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World Combo System?

Discussion in 'General Suggestions' started by MathWizard, Jul 31, 2017.

?

Do you think a combo system would be good in Wynncraft?

  1. Yes that's awesome!

    1 vote(s)
    7.7%
  2. Great idea, but too much coding.

    0 vote(s)
    0.0%
  3. Maybe, but I need more details to decide or the idea needs reworking. (what do you need to know?)

    9 vote(s)
    69.2%
  4. Probably not, the idea needs to be reworked. (write below how it needs to be reworked)

    3 vote(s)
    23.1%
  5. Not at all, hate it.

    3 vote(s)
    23.1%
  6. I see your point with the 'player feedback', but this is not the solution. (write below what your so

    1 vote(s)
    7.7%
Multiple votes are allowed.
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  1. MathWizard

    MathWizard Well-Known Adventurer VIP+

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    Intro:
    Ok, so my ideas as of now, are either poorly rated or not possible. Not considering that I have only suggested three previous ideas. But I hope this will do better. Now, back to the suggestion.

    Problem:
    In my opinion, I think that Wynncraft is a bit underwhelming, it's a great game, and I respect all the work the developers have put into this, but not much player feedback, for lack of a better term. And by that I mean, instilling the illusion that the player is making great progress, slash, making a lot of 'positive' effects/sounds to make that player feel acomplished.

    My Solution:
    I think that adding a combo system would fix that problem. So, after every two attacks, the third would have a special effect and do more damage. Of course, the player's damage would have to be decreased a bit, so that a set of 3 attacks with the combo system would deal the same amount of damage as 3 attacks would deal now. And the attacks would have to be within the inverse of the attack speed, times three, so that slower attack speeds won't have a disadvantage. Yeah I know that was confusing, so I'll give you an example. A weapon with a normal attack speed would have to attack again within 1.5 seconds to keep the combo going. Math: (1 / attack speed) * 3. So, (1/2) * 3.

    Problems with my solution:
    -Coding
    It may or may not be a lot of complicated coding just to add a player's good or bad suggestion.

    -Rating
    People might not like the change to the attack system.


    So, would it be a good idea to add a combo system in the game? Vote in the poll!
     
  2. Cruuk

    Cruuk yopyop HERO

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    So... Could you give us some examples on what these combo moves might be? You can't just give us a concept for something and expect us to use it for something if we don't know the specifics behind it. Does every class have a different special move? What kind of damage does it do? Because from what I can tell this feature is very very similar to the Powder special system, using melee attacks to charge up a special move, etc.

    EDIT: From checking your profile I see your highest levelled class is level 51, with a total playtime of 10 hours. Don't take this as offense, but you should put a lot more time into Wynncraft before coming up with a feature to be suggested into the game.
     
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  3. captainganon

    captainganon God of k | Derpalope VIP+

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    Beyond cruuk's great points...
    This is certainly a problem in-game, but the addition of the main storyline that's coming in the future is something that will easily solve this without needing to create more gameplay mechanics or over-complicate the combat. Wynn already has a simple yet effective combat system, there's not really a need to add more features to it.

    Semi-relevant skit
     
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  4. Yuno F Gasai

    Yuno F Gasai Forum God, FW

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    I have to say I'm satisfied with the current system and the way I can chain spells against mobs
     
  5. llllllllllllll

    llllllllllllll Famous Adventurer

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    Minecraft:
    Powders do nearly the same thing. After a few hits, you do a special move (extra damage, just like a combo)
     
  6. bloww

    bloww Shoutbox Fancam Account

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    Minecraft:
    just get the thunder special on your armour
     
  7. Epicness937

    Epicness937 Thesead water god. HERO

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    warrior: bash>bash>uppercut>bash>bash>uppercut....
    Mage: Ice snake>anything>ice snake>anything....
    Archer: bomb>shield>bomb>shield...
    Assassin: Vanish>multi>spin>sping>vanish...
     
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