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Class Idea (rework) : Mastery Classes - Warrior

Discussion in 'General Suggestions' started by FluffyWarspite, Sep 12, 2017.

?

What do you think?

  1. Amazing! I loved it! (Thanks :D)

    1 vote(s)
    16.7%
  2. Good suggestion! I enjoyed it. (Tytyty <3)

    3 vote(s)
    50.0%
  3. Decent,but some changes can be made (sure,I'd like to hear about ideas on improvements)

    1 vote(s)
    16.7%
  4. Not a big fan,don't really like it (alright sure)

    1 vote(s)
    16.7%
  5. Eh,it kinda sucks (…sureeee?)

    0 vote(s)
    0.0%
  6. Can I have more mythics please? (uh,I can't help you on that)

    0 vote(s)
    0.0%
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  1. FluffyWarspite

    FluffyWarspite Class Suggestion Spammer

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    Its been a while since my last class suggestion,and no one really cares about that. However,I do feel like that my previous Mastery class concepts for the warrior ain't really that great,so here's a new warrior mastery class,with a new name. Too.
    -
    Sentinel,the guardian,the protector,a glacial shield,is a class unlocked upon reaching level 100 with a Warrior class. With abilities focused around the ice element,the Sentinel excels at protecting his teammates and absorbing damage,with impressive crowd controlling abilities. As a tank class,Sentinel still maintains nice damage output,though Sentinel did sacrifice some range on his attacks for his extreme tanking ability.
    =====
    Class Info
    Class Name : Sentinel
    Unlock : Lvl 100 Warrior/Knight
    Health : 100%
    Armor : 120%
    Weapon : Spears
    Description :
    Sturdy and unshakable,the Sentinel is an indestructible mountain of ice with sub-zero attacks to hold down enemy attacks
    =====
    Stats
    Offence : [] [] [] [] []
    As a tanking class,Sentinel have some really damaging spells,however they are rather short ranged and despite Sentinel only having mediocore mobility,Sentinel may only pump out defensive damage or to clear out large groups of enemies

    Defence : [] [] [] [] [] []
    Sentinel possesses extremely high defensive capability. With excellent crowd control spells,above average armor and all kinds of damage reduction,Sentinel is an indestructible fortress of eternal winter

    Spells : [] [] [] [] []
    Apart from being extremely tanky and durable,Sentinel may also support his teammates with his excellent crowd controlling abilities and damage reduction that may also be applied onto nearby allies,Sentinel may also be a tanking support

    Range : [] [] [] [] []
    With the ability to absorb large amount of damage and protect his teammates,Sentinel sacrifices his attack range and some of his mobility for his tanking capabilities. With very little range,Sentinel may lose to damage dealing classes with high mobility
    =====
    Lore
    "A cold heart never breaks."
    ' In a silent and peaceful night,when all the dreams of the mortals comes to life under the moonlight,there was this family,this one family,with a rumbling heart of immature and the calming hum of his mother.

    "Mom…when are we quitting school?"

    The mother grins,looking into his young son's eyes,with ice calming voices,she spoke. "Nathan…what do you dream of being an adult?" The son replied,

    "A soldier! I want to protect mommy and our homeland from bad guys!"

    The mother pats her son's head as she puts a smile of a crescent moon on her face. "You know…mommy never got the chance to go to school. I never got to know how to be a soldier,a merchant,or anything like that…" the son approaches into the mother's arms. "All I've learnt,is that your life will not be like mine. People will praise you as their hero,the king will knight you as the royal fighters of the countries' safety,and you will be remembered as the protector of our homeland,for decades,and decades…"

    "Mommy…is it real…" as the voice of the son grew weaker and weaker to finally catch his dreams,the mother whispered to the moon glowing in the dead of night,

    "And I,will give you everything of mine,even with my heart and soul." The son finally fell asleep under the warming heartbeat of the mother.

