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World Mana Charge!

Discussion in 'General Suggestions' started by JohnaldBot313, Oct 7, 2017.

?

Should this be added?

  1. Definately!

    3.8%
  2. I like it, but add this: [Show response]

    3.8%
  3. Maybe. Add this! [Show Response]

    11.5%
  4. No, heres why: [Show response]

    7.7%
  5. Definately Not!

    73.1%
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  1. JohnaldBot313

    JohnaldBot313 TheDweebOfMafiaGames

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    Exactly. Well its shift stand still to charge, so that also blocks powder spells. Punching isnt allowed during Mana charge.
     
  2. RaveTail

    RaveTail Spicy Tuna Roll

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    There's no in-between (like a yes and no) message for this, so I'll go with not voting for now.

    The concept I find interesting, but I got no idea on fixing some minor problems. If anything, there should be a semi-rewrite of where the stamina, EXP, XYZ cords and mana bars should be connected to.

    I put my thoughts in a spoiler, for those who are already a bit confused/angry at my suggestion (aka triggered(Joking, of course))

    So the re-write idea I have is this:
    We swap the EXP to be in an easy spot, say above the EXP bar text format (Example: Wynn Expansion mod's EXP text) instead of the XYZ cords. Most people have use to F3, and even then there are mods supported for this server that show the XYZ cords easily. You can also give a timed XYZ cord in chat. Next we go to the mana bar. Not much should change with this one, though running out of sprint cause I used to much magic when I have a full stamina bar is weird and kinda makes no sense. Though... arghh, I don't know, keep it the same for now. It works as a good balance keeper in fights. Finally, Sprint stamina. It should be switched to the EXP bar. The main numbers can be words, going from green to red again. A few changes to a bit of the texture/resource pack should fix that (not familiar with which one is which, and what's the difference between resource and texture packs). All of these should be able to be toggled through commands. They would all function the same as in game in this update.

    Those are my 2 cents of course, not speaking for anyone else. You have your opinion.
     
  3. llllllllllllll

    llllllllllllll Famous Adventurer

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    So, by implementing this, you also remove the ability to be able to use powder spells.
     
    ThomAnn100 likes this.
  4. JohnaldBot313

    JohnaldBot313 TheDweebOfMafiaGames

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    No, the charge just doesnt happen
     
  5. Kraetys

    Kraetys Hater of Catipalism - Certified Nyanarchist HERO

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    You need the charge to use the spell what are you on.
     
  6. flip

    flip Chef HERO

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    Then the charge will never happen since the spells will get in the way all the time when activating it.
     
  7. SeaOfPoison

    SeaOfPoison Famous Adventurer VIP+

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    Afk farming is bannable

    That's like saying remove heal spell because people can fly hack and heal and be unkillable
     
  8. Retathrah

    Retathrah Retired Nostalgia Hunter, Tired Metalworker CHAMPION

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    So basically it's a meditate-for-mana feature. This would be harmless, but with how prevalent Cactus builds are this cannot be a thing in WC. Maybe if we made it a thing that must be in a x-block radius from the nearest mob, interrupted when a mob does cross into that radius. This must take much longer and thus yield more accordingly. And even then this should be a thing for mana-based builds as a self-made stat boost, with 4 elemental equivalents to the rest of the elements
     
  9. Kraetys

    Kraetys Hater of Catipalism - Certified Nyanarchist HERO

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    Talking to Johnald here.
     
  10. llllllllllllll

    llllllllllllll Famous Adventurer

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    deletes post out of stupidity
     
  11. ChocoBrawler

    ChocoBrawler The official WTC concepter and....the REAL FOUNDER

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    About years ago I was thinking about this idea (before i have forum account)
    Wait, you dont stole it from my mind right?
     
  12. V0ltzz

    V0ltzz Well-Known Adventurer

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    Decent idea, will it be added? Probably not...
     
  13. Cubie

    Cubie VIP+

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    Its not really a decent idea.
    With this, you won't be able to shift off ledges and attack anymore.
     
  14. pseudocraul

    pseudocraul Well-Known Adventurer

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    Good idea, but if you think better, going from 2 to 4 of mana regen is a little OP, The player should have minor advantages. But it is a awesome idea. So, I liked, but add this.
     
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