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New Class: Druid/shapeshifter

Discussion in 'General Suggestions' started by Mattxy8, Aug 20, 2017.

?

Should Druid be added to Wynncraft?

  1. Yes, this exactly

    36.4%
  2. Yes, but with a few changes

    18.2%
  3. No

    45.5%
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  1. Mattxy8

    Mattxy8 Travelled Adventurer

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    Description
    This new class idea is here to add some more diversity to Wynncraft. The Druid/Shapeshifter uses a staff as it's weapon with a base armor rating of 100%. The Druid his/her arsenal of spells that allow the player to change form. The Druid is known for it's versatility in battle.

    Stats
    Damage: 4
    Defense: 4
    Range: 2
    Spells: 3

    Spells
    The Druid uses it's array of spells mainly to change form giving the players attacks a variety of effects.

    Astral Shot
    The first spell learned by the druid is Astral Shot, this is the Druid's only non-form spell and this spell shoots a star (eye of ender possibly) in a straight line damaging a single enemy. At Grade 3 Astral Shot deals aoe damage.

    Grade 1 (Lv. 1)

    Mana 4
    + Damage 150%
    + 10% Thunder Damage

    Grade 2 (Lv. 16)
    Mana 4
    + Damage 200%
    + 20% Thunder Damage
    + Blinding - Decrease enemies chance to hit by 15% for 10 seconds

    Grade 3 (Lv. 36)
    Mana 4
    + Damage 150%
    + 20% Thunder Damage
    + Blinding - Decrease enemies chance to hit by 15% for 10 seconds
    + Deals area of effect damage within 2 blocks when an enemy is hit

    Bird Form
    The second spell learned as a Druid is Bird Form, this spell transforms the player into a bird for 3 minutes or until another form is cast. This spell is primarily used for travel.

    Grade 1 (Lv. 11)
    Mana 8
    + Movement Speed 30%
    + Agility - Increase dodge chance by 10%
    + 5% Air Damage

    Grade 2 (Lv. 26)
    Mana 8
    + Movement Speed 40%
    + Agility - Increase dodge chance by 20%
    + 10% Air Damage

    Grade 3 (Lv. 46)

    Mana 8
    + Movement Speed 60%
    + Agility - Increase dodge chance by 30%
    + 20% Air Damage

    Wolf Form
    The third spell you know as a druid is Wolf Form, this spell transforms the player into a wolf for 3 minutes or until another form is cast. Wolf Form is the Druid's form for dps.

    Grade 1 (Lv. 21)
    Mana 8
    + Strength - Damage Increase 15%
    + 10% Earth Damage

    Grade 2 (Lv. 36)
    Mana 8
    + Strength - Damage Increase 30%
    + 20% Earth Damage
    + 10% Wound - Enemies take an additional 10% damage from all sources for 10 seconds.

    Grade 3 (Lv. 56)
    Mana 8
    + Strength - Damage Increase 50%
    + 20% Earth Damage
    + 15% Bleeding - Enemies take an additional 15% damage from all sources for 10 seconds.
    + 15% Movement Speed

    Bear Form
    The fourth spell learned as a Druid is Bear Form, this spell transforms the player into a bear for 3 minutes or until another form is cast. The main purpose of Bear Form is to tank for your party.

    Grade 1 (Lv. 31)
    Mana 8
    + Defense - Decrease damage taken by 10%
    + 20% Fire Damage

    Grade 2 (Lv. 46)

    Mana 8
    + Defense - Decrease damage taken by 20%
    + 20% Fire Damage
    + 10% Water Damage

    Grade 3 (Lv. 66)
    Mana 8
    + Defense - Decrease damage taken by 35%
    + 20% Fire Damage
    + 20% Water Damage
    + Leg Breaking - Slows down and prevents enemies from jumping for 10 seconds

    Constructive Criticism is appreciated.
    What did you like and dislike?
    What changes would you make?

