story you saying,
    If you kinda referring bob, my suggestion reply might kinda related
    If you are talking about other area, such as the decay/corrupted, or about the entire gavel/wynn provinces, its better to give a detail, and read some of the related lore about it in wynncraft wiki, as there are having a lot of lores
     
    Last edited: Jan 1, 2018
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  12. _Tiger

    _Tiger Completionist HERO

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    Exactly!!
    ________________________________
    I am not talking about 40 quests for each class, I am more about 5-10 really hard long quests.
    ________________________________
    Could be the next major update, or after fruma though.
     
    Last edited: Jan 9, 2018
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  13. OGK

    OGK The Grader CHAMPION

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    I'll grade tomorrow, but the EULA, doesn't allow the VIP classes to have their own quests. Reason being is that normal players who haven't bought ranks won't have these quests and can those who have bought the ranks may have an advantage over players... I guess...
     
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