    -

    The sun rises to bring light to the mountains and plains of Fruma,another day for the young son to learn much unwanted knowledge in school. The mother prepared a very simple breakfast meal for her son,as the son finishes it quickly and heads on another day of learning.

    Today,the teachers continued to teach the students martial arts. In these military schools,children are raised to become soldiers and fight for their home country when they grow up as an adult. Among all weapons,Nathan is the most talented in swinging his spear around to scare his mates,though he always loses to his magic playing classmates. He secretly asks some his friends to teach him magic,though most of time it ended up being a complete disaster. Nathan learnt some blocking skills and single-handed combatting skills,then he heads back to home. Right in front of his own house,he witnessed a scene that will he will never forget.

    "Doors are wide open." he thought to himself. As he observe more closely,the door is not only wide open,it's shattered,left with marks of what seems to be someone tried to break into the house. Fear is flowing within the young son's vessels. He enters the house to only find out everything was fine,no traces of a robbery,"What could it be?" He thought to himself. Yet,his mother is still nowhere to be seen,"Mom!" He rushed upstairs to see if the mother was there…

    "…Nathan,glad to see…you're fine…" the mother lies on the bed,the bed is half-red,with a blood stained dagger on the floor…

    "MOM!!Please don't die on me…" the son cries in despair and fear,as he approaches his mother,"Don't…be sad…Nathan…" Using all her remaining strength,she reaches out to her son,revealing what she's trying to protect all the time. A crystal shard,glowing in icy blue lights,the touch of the artic,conceals the power of the deep winter. With her last breathe,she tells him to follow the shard to find his real home and dreams,the son grabbed onto the mother's wrist tightly. "…remember…I'll always…love you…Nathan…"

    It was ice cold,both the mother's hand and the son's cry of despair.

    -

    With very basic equippments,the son followed the crystal shard for an unknown adventure. He travelled across many cities,went into many dangerous places,and climbed over mountains one after another. One day,he found a village on the top of an ice mountain,he learnt about his true magical potentials there. He learnt how to fight with magic,the manipulation of the ice element,and to even summon and control the blizzard. With this powerful force,Nathan helped the village to fight off many intruders,and became the leading warrior of the village. At the age of 20,he left the village to head back to his mother's homeland,Fruma. After learning about his ice powers,he joined the recruits to fight for the Wynn Province. This time however,Nathan knows what to do. He will give his everything,including his life,but he will love no one,and no one will love him,he would rather die alone,than to die and break other's heart,it's easier that way…

    Because he knows,he knows that a cold heart never breaks. '
    =====
    Abilities
    Passive :
    Alpine Endurance - Lvl 0

    Sentinel receives -50% effectiveness on all of his +Health Regen and +Life Steal identifications,but receives 30% less elemental and poison damage
    -------
    Spell 1 :
    Frostbite - Lvl 1

    Sentinel spins his spear overhead,hitting all enemies nearby twice and slowing them down
    Range : 3 blocks
    Duration : 3 seconds (Slow)
    Damage : 60%
    Slow : -30% walkspeed

    Mana cost : 6 mana
    Water dmg +10%

    Tier II :
    Collision Impact - Lvl 16

    The first hit of Frostbite will imply mild knockback,the second hit will then knock enemies back much harder and stun them for a short while
    Range : 3 blocks
    Knockback : 0.5 block/8 blocks
    Duration : 4 seconds (Slow)
    Duration : 2 seconds (Stun)
    Damage : 75%
    Slow : -30% walkspeed

    Mana cost : 6 mana
    Water dmg +15%
    Earth dmg +3%

    Tier III :
    Breathe of the Artica - Lvl 36

    Hit enemies receives significantly reduced attack speed for a few seconds
    Range : 3 blocks
    Knockback : 0.5 block/8 blocks
    Duration : 10 seconds (-Attack speed)
    Duration : 5 seconds (Slow)
    Duration : 2 seconds (Stun)
    Damage : 75%
    Attack Speed : -50% attack speed
    Slow : -30% walkspeed

