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Sharp Shooter

Discussion in 'General Suggestions' started by 3XTWISTEDTITAN, Jul 2, 2017.

?

Would you play it?

  1. It is overpowered so I would

    0 vote(s)
    0.0%
  2. It's great so I would

    0 vote(s)
    0.0%
  3. It's crap but I still would

    13.3%
  4. Its underpowered so no

    33.3%
  5. It's great but I wouldn't

    0 vote(s)
    0.0%
  6. It needs work but yahya

    53.3%
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  1. 3XTWISTEDTITAN

    3XTWISTEDTITAN The Traveler

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    Minecraft:
    This is my second new class idea. The first was removed because it was shit.
    The new class is sharp shooter
    It uses a blowgun/blowpipe as a weapon.
    It's stats are:
    Damage:5/5
    Defense:3/5
    Range:3/5
    Spells:2/5

    It is a offensive based class with a moderate defense.

    Spell: 1
    Sharp shot
    Fires a projectile that does 75% weapon damage and pierces enemy's and blocks(like mage attack) it goes 12 blocks and looks like a basic sharpshooter attack with sparks behind it and it spawns glass break particals when it hits an enemy.
    Mana: 7
    Upgrade 2
    Hook shot
    Pulls enemy 1 block closer
    Upgrade 3
    Quick fire
    Shoots 3 darts

    Spell 2
    Traper
    You summon a trap at your feet. It looks like spikes(wich is in the texture pack) and has iron breaking particles around it. It does 45% weapon damage. After this you leap 5 blocks to the right of left(random)
    Mana:9
    Upgrade 2
    Bear trap
    The trap does 17% more damage and blinds the target for1 second
    Upgrade 3
    Bomb trap
    After the blindness that trap explodes doing 75% weapon damage and throwing the target 3 blocks in the air.

    Spell 3
    Posion dart
    You shoot a darp that does 80% weapon damage gives posion that does X damage every 6 seconds for 30 seconds were x is double the casters level.
    Mana: 11
    Upgrade 2
    Strong posion
    Posion lasts 10 seconds longer and gives blindness for 2 seconds
    Upgrade 3
    Leach dart
    You get regeneration that does X healing every 6 seconds for 12 seconds were X is double your level

    Spell 4
    Sniping
    All darts do 200% weapon damage and have 2x the range but you take double damage and have slowness 5.
    This ends when recast
    Mana:5
    Upgrade 2
    Targeting
    Darts do 170% damage instead of 200% but auto lock targets.
    Upgrade 3
    Ultra sniper
    Darts do 200% damage instead of 170% and all entities within range have the effect that makes there outlines glow.

    This is it for the sharp shooter please tell me how to make it better and what the next class I do should be.

    That last sentence is shit
     
  2. ThomAnn100

    ThomAnn100 I have reached peak intelligence VIP+

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    I honestly liked your last one better, I really don't like the concept of a guy using a blowpipe who fights in an army. Wouldn't they be a bit too weak?
    I can't see how darts fired from a blowpipe would be able to damage bosses or monsters with armor.
     
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  3. Stag2001

    Stag2001 360 mlg hipster cat CHAMPION

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    Minecraft:
    Let the past guide you.
     
  4. naybelline

    naybelline Ex Mod HERO

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    Minecraft:
    overwatch theme?
     
  5. SUPER M

    SUPER M shoop CHAMPION

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    So just an archer...
     
  6. Rimuwu

    Rimuwu Nyah HERO

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    If one wants to know how a good class suggestion is made, one should look at Selvuts Soldier suggestion.
    Because all other class suggestions until this point have been worse than all those "buff assassin" threads.
    I am not going to point out every single thing you should rework, just look at this.
    Seriously, if your other suggestion got deleted "bc it was bullshit", why don't even TRY to improve it?
    PleaseNo.jpg

    Anyway, have a nice day (even though it's pre-monday ._.)
     
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  7. Aya

    Aya Very Serious Gensokyo Journalist

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    if the darts of the monkeys of bloons td can break a zeppelin that has zeppelins inside that has zeppelins inside, im sure a dart can do a minimal of damage into a zombie
     
  8. ThomAnn100

    ThomAnn100 I have reached peak intelligence VIP+

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    yeah but that's a zeppeling made out of cloth, tons of darts can break that.
     
  9. Aya

    Aya Very Serious Gensokyo Journalist

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    they also break a bloon made out of metal with darts if they get their hotel's boost which doesnt make sense
     
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  10. ThomAnn100

    ThomAnn100 I have reached peak intelligence VIP+

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    Oh I never used that tower because it's shit, to break the metal ones they use bombs and lightning right? At least that's how I did it.
     
