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World In-game Player Market

Discussion in 'General Suggestions' started by Dastreyah, Aug 15, 2017.

?

Is this a decent suggestion?

  1. Yes

    26 vote(s)
    86.7%
  2. No

    4 vote(s)
    13.3%
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  1. Dastreyah

    Dastreyah Extremely Inactive Player

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    Hi!

    A few months ago, I thought of a good possible idea for Wynncraft - an in-game player market, so buying and selling items from other players would be much easier. So, I've decided to post that suggestion on the forums -

    Concept

    In the major cities, new NPCs will be added named "Player Market". When you interact with one of these NPCs, a menu appears, giving you three options:
    - Buy items from other players (the sign)
    - Sell your items to other players (the sword)
    - Collect the money that your items were sold for or items that you didn't sell (the emerald)

    When you initially click on the Buy tab, the most recently listed items appear, but you can filter these by class, level, name, type, enchantment(s), price, and rarity (if this is possible to code).

    - In the Buy menu, when you click on an item, you can either buy the item or bid on it, depending on what the seller has enabled. By clicking the "Buy" button, you can buy the chosen item for the amount of emeralds listed. A confirmation prompt will appear, and selecting Yes will result in that amount of emeralds being removed from your inventory and you receiving the item.
    - If you click the "Auction" button, you may place a bid (with a minimum bid set by the seller). Placing bids does not take any emeralds out of your inventory. Once the auction ends (and you won the auction), you may collect your item in the Collection menu, but only if you have the required amount of emeralds in your inventory (and sufficient inventory space).

    When you click on the Sell tab, you can see the items that you have put on sale. To sell an item, click on any (tradable) item in your inventory. A series of menus will appear -

    The first menu will ask you if your item to be auctioned, alongside buying.
    If you select Yes, you will have to edit a sign to input your minimum bid and buyout. Buyout functions the same as selling an item normally, just if that amount is reached through bidding that bidder wins. Then, you will have to select an auction time - 1 hour, 2 hours, 12 hours, or 1 through 7 days.
    If you select No, you must put in a selling price.
    Before every sign that makes you enter a price, you can select the currency that it counts as - emeralds, emerald blocks, or liquid emeralds.
    After you finish with one of these settings, your item is put on the market.

    You can access an item's settings by clicking it in the Sell menu. This allows you to cancel the listing and return your item, see how much time is remaining, and edit price or type of price.

    Note - Before any sign that you need to imput a number in, you are given a choice for what currency that will be.

    In the Collection menu, you can collect the money that your items sold for or the items that you did not sell within a week.

    If you do not have the inventory space to receive an item or the emeralds to buy one, an error message will appear in chat, informing you that you don't have the inventory space or required emeralds.

    The Player Market would act as a replacement for the current Trade Market. However, in the Player Market people cannot trade items for items, so players will still need to meet each other and trade.


    Well, that ends my suggestion. If I'm missing anything that would add needed detail, let me know!

    On another post I have explained what the menus mean (along with a few more files)

    Credit to @captainganon and @Viertuoso for suggesting a few changes to this suggestion.
     

    Attached Files:

    Last edited: Aug 18, 2017
    Nesaak and Bloik like this.
  2. BidoofTheWarrior

    BidoofTheWarrior Travelling Animal

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    Guessing you got this idea from the Auction House Plugin on other servers. Also most of your ideas are from a certain other minecraft rpg that uses chests as player shops in there towns.
     
  3. Dastreyah

    Dastreyah Extremely Inactive Player

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    I got the idea from a mixture of the Auction House Plugin and the Spiral Knights auction house system. Just thought it would be a neat idea if it was in Wynncraft.
     
  4. captainganon

    captainganon God of k | Derpalope VIP+

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    double-spaced text sure does look terrible on the forums

    As for the actual suggestion, it's mostly fine, it just needs several small changes.
    There's literally 0 reason for this to be limited to a few cities
    Same with replacing item buyers: why not just add Player Market NPCs without removing other NPCs?
    You need to specify what happens if there's not enough space in their inventory. I'm assuming it will just send a message saying so and won't purchase the item
    Shouldn't auctions and normal selling just be two completely separate forms of trade? Besides, I don't think right-click is detectable in this scenario, so separating the two entirely would fix that issue. Either the item is for sale or it's being auctioned, left-clicking it will either set your bid or buy it. In the sell menu, you should simply choose from selling or auctioning.
    I don't see why any items would appear in the Sell tab. Do you mean the items you're selling? Also, filtering them would probably be pretty tough to pull off. If it were to be done, though, you've forgotten a pretty important filter: price.
    you should probably add some screenshots of GUI mockups to show us what this would actually look like, rather than just tell us
    Why? There's no need to keep the current market, and few people will continue using it anyway unless it's for item trades. Sure, you don't need to remove the current market, but this should, for all intents and purposes, act as a replacement for the main market.
    Again, why? This is just useless, and will only make people dislike the new market. That's like implementing a feature and then telling players to avoid it.
    You do realize that this will simply lead to overpricing and thus more inflation, right? People will put prices above the value of the item, so they get the item's actual value in money. all that changes is that people now have to get more money to be able to afford it. This will have the opposite effect. Alternatively, this could just make the entire new system be ignored in favour of sticking to the one that doesn't scam both parties.
    This makes no sense. What are you doing? Honestly. You had a good thing going, but all these stupid disadvantages are killing your own suggestion. Why restrict one of the biggest markets in the game?
    I mean, this one's fine, since it hardly changes anything, but I feel like this was already made evident in the rest of the suggestion.