    Changelog
    1.01 Re-organised spells thanks to Dunno and Reworded "Bleeding" Thanks to Gert
    1.02 Changed Lunar Light to Astral Shot in order to simplify it. Adjusted mana cost of the shapeshifting spells and added base defense. All thanks to ThomAnn100
    1.03 Nerfed some of the form buffs thanks to Bloik
    1.04 Balanced spells and adjusted elements thanks to Hodsonius
     
    Last edited: Aug 20, 2017
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  2. brokenmotor

    brokenmotor Well-Known Adventurer HERO

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    My first question has to do with stacking, especially with the Bird Form. If I had a max agility build, with 80% dodge already, how would the Bird Forms's 50% stack on top of that. (Same for the other forms.)
    ________________________________
    All I've seen in game are exact poison values, like 1500/3s poison. Would the 25% increase in poison increase the damage, or decrease the time it takes to apply? More details here please
     
  3. Mattxy8

    Mattxy8 Travelled Adventurer

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    I see the dilemma, but personally I feel that maxing things like dodge and crit chance at 80% would be the best solution.

    My only idea without a cap is that they process to chances the first chance to hit would be based on the players current dodge %, say 80% for you and then it would "roll" the hit again for half of that. If both hit then the hit lands.
    Basically you'd have 2 chances to dodge each hit, the second chance would be half of the first.
     
  4. brokenmotor

    brokenmotor Well-Known Adventurer HERO

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    Alright let's do some math.

    If I have an 80% dodge chance, I will dodge 4/5 attacks.
    Out of the attacks that hit me (20% or 1/5) half of them will miss. I think I severely messed up on the math because A) I'm half asleep, B) I wrote this in 30 seconds, but according to you, I'll have a 90% dodge chance. Or a 90% crit chance. You sure?

    Also, you didn't answer my question about poison >.<


    EDIT: I realize I have read your post wrong. Instead of a 90% chance, it would be a 88% chance (again, I probably did my math wrong)
    ________________________________
    And I've come up with another question. Every class has its own unique weapon (Archer has bow, Mage has stick, and so on). What weapon would the Druid use?
     
  5. Mattxy8

    Mattxy8 Travelled Adventurer

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    Ah, didn't see your quest about poison - instead of a flat amount of damage it would be a percentage of the damage dealt. So if an attack does 100 damag it would do an additional 10 over 3 seconds, or 25 at Grade 3.

    The Druid would use a Staff, not sure what items are "free" to use
     
  6. llllllllllllll

    llllllllllllll Famous Adventurer

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    Mages use staffs. A prime example is the Rare lvl 50 weapon "Monk's Battle Staff"
     
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  7. ThomAnn100

    ThomAnn100 I have reached peak intelligence VIP+

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    It's a nice idea but I think the first spell should be a bit more simple, maybe it should just be a projectile instead of an aoe attack. Also, what would the forms look like? I can only imagine the forms looking decent if the server would be in 1.12. You also need to ad base defence and I think the mana cost for the shapeshifting spells should be a lot higher.

    @yornthegamer
     
  8. Mattxy8

    Mattxy8 Travelled Adventurer

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    Mages use wands, they only have 4 "staffs"

    You're right, a single shot would be better for the first spell. I'll adjust the post.
    The wolf form would look like well, a wolf...The bear form would be a recolor(?) of the polar bear already in Minecraft, and the bird form could be the Parrot's that have been added to the game.

    Or it could just be the player get's a mask added on that gives the bonuses, so it would look like the users skin + A wolf, bear, or parrot mask.
     
  9. llllllllllllll

    llllllllllllll Famous Adventurer

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    So they still use staffs
     
  10. ThomAnn100

    ThomAnn100 I have reached peak intelligence VIP+

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    Then I prefer the actual mobs.

    wands are basicly staffs but lamer
     
  11. Bloik

    Bloik Treasure Diver

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    Well I think you should change the form spells or maybe decrease it by a lot. Even though escape gives you speed, it is to escape, and birds can just fly for 3 minutes. This class would be too overpowered since they can be anything such as a tank, a flier, and an aggressive player.

