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World Boss Altar: Arachnid Hideout (+18.5 Support)

Discussion in 'General Suggestions' started by Aya, Oct 31, 2017.

?

Support?

  1. Yes (+1)

    18 vote(s)
    69.2%
  2. Sure... but needs changes (+0.5)

    5 vote(s)
    19.2%
  3. Nah... Still it can improve (+0.5)

    0 vote(s)
    0.0%
  4. No (0)

    3 vote(s)
    11.5%
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  1. Aya

    Aya Very Serious Gensokyo Journalist

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    This is my boss altar suggestion
    I'm a big crap when it comes to mob balancing so please help me to balance stuff

    Arachnid Hideout
    Requirements:
    Level: 28
    Completing Infested Pit Dungeon Once to enter the altar place
    If entered without completing it, this message will pop up:
    You hear weird sounds and the place is covered in web. It would not be a good idea to get in...
    Items: String x 15

    Location:
    Somewhere near the Infested Pit Dungeon, maybe somewhere close to Mt. Wynn?


    Place Description:
    Looks like Infested Pit, yet it is less covered in web and there could be some wool/spider web-looking buildings (such as some kind of wall)
    To get to the main room, you will have to get first into a small tunnel, which may have a small spaces in some of the parts showing some kind of artifacts made out of cobweb
    The main room will look like a hall in a cave, where I'll describe what is going on later

    Discovery and Lore:
    XP Reward: 3200
    Unlike the spiders of the rest of the forest, the ones of this cave had something special. This cave got infested at the same time as the forest. The spiders here are different, they can do things no spider ever did in the rest of the forest. Mt. Wynn, however, couldn't get infested due to the heat of the lava inside, yet this cave was suitable for them.

    Enemies:

    Spider Major [Lv. 32]
    Health: 2400
    Damage: 80, can't attack normally or move, yet it can cast Spider Web, Slowness and Arrow Storm spells (casts every 10 seconds)
    Mob: Player Spider Disguise (may have a necklace or something to distinguish that it's the leader)
    Can't be knocked back (to avoid glitching into walls)

    Coweb Builder [Lv. 26]
    Health: 320
    Damage: 60, Fast speed, Slow Attack Speed
    Mob: Spider

    Spider Egg [Lv. 24]
    Health: 20
    Damage: None
    Summons a Spider Baby on death
    Positioned on the sides of the hall
    Mob: Dragon Egg, like the ones in the Infested Pit Dungeon

    Spider Baby [Lv. 25]
    Health: 140
    Damage: 20
    Mob: Cave Spiders

    Acid Sniper [Lv. 28]
    Health: 240
    Damage: 60, Very Slow Speed, Very Slow Attack Speed
    Shoots slime balls
    Mob: Spider

    Arachnid Rogue [Lv. 27]
    Health: 120
    Damage: 80, Fast Speed, Fast Attack Speed
    Mob: Baby Zombie disguised as spider, wears a dagger

    Special Details:
    After you enter the main room, the Spider Major will say this:
    [1/1] Spider Major: So we've got an intruder... Come here, you wont last long... And then we will feed you to our hungry people!

    There should also be a NPC by nemract (a bit on the borders of the city but not exactly there)
    This is its dialogue:
    [1/2] Nemract Citizen: Hey, you look like a soldier! And a strong one. Have you seen that cave near Mt. Wynn? I'm not talking about that giant infested pit, there's another one nearby.

    [2/2] Nemract Citizen: Well, that cave contains an unnatural number of cobwebs and spiders. I didn't try going in there, this looked like too much danger! Maybe you could take a look?

    The hall will be divided in 4 Sections:
    First Section: Low amount of eggs, not many mobs, no arachnid rogues or acid snipers
    Second Section: Medium Amount of eggs, Medium amount of mobs, No arachnid rogues
    Third Section: You are close to the Spider Major, So it will start casting spells on the distance, High Amount of eggs, Medium amount of mobs, every mob spawns
    Fourth Section: The Spider Major's section, it will keep casting spells, low amount of mobs will spawn, no eggs

    Every section is divided by a Cobweb Wall, which you have to break via hits

    Cobweb Wall [Lv. 30]
    Health: 800

    Once the wall breaks, a tunnel will open, you have to do this until you reach the final section, after 30 seconds in the final section, you will be pushed back to the first section

    This is a invader-like fight, where you have to progress into the enemy territory to kill the leader

    After you kill the Spider Major, the chronometer shall stop and the door behind where the boss was will open, and you will be able to leave
    If that isn't possible, the boss can always drop a token that you drop on a hopper (the chronometer should stop too)

    Rewards:
    920 XP
    256 Emeralds
    - Spider Hand Made Necklace (Necklace)
    -Cobweb Mask (Helmet)
    -Cobweb Plate (Chestplate)
    -Cobweb Legs (Leggings)
    -Cobweb Sneakers

    Reward Details:

    Note: Every item in this list is untradeable

    Spider Necklace
    Lv. 30
    Dexterity: 5
    Health: -40

    Thunder Damage Bonus: +8%
    Mana Steal: +1/4s
    Walk Speed: -4%
    Life Steal: +20/4s
    Rare Item

    Cobweb Mask
    Lv. 30
    Agility: 5
    Health: +160

    Air Defense: +15%
    Walk Speed: +12%
    Mana Regen: +1/4s
    Air Damage: +20%

    Set Item [Powder Slots: 0/2]

    Cobweb Plate
    Level: 32
    Agility: 30
    Health: +240

    Walk Speed: +15%
    Air damage: +12%
    Air defense: +20%
    Earth defense: +5%
    Agility: +5
    Fire defense: -45%

    Set Item [Powder Slots: 0/1]