    Mana cost : 5 mana
    Water dmg +20%
    Earth dmg +3%
    -------
    Spell 2 :
    Leap of the Colossus - Lvl 11

    Sentinel takes a leap of great force and lands heavily at his targeted destination after a few seconds within a certain range,dealing damage and knocks nearby enemies back. If the enemy hit any obstacles or walls when being knocked back,bonus damage will be dealt
    Range : 12-block radius (Targeting range)
    Knockback : 9 blocks
    AoE : 3-block radius (Heavy landing)
    Damage : 175%
    Pin damage : 125%

    Mana cost : 6 mana
    Earth dmg +5%
    Fire dmg +15%

    Tier II :
    Shattered Ice - Lvl 26

    Leap of the Colossus deals extra damage and knockback to enemies that's stunned or slowed
    Range : 12-block radius (Targeting range)
    Knockback : 9 blocks + 3 blocks on affected targets
    AoE : 3-block radius (Heavy landing)
    Damage : 175% + 50%
    Pin damage : 125% + 25%
    Mana cost : 6 mana
    Earth dmg +10%
    Fire dmg +15%

    Tier III :
    Glacial Tumbles - Lvl 46

    If enemies within Leap of the Colossus' range are standing on top of ice surfaces when Sentinel lands,Sentinel will summon ice spikes erupting underneath all enemies within range,dealing extra damage and stuns them for a few seconds
    Range : 12-block radius (Targeting range)
    Knockback : 9 blocks + 3 blocks on affected targets
    AoE : 4-block radius (Heavy landing)
    Ice spikes : 50%
    Damage : 175% +50%
    Pin damage : 125% + 25%

    Mana cost : 6 mana
    Earth dmg +10%
    Fire dmg +15%
    -------
    Spell 3 :
    Northern Star - Lvl 21

    Sentinel channels his freezing force to his surroundings and around his nearby allies,forming a layer of crystallised ice to protect himself and nearby allies. Affected allies and Sentinel himself takes reduced damage under the effect of Nothern Star,while the enemies within range receive damage penalty and decreased health regenerating rate. Previously affected allies will not receive the buff if they get out of Northern Star's range until they re-enter its radius
    Range : 12-block radius
    Duration : 18 seconds
    Damage Reduction : 40%
    Damage penalty : -15% damage dealt
    Health regen penalty : -25% renegerating rate

    Mana cost : 9 mana

    Tier II :
    Pure Ice - Lvl 36

    All allies under the effect of Northern Star,including Sentinel himself receives immunity to all negative effects,and reduced duration over stun effects
    Range : 12-block radius
    Duration : 26 seconds
    Damage Reduction : 55%
    Damage penalty : -
    20% damage dealt
    Health regen penalty : -25% renegerating rate

    Mana cost : 9 mana

    Tier III :
    Glacial Ward - Lvl 56

    Depending on the damage taken,Sentinel develops heavy immunity to the last damage type dealt to him. If more then one type of damage is dealt to the Sentinel within one single attack,Sentinel will develop immunity towards multiple damage types,but will have the resistance values evenly distributed
    Range : 12-block radius
    Duration : 30 seconds
    Resistance : 90%
    Damage Reduction :
    75%
    Damage penalty : -25% damage dealt
    Health regen penalty : -25% renegerating rate

    Mana cost : 8 mana
    -------
    Spell 4 :
    Artic Spears - Lvl 31

    With his freezing force,Sentinel forms metal piercing spears of pure ice to impale and pin enemies to the ground,stunning them and dealing massive damage. Pinned enemies are not allowed to use any kind of movement spells and enemies in the air will be impaled into the ground while taking severe fall damage.
    Range : 6-block radius
    Duration : 8 seconds
    Damage : 200%
    Mana cost : 8 mana
    Water dmg +60%
    Thunder dmg +35%