    I think the spells should be changed, but otherwise good work!
     
  12. Mattxy8

    Mattxy8 Travelled Adventurer

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    Well the warrior and assassin both use "blades"

    The Warrior has the "Mist Blade" and "Blade of Purity" while the assassin has "Switch Blade" the "Dancing Blade" and "Phantom Blade"

    The birds wouldn't be able to fly, they would just move faster. This class is meant to be versatile, but they mainly just have buffs while other classes have stronger spells.
    Although, thinking about it now some of the buffs are definitely a bit much. I'll adjust accordingly.
     
  13. sdkgjnio

    sdkgjnio hod-SOH-nee-uhs

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    Is this single target or AOE? If it's AOE, what's the radius like? How fast does the projectile move? Does it arc downwards like an arrow or continue in a straight line? Is there a range limit? I'm not sure whether this is balanced or not, you need to give more detail. Also, is it Astral Shot or Lunar Light? You give both, but neither seems to have a plausible reason to have fire damage. Maybe Thunder would fit the name better?

    This seems to be really overpowered. This is, at its highest level, more speed than an Archer can have (60%) and the additional dodge chance will make the player completely invulnerable while in this mode if they have 68 agility or more. Also, looking at your bonuses for the forms, there's a form for every element except water, which means that this class wouldn't use water at all. The form also, for a travel form, seems to do a lot of damage, even more than without it.

    You seem to have the Earth and Fire elements the wrong way round. Fire is a tank element, Earth and Thunder are damage-based elements. Oh, and you can also achieve invulnerability to neutral damage as a bear, and it's even easier than as a warrior. You just need 89 def points, and it lasts for three minutes. This is a bit OP - even the warrior neutral immunity is going to be changed, and that's way harder to do. Also, this bleeding seems very like poison - I think that should remain a gear attribute. Maybe it could be that enemies take more damage for three seconds after they are hit? As long as it doesn't stack, that could be interesting. Also, it seems strange to give the wolf movement speed when that's the whole point of the bird form

    I also notice that this class really doesn't need to use spells that often. It can stay in a form for three minutes, and using the first spell, if I understand correctly, cancels the form. This makes water builds even more pointless to this, and I feel that each element should have at least some use in each class.
    The basic attack is not explained, but from the range I can only assume that it works like a warrior attack, and it's best if it's new.
    Also what's the difference between a staff and a wand, and how are you going to distinguish its weapon from a Mage's? Some Mage wands are even called staffs.
    You also don't explain how this fits into the lore. It's very heavily implied that shapeshifting is an ability possessed by only the Corpus Accipientis in both LI and General's Orders. Having Wynn soldiers able to do this would not fit in easily.
    Another thing you could add is a couple example weapons, to show the sorts of damage values we can expect.
    Oh, is there a donator reskin you have in mind? What rank does it need, and what are the spell reskins?
     
  14. llllllllllllll

    llllllllllllll Famous Adventurer

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    Yes, but since the warrior's main weapon is a spear, and an assassin's is a dagger, it's okay. Not with a main weapon and a subweapon.
     
  15. Mattxy8

    Mattxy8 Travelled Adventurer

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    It's Astral Shot, I forgot to change the name in the description. The first spell does not cancel your form, only other form spells do that. This class is based on the buffs it gains from changing forms.

    I adjusted the abilities accordingly and nerfed the Bird Form to make it more balanced.

    The forms all attack like a regular attack with a slightly larger range than the warrior. A staff is larger, it's generally as tall as a player while a wand is pretty much just a stick. The Mage has 2 staffs which shouldn't be an issue.

    All I saw about Corpus Accipientis is that it's a shape shifting species, not that it's the only shape shifting species.

    If you could link me to a good place to read all of the lore I'll be able to write something up about the druid being a Wynn Soldier
     
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