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World Add Guard Npcs Near Quest Npc

Discussion in 'Feedback' started by e!, Aug 1, 2017.

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  1. e!

    e! ⁣e HERO

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    It's not that much of a problem, since most Quest NPCs are inside a building or a town, but some of them can be outside with mobs spawning around, and it can be quite annoying when you are attacked while reading the dialogue. There should be some sort of guard-like mob (blue nametag) near those ones. For example, Gernald, from Underice quest, could have something like a tamed wolf that would attack nearby mobs.
     
    GaryIsAdopted and Anárion like this.
  2. NamelessGhoulAir

    NamelessGhoulAir - VIP+

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    When you begin talking to a Quest NPC the mobs stop attacking you, or at least they did last time I talked to a NPC. They only start attacking you after the last line of text appears. Maybe try reading faster?
     
    Lexwomy likes this.
  3. Bloik

    Bloik Treasure Diver

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    Click him once, run away, text auto rolls

    Also, Gerald isn't a grinding area, I just cleared the mobs and none came back, I could easily fish for the pufferfish
     
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