    Tier II :
    Artic Circle - Lvl 46

    Ice spears will now turn nearby terrain into patches of ice,slowing all enemies standing on top
    Range : 7-block radius (Impaling range)
    Range : 3-block radius (Ice patches)
    Duration : 13 seconds (Artic Circle)
    Duration : 8 seconds (Stun)
    Damage : 215%
    Mana cost : 8 mana
    Water dmg +85%
    Thunder dmg +35%

    Tier III :
    Heartbreaker - Lvl 66

    Impaled enemies receives extra critical damage for the full duration of the stun
    Range : 7-block radius (Impaling range)
    Range : 3-block radius (Ice patches)
    Duration : 13 seconds (Artic Circle)
    Duration : 8 seconds (Stun)
    Critical damage : +25% extra critical damage
    Damage : 215%
    Mana cost : 8 mana
    Water dmg +85%
    Thunder dmg +45%
    =====
    The story is quite sad :(
    But overall,I dunno if this class is a bit OP,it's seems nearly immortal,yet it can pump out decent damage under certain circumstances,I'd like to hear about some feedbacks on how to improve the class :D
    =====
     
    Last edited: Sep 13, 2017
    KiliE2001 and CoolVictor2002 like this.
  2. CoolVictor2002

    CoolVictor2002 Dead meme expert,cyberbullied by NicBOMB

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    the story gave me the feels :(
    maybe apply for gm
     
  3. FluffyWarspite

    FluffyWarspite Class Suggestion Spammer

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    Lol thanks :D
     
  4. Bloik

    Bloik Treasure Diver

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    Yeah I like prestige's and stuff
     
  5. FluffyWarspite

    FluffyWarspite Class Suggestion Spammer

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    Wait what's that supposed to mean
     
  6. Bloik

    Bloik Treasure Diver

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    Minecraft:
    Prestige means unlocking something after you reach thw max level or something
     
  7. FluffyWarspite

    FluffyWarspite Class Suggestion Spammer

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    Oh ok. And just a side note I've made mastery concepts for all of the classes in the game,I guess I'm kinda known for this kinda shit?
     
  8. FluffyWarspite

    FluffyWarspite Class Suggestion Spammer

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    It works the same. Both normal classes and VIP classes can reach to their mastery classes
     
  9. FluffyWarspite

    FluffyWarspite Class Suggestion Spammer

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    Kkkkk
     
  10. FluffyWarspite

    FluffyWarspite Class Suggestion Spammer

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    Wait what?
     
  11. PyroPyxel

    PyroPyxel That everyday annoying VIP+ VIP+

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    i don't think prestige works cuz 1st its very unbalanced for VIP classes only have knight and then every1 gets sentinel? 2nd isn't that a bit op because someone made it to level 100?? Also there is 101 levels so maybe at level 101 if worked???
     
  12. Retathrah

    Retathrah Retired Nostalgia Hunter, Tired Metalworker CHAMPION

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    1. EULA prevents servers from giving advantages to paying players. No Free to play, Pay to win nonsense.
    2. So? They deserve a powerful class for the dedication, however i understand your point, these classes should be comparable to the defaults, amd not be overpowering right off the gate
    3. Not sure, bonus particle options? Nothing, given it's just an easter egg and that 101 is reward enough? You could give ideas too you know.
     
  13. FluffyWarspite

    FluffyWarspite Class Suggestion Spammer

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    At first,I made prestige classes ideas because of assassin,I kinda wanna both reward players that reaches level 100 and encourage players to reach level 100 to give them a new class to play with. Though my first ever mastery suggestion was not assassin mastery,that's kinda where it came from. Plus,the masteries of the classes aren't excactly more powerful than their original counterparts. Take sentinel as an example,yes,he's really tanky with great CC,but he's kind of sluggish and have rather short ranged attacks,some people might actually like get original Warrior or Knight more. I tried to do the same with all the other classes except for Assassin cuz THE DECEIVER CLASS IS LIT AF
     
  14. Bloik

    Bloik Treasure Diver

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    Idk
     
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