    Cobweb Legs
    Level: 31
    Agility: 5
    Dexterity: 10
    Health: 240

    Walk Speed: +4%
    Earth Defense: -5%
    Air Damage: +25%
    Thunder Damage: +25%
    Defense: -5
    Fire Defense: -20%

    Set Item [Powder Slots: 0/1]

    Cobweb Sneakers
    Lv. 29
    Dexterity: 30
    Health: 280
    Fire Defense: -20

    Thunder Defense: +20%
    Thunder Damage: +25%
    Walk Speed: -8%
    Mana Steal: 1/4s
    Health Regen: -20%

    Set Item [Powder Slots: 0/2]

    So this is my idea
    Like it?
    Vote in the pool above this thread
     
    Last edited: Nov 4, 2017
    China, Gebis8, funnysillyman and 8 others like this.
  2. Jbip

    Jbip yea QA GM

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    Creator Karma:
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    I like that! It'd be another alternative to a first boss altar, because the Durum Isles one is hard to find for low level players that don't know about it. This is great!
    Maybe a few more item rewards would be good?
     
  3. Aya

    Aya Very Serious Gensokyo Journalist

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    suggest then, im still thinking for some

    i also wanted my boss altar to not be the typical "Oh here is some dude and 30 mobs, kill them alland then kill the leader"
    follows that a bit but it isnt completely that

    EDIT: btw i dont want weapons because i dont want to do 4 items, one for each class (unless you do the 4 ones)
    im a bit lazy kek
     
  4. Jbip

    Jbip yea QA GM

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    Creator Karma:
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    Well the idea is original, with the whole web wall thing.
    How about this for a chestplate:

    Cobweb Plate
    Level min: 30
    Agility min.: 35


    Health: +240

    Walkspeed: +15%
    Air damage: +12%
    Air defense: +20%
    Earth defense: +5%
    Agility: +5
    Fire defense: -45%


    [0/1 Powder Slot]
    Rare item
    Untradeable

    Basically this item requires a lot of agility (for its level) but grants all sort of agility related stats (as well as minor earth defense, because spiders). However, it completely destroys the player against fire mobs (Cobwebs burn extremely easily).
    This would be an awesome early game chestplate. I didn't look at the dungeon items when making this so I have no idea if this is too op compared to these.
     
    ThomAnn100 likes this.
  5. Aya

    Aya Very Serious Gensokyo Journalist

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    well the health is pretty close to it and the stats arent any exagerated
     
  6. Nukewarmachine

    Nukewarmachine emerald tier above LE when VIP

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    Would the boss drop a token or some related item in which you have to throw it into a hopper to leave the room?
     
  7. Aya

    Aya Very Serious Gensokyo Journalist

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    unless there is a way to open the door automatically, sure
     
  8. Cloud Man

    Cloud Man Bruh HERO

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    love it m8, great job on the <compliment>(you can pay me later)
     
  9. Aya

    Aya Very Serious Gensokyo Journalist

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    boomp for spiders
     
  10. OGK

    OGK The Grader CHAMPION

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    You will get a full thing later when I am available... also I should change my faceclaim.
    ________________________________
    Okay... so here it is:
    Good idea, like it on how a level 30 has some kind of altar for them as well as the armor you can get. I give you props for that. But wouldn't the Spider Major say something? As most or all altars do? Plus the fact on how this isn't Untradeable armor, makes it really easy to abuse. But I will give you props on not making everything super OP. So you have that for the items. The mobs are pretty balanced but if you want to give it a bit more of a challenge, then allow the Major to move art the lowest of WS.

    The Lore is a bit weird as it doesn't show much lie as it shows unneeded Mystery. The Lore should really be about the people of this cave, or in this case the Spider. But this can easily be fixed by adding dialog. The general map of the cave is hard to do, but I get what you are going for. A little bit more detail will be cool, but you don't need to do. The presentation gives off a good vibe so I will give you...

    A grade of a: B+

    Well I do hope to see this work grow and more from you. I actually like this so keep it up.

    Have a Good Day!
    -OGK
     
  11. Jbip

    Jbip yea QA GM

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    The armor is probably untradeable and he forgot to add it, like all boss altars!
    And dialog should be a thing indeed :)
     
  12. Aya

    Aya Very Serious Gensokyo Journalist

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    i didnt put it because i thought it was obvious but oh well
    yeah... i still have to think on that text
    yeh...
    im not good at lore-making kek ;-;
     
  13. OGK

    OGK The Grader CHAMPION

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    Sorry, I just grade what is there. I know you had it most likely set as that, one again I just grade what is there.
     
  14. Aya

    Aya Very Serious Gensokyo Journalist

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    anyways im remaking the lore
    is it better now or not?
    or should i keep trying?
     
  15. OGK

    OGK The Grader CHAMPION

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    Suggestion of keeping the general idea. But change it. Then as onto it with the dialog.
     
  16. Gebis8

    Gebis8 Lost

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    Nice idea! But there should be an NPC telling the player about the altar so that lower levels may find it. This is what makes Bovine Barn, Challange of the Blades and Sunrise Canyon less used as the only way of finding them is stumbling across them ingame.
     
  17. Aya

    Aya Very Serious Gensokyo Journalist

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    mhm
    what about an npc close to Mt. Wynn where he mentions both the dungeon and the boss altar?
     
  18. Gebis8

    Gebis8 Lost

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    Sure. Perhaps some kind of hint in the dungeon too.
    Try to place the NPC near where you would go for Lord of the Clock.
     
  19. Aya

    Aya Very Serious Gensokyo Journalist

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    what about a text line after the first time you complete the dungeon?
    You hear a scream coming from a nearby cave...
     
  20. Gebis8

    Gebis8 Lost

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    Sounds fine!
     
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