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Quest/grind Issue + A Possible Fix

Discussion in 'Feedback' started by Tekenen, Aug 2, 2017.

?

what do you think ?

  1. Good idea if you change..... (let me know)

    1 vote(s)
    8.3%
  2. Good idea

    5 vote(s)
    41.7%
  3. Bad idea

    6 vote(s)
    50.0%
  4. bad idea execpt if you change ... (let me know)

    0 vote(s)
    0.0%
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  1. Tekenen

    Tekenen Professional Loser VIP+

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    Minecraft:
    ok, first the problem we have now:
    -lv100/101 is to easy

    why is this a problem?
    Csst, demon cave, and just normal grinding gives a lot of xp + quests give most of the time 50% of the xp for a level.

    What doesn't work?
    If you would reduce the amount of xp you get from mobs wynn will become a quest2quest game. If you reduce the amount of xp you get from quests, no one will do quests anymore. (grinding & selling items gives more money then quests)

    My idea how to fix it:
    Better quest rewards, don't just give the player some money and xp. Give them something uniques. 2 good things you can give as rewards:
    1. Acces to a area. Make this area cool, make it worth doing the quest. Like a dungeon. Or even better: a grind place. So the quest itself doesn't give any/much xp, but it will make it easier to get xp. Like that you can't only do quests, and only grinding will take super long.
    2. An item. I love it when quest items are good, and not just a shitty helmet. Make them unique, that there is nothing better or slightly worse then it. That way you HAVE to do the quest to get the item. That way you can't just only grind for items, but you will have to do quests too for some specific items.
    After that, reduce the xp you get from random mobs in the wild. But keep the mobs im the "quest area's" same as now.

    So what do we fix?
    1. lv100 will be harder
    2. You have to do quests to make grinding easier.
    3. You have to do quests to get some specific items.

    Thats it for now, please read the spoiler tho
    I made this thread when I was tired, so there are probs a lot of grammar mistakes.
    Also, I made this thread on my phone, if you guys like the idea, I will make the thread better when I get home from my vacation.
     
  2. Thilyzh_

    Thilyzh_ Adventurous ghillie soldier VIP+

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    Minecraft:
    More quest rewarded items could be cool, especially if quest xp wasn't as rewarding as it is now. Quest rewarded areas is also a good idea, very similar to ToL. The quest requires a lot of work, but is also very rewarding, so it is worth the while.

    What I am thinking about the xp reward though, is that the xp requirement for advancing to the next level could be buffed. This will both make quest xp less rewarding, and grinding take longer and require more work, yet become necessary to level up.
    It doesn't have to be a huge buff, but just enough to make quest xp be a little less than half a level.
     
    Tekenen likes this.
  3. Tekenen

    Tekenen Professional Loser VIP+

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    Minecraft:
    pls vote on the poll, and thx for the feedback
     
  4. Yuno F Gasai

    Yuno F Gasai Forum God, FW

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    I havnt done any of the new dungeons because in my head they are still useless. imo removing xp from dungeons will do the trick.
     
  5. Tekenen

    Tekenen Professional Loser VIP+

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    Minecraft:
    I never said to remove dungeon xp
     
  6. SuspiciousPie

    SuspiciousPie Retired mod, professional pizza and sushi lover HERO

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    Minecraft:
    completely removing xp as a reward from completing dungeons will result in empty dungeons.... No one would do them anymore. Slightly lower the xp reward, that if you only run dungeons multiple times for xp, doesn't give you much, would do it maybe. Sure, there are still items you can only get if you do the dungeon more than just 2 times but let's be honest.... there are many dungeons which won't be used anymore if you completely remove xp rewards. And that's not good imo. :P
     
    ThomAnn100 likes this.
  7. Yuno F Gasai

    Yuno F Gasai Forum God, FW

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    Then apply diminishing returns to the XP
     
  8. Dr Zed

    Dr Zed Famous Adventurer

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    Minecraft:
    That already happens when players keep leveling up. Dungeon xp is completely fine and doesn't need to be nerfed. The whole point of dungeons is to fill the level gap between quests, so the Content Team doesn't have to keep making more quests. Until the Content Team makes most of the endgame content, the Corrupted Sand Swept Tomb Dungeon and other xp methods shouldn't be nerfed.
     
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