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World New Class: Beastmaster

Discussion in 'General Suggestions' started by AkemiDareki, Sep 4, 2017.

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What do you think?

  1. Great idea.

  2. Not great idea.

  3. A whistle? Tf?

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  1. AkemiDareki

    AkemiDareki Skilled Adventurer

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    Minecraft:
    All the classes have one unique quality; Archers/Hunters focus on range, Assassins/Ninjas concentrate on damage, Mage/Dark Wizards excell in Spells, and Warriors/Knights are keen in Defense. The Beastmaster/Conjurer would be a jack of all trades, being able to deal some nice damage with its weapon and spells while also being able to withstand a considerable amount of damage.

    For the weapon, I think a whistle would fit. It does come from a left field, but I think it makes sense. Especially nowadays, whistles are used to train animals of all different kinds, which is exactly what the Beastmaster does. The whistle would emit a deafening sound, hurting nearby enemies (but of course not for the player). Ergo an AoE attack would fit the whistle, albeit a small area. It would also fit it being used via right-click, like the Archer. The whistle could emit a sound for the player. Although it would restrict the server to 1.12 only as well as (as far as I know) breaking the Blue Meteor as a whole, the block.note.flute would be a perfect fit.

    The Beastmaster's stats would be arranged as such:
    Attack: [] [] [] [] []
    Defense: [] [] [] [] []
    Range: [] [] [] [] []
    Spells: [] [] [] [] []


    flawless segway
    These would be the Beastmaster's spells:
    Coyote Pounce (Timber Tackle) | Attack Spell Level 1
    Summons a pack of coyotes (or timber wolves) to charge at the foe.
    Mana- 5
    Damage: 40% (per Coyote)
    Coyotes: 2

    Level II- Swarm; doubles the amount of coyotes and the distance they travel.
    Level III- Bloodlust; Damage done by the coyotes will heal the player by 15%.

    Volitation (Phoenix Flight) Utility Spell Level 11
    The user creates a pair of wings to fly in a single direction.
    Mana - 2
    Duration - 2 seconds

    Level II-
    Dive Bomb; looking straight down during flight will make the user plummet, dealing 55% damage to nearby foes.
    Level III-
    Aerodynamics; flight is fully controllable and lasts for longer.

    Feral Hymn (Familial Mantra) Utility Spell Level 21
    The user recites an ancient chant to buff them and their allies for a short time (Strength, Speed, Regen)
    Mana - 6
    Duration - 45 seconds

    Level II - Tempo; the area around where the spell was first cast will shake for a short time, dealing 40% damage to nearby foes every second.
    Level III - Coda; the effects now last for longer and more potent.

    Serpent Scuffle (Dragon's Aid) Attack Spell Level 31
    A reptile is summoned to actively assist the user battle.
    Mana - 10
    Damage - 80%
    Duration 30 seconds

    Level II - Metal Scales; any enemy that attacks the dragon will take 10% damage in return
    Level III - Support of the Nest; 3 babies will also be summoned along with the reptile; they deal less damage and don't last as long.

    I hope you like. If there's anything to add, I'll probably come back and edit. Thanks for you support.

     
    Bloik likes this.
  2. Flubby

    Flubby left and accidentally became leftist VIP+

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    Alright, right off the bat I gotta say, "Timber Tackle" is the best shit I've read in ages. Fantastic name. But, with that aside, let's get negative.

    First off, basic attacks are hard to get right, so I can forgive this, since it's just a lack of detail (You'll notice a trend here). What's the range of the attack? Does it have a specific area of effect format it uses (A cone, line, circle, etc.)? Add a bit more detail here and I'd be pretty supportive of this (If it wasn't a whistle. It should be a bit more badass).

    On to the first spell. Same issue, which is a lack of detail. How long do they stay around? How fast do they move? How fast do they attack? Can they be killed? What is their attack range? How many are initially summoned?

    Spell two time. Flight is just broken and badmins vetoed it on some other classes. Sorry. It's pretty cool, but it's kinda bonkers.

    Spell three is solid, just needs more details.

    Spell four suffers from the same issues as number one.

    On the whole it's solid, but it just needs some more detail.
     
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  3. Poiu429

    Poiu429 yote VIP+

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    I'm a bit confused on the standard attack, but Flubby has covered what I'm confused about, so I don't feel the need to elaborate.

    How far do they travel in the first place? How many coyotes are there originally?

    15% of what? The damage that the coyotes do? The damage that your weapon does? Your current health? Your total health (say you have 1223/2884 health. 1223 is your current hp and 2884 is your total hp)?

    This is.. pretty pitiful.
    Putting aside the fact that flying could (and would) be abused to access areas outside of the map, how high would you fly, how fast would you fly, would you be locked in one direction while flying (I guess flight lvl 3 [which is charge lvl 3] answers that question)?

    What levels of those, like Speed I, or Strength III?
    It's important to note that buffs such as these (or spells that give buffs, such as War Scream or Escape) last quite a bit longer. War Scream gives resistance I for 1 min 30 seconds, I believe, and Escape gives speed III for 3 mins. Both spells give only 1 buff and last far longer than 45 seconds.
    What, like bash?
    How potent?

    The same issues as the coyotes pertain here.
    How much health do they have? Will they be smaller than the 1st reptile? How much less dmg will they deal? How long will they stay around for?

    segue lol
     
  4. Bloik

    Bloik Treasure Diver

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    Good ideas, but would a whistle seem nice? All the other characters have actual weapons. It would make sense if each blow would summon an animal to rush
     
  5. sdkgjnio

    sdkgjnio hod-SOH-nee-uhs

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    Am I reading this correctly.... a whistle.... as a weapon!? Do you have any idea how ridiculous that sounds?
    That seems very similar to the stat arrangement of a Mage, but with more bars. I think we should really have a new concept, rather than another all-round spell-based class.
    Interesting concept, if I understand correctly they have no mob AI and simply charge in a straight line. Although I'm not opposed to the idea, it creates a few plot holes when you have to fight wild wolves and coyotes. Aren't you a beastmaster? Are they not your allies? I think now would be a good time to mention that the class doesn't really fit into a game like Wynn where most of the wildlife is hostile. Also, I hope I don't have to say that something that heals the player better in combat situations and costs less than mage Heal makes it a bit OP at the last stage. Also, two or even four coyotes isn't much of a pack.
    How is this even done? Is it like elytra flight? How far up can it take you? Can you cast it again in mid-air?
    This is basically a three-in-one Escape, Heal, and War Scream that would have to be far weaker than any of them to balance it out. I also think having even Regen 1 on a basically constant basis in battle (any build can recast a 6 mana spell every 45 seconds) really ruins the idea of survivability. Oh, and with all other classes the third spell is a damage spell.
    Devs have already ruled out summoning mobs as spells, as it will inevitable cause many issues.
     
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