    TL;DR this suggestion was pretty good until you started listing disadvantages. Remove them.
     
  5. Viertuoso

    Viertuoso it's epic HERO

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    We call it WC1

    Meme aside,

    Flaws:

    - Not everything above 32 LE is a mythic, lots of things(and in my opinion all things that should be put to auction) are all expensive. i.e. Horses, godly stats, collectables,

    - The auction system is seriously flawed(imo), like where do you even mention how to auction items instead of just selling? Where do you put the minimum increment to prevent people from just adding a 1 emerald to a bid? How do you set an auction time? Where do you put a buyout?(not having a buyout means there is no limit to your greed)

    - If you want to cancel an item, how would you go by doing that? Imagine this scenario,

    One day little Jimmy was on his computer playing some quality Wynncraft.
    He just put his extremely valuable "Impeccable Granite-Hewn Bow" on the extremely flawed and detail lacking In-game player market.
    All of a sudden a magical player logs in by the name of "FreeMythics".
    The magical player types, if someone can give me a factory new Impeccable Granite-Hewn Bow, I will trade them my perfect Strataformis.
    Jimmy has a mini-heartattack at the sight of these words and proceeds to check his bank for his Impeccable Granite-Hewn Bow.
    It is not there.
    Jimmy put his Impeccable Granite-Hewn Bow into the extremely bugged and flawed In-game player market.
    Jimmy sees there is no command or action to cancel his selling.
    Jimmy hangs himself from depression.


    - I am very opposed to removing currency, but instead creating ease of obtaining it. But seriously, 10% is a lot. Why would anyone even use it. I mean sure people would use it so "Finally my items are seen and will get sold, but I am getting scammed off 10% by the fking server."

    There are like 10 other problems but I have to finish my AP bio HW.

    You sir, have a lot to correct.
     
    Jaymon, Dastreyah and Smartboard like this.
  6. Smartboard

    Smartboard That one guy who has VET but is only VIP rank.

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    Best. Story. Ever.
     
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  7. Yuno F Gasai

    Yuno F Gasai Forum God, FW

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    one of the reasons im against player markets is that they make forming a monopoly easier.
    I could but all of a certain endgame item and then overprice it and as im the only one selling it everyone will have to go by my price
     
  8. Dastreyah

    Dastreyah Extremely Inactive Player

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    Edited post as suggested from @captainganon and @Viertuoso.

    Also, here are a few explanations of the menus:

    - Most of the menus have a bottom row containing a piece of paper, arrows, and some have a book and quill and sign.
    - The paper makes you go 1 page back.
    - The arrows allow you to navigate through pages.
    - The book and quill is for filtering searches.
    - The sign is for searching by name.
    The item frame is to notify you that there are no items in that menu.

    Also, for the signs, you replace the underscores with the corresponding price.
     

    Attached Files:

  9. (Meric)

    (Meric) No longer edgy

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    When u try writing on the sign this happems:
    http://imgur.com/a/X5Lsd
     
  10. Bloik

    Bloik Treasure Diver

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    Well people already buy stuff from each other but I guess a player market would be an ok idea
     
  11. Nesaak

    Nesaak Good boy HERO

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    I had the same idea a while ago, you did such a good job on the thread and the concept +1 supporter ;)
     
  12. minjae

    minjae Az Extremist #AppreciateAz

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    I likethis idea
     
  13. JohnaldBot313

    JohnaldBot313 TheDweebOfMafiaGames

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    Just.... YES! Just a few more ideas :)
    Maybe for a money sink, [BRING DA HATE] If someone buys an item for say 32eb, it would be taken from their invenotory and put in the other person's emerald, right? So shouldnt maybe 10% of the price be lost, so if you pay 10 eb, the person gets 9. As payment for easy access.
     
  14. Yuno F Gasai

    Yuno F Gasai Forum God, FW

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    You mean a tax?
    We just talked about this on this thread
     
  15. SUPER M

    SUPER M shoop CHAMPION

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    Stop trying to implement that stupid tax system. Everybody told you already it's not gonna help.
     
  16. Jaymon

    Jaymon best on server VIP+

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    how can you make a typo that bad
    its supposed to be

    Jaymon hangs himself from depression.
     
  17. JohnaldBot313

    JohnaldBot313 TheDweebOfMafiaGames

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    Have you seen how much money Breifcase has?
    Im thinking you lose 10% of your earnings, not pay extra money to buy something
     
  18. Yuno F Gasai

    Yuno F Gasai Forum God, FW

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    We need a money sink but this is not the way
     
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  19. SUPER M

    SUPER M shoop CHAMPION

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    I'm pretty sure he doesn't have that much money as he used to. Also why do you have such strong personal agenda against him?
    Could it be jealousy?
     
  20. Mattxy8

    Mattxy8 Travelled Adventurer

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    I personally like the idea of an in-game player market, however I also prefer the way that Runescape does it.

    There should be a central hub in somewhere like Detlas, that even low level players will be at. Instead of having 4 item buyers it can be replaced with an auction house-esc building with the "Player Market" NPC's inside
     
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