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'the Passage' Quest Boss Too Strong For The Required Lvl

Discussion in 'General Suggestions' started by Zreg, Aug 4, 2017.

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  1. Johnny Mcgeez

    Johnny Mcgeez zzzzzzzzzz CHAMPION

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    that isnt true, defence blocks a % of the damage, at level 57 u get like 100 def points, u can definitly survive a multihit
     
  2. Stag2004

    Stag2004 I lost my faith in humanity long time ago

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    Ya full defense after the gear req its soloable but realy hard for the level and its realy anyoing getting one shoted in a quest for you level
     
    Last edited: Aug 18, 2017
    SUPER M likes this.
  3. Zreg

    Zreg Travelled Adventurer

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    Maybe because I am using an archer class and the boss area is a enclosed area.
    The advantage of archers are long ranged attacks. Disadvantages are defences and damages. Muitihits kills archers on low level instantly.
    Also even I bought other people together to fight, the new untradable item system needs me to deal 15% of the boss's hp, WHICH I would have already died before doing so.
    The Gavel Update changelog:
    • Boss will drop their untradable item for everyone who damaged it enough. No need to kill Bob 10 times for each party member anymore!
    Remove the multi-hit attack, please.
    OR just nerf down its stats.
    OR do anything to make it easier.
     
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  4. Jaymon

    Jaymon best on server VIP+

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    nerf jake paul
     
  5. Crimson Corsair

    Crimson Corsair Le funny Corkus Corsair

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    What? Sure for ones like Qira, but otherwise I'm pretty sure they are
     
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  6. Spinel

    Spinel Pronounced Spin-nell, not Spine-el VIP+

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    I know I'm a bit late to this, but I soloed the altar with archer when my archer was level 57. As other people said, it's not that hard, and if it is then either git gud or get friends to help you.
     
  7. SUPER M

    SUPER M shoop CHAMPION

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    How long did take you to solo him?
     
  8. Polossorus

    Polossorus Idk VIP

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    Btw the reason why the boss is too hard is because multihit for mobs is currently broken as in like the closer you get to the mob the more dmg it does as in a multiplier
     
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