  11. e!

    e! ⁣e HERO

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    So much damage bro
     
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  12. Mistrise Mystic

    Mistrise Mystic Surfing winds and chasing windfalls

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    Why not just use guns? They're already canon in the lore of wynn (Rymek Luke's gun and the flintlock bow), so it wouldn't be too much of a stretch to have guns
     
  13. QuitT

    QuitT 10/10 IGN Pro Memer CHAMPION

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    How do you think the monkeys did it in btd :'3
     
  14. Aya

    Aya Very Serious Gensokyo Journalist

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    copying my reply eh?
     
  15. QuitT

    QuitT 10/10 IGN Pro Memer CHAMPION

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    no why would I do that.
     
  16. Aya

    Aya Very Serious Gensokyo Journalist

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  17. 3XTWISTEDTITAN

    3XTWISTEDTITAN The Traveler

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    Minecraft:
    It
    is being remade
    ________________________________
    Yes.
    Yes.
    YES.
    New class will be added.
    With guns!
     
  18. CountBurn

    CountBurn Hackysack?

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    the only no option says its under powered but what if we just dont agree
     
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  19. Untitled Doc

    Untitled Doc 1 man robotics team

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    I have been revived.
    My judgement: Below Unsatisfactory

    You say the weapon is a blowgun/blowpipe
    Most classes have multiple different weapons (ex: assassins have swords, daggers, claws, nail clippers etc.)
    Guns sure but you have to draw a "limit" to how far we are talking about

    You also offer no insight on the nature of the class's(grammar?) basic attack.
    I assume it will be like archer, but you need to make it different than what we have in the game
    Archer has a skill shot single target + projectile dropoff/long range and Mage has a skill line (short range) that pierces targets

    Elemental Damage on spells?
    Is there going to be mana scaling down with upgrade?

    Skill 1 you say the third skill upgrade you shoot 3 darts, do you shoot it one after another? In a cone? Note that if you do shoot them one after another, when combined with the second upgrade, perhaps that could lead to an infinite loop of you pulling the enemy to you, which can be abused in PvP. Plus it in general it sees very little innovation, as you said it is just like mage's basic attack, but that isn't much of a concern to have a skill or two that shares common elements of other spells, as the coding should already be there.

    Skill 2: The randomness of leap is... quite uncharacteristic. It relies extremely on RNG and could easily kill someone in... many situations. Also a 1 second blind is almost nothing, it won't really have any effect on anything, especially since the trap needs to be deployed very close to someone, because I'm sure placing iron spikes on the group is going to be at least somewhat obvious in PvP. You also didn't sate the trigger radius, and the explosion radius. If the trigger radius is 1 block like you say, then it is basically useless in PvP, not to mention the RNGesus jump.

    Skill 3: You really shouldn't base damage on someone's level, because it does not reward players much for building towards damage. At the max level, there will be 1 set value for poison and for heal. Not to mention a heal for a little over 400 is a little underwhelming for a 11 mana spell. The DoT doesn't really warrant a reason for such a high cost spell.

    Skill 4: The second upgrade is aimbot. How will you make the coding so that it targets the mobs you want? Say you want to hit the boss, but the boss spawns a ton of minions. Won't sniper just target the minions since they are just jumping in your face all the time while the boss spawns more, creating a very unproductive loop of you not killing the boss. Also how will you make it target the right mob between Red, Yellow, Blue, and Green tag mobs? How will you differentiate between players in the regular world (no PvP) versus players in the nether (PvP)? Also 200% to 170% to 200% doesn't seem like an upgrade and to be honest, the outlining of mobs in the third upgrade is not useful/annoying for experienced players that know how to aim.
    Also slowness 5 can be countered by speed builds, so this might make the intended drawback not effective. Also double damage is quite terrible, as it makes soloing things so much more difficult.

    All classes should be able to solo most things in wynncraft.
    Skill 4 seems like a "team specific" skill that will only work well in a team setting, and only a team setting (unless you build for hyper walkspeed)

    You sir have a bit of work to do
    Also if this was just for fun, at least make it enjoyable and easy to understand.

    *I feel like my reply is more detailed than your original post*

    -Ethan_Washington
     
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  20. SeaOfPoison

    SeaOfPoison Famous Adventurer VIP+

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    Minecraft:

    "It is a offensive based class with a moderate defense." basically a better archer

    "You summon a trap at your feet. It looks like spikes(wich is in the texture pack) and has iron breaking particles around it. It does 45% weapon damage. After this you leap 5 blocks to the right of left(random)"


    oh a coinflip spell to see if you will escape away from mobs or die (purely rng) or if you will get to the other side of the canyon or fall to your death

    What a great idea

    "The trap does 17% more damage and blinds the target for1 second"

    basically archer


    "You shoot a dart that does 80% weapon damage gives posion that does X damage every 6 seconds for 30 seconds were x is double the casters level."

    What the fuck

    "All darts do 200% weapon damage and have 2x the range but you take double damage and have slowness 5."

    What the fuck

    "Sharp shooter"

    The thing is this isn't even a subclass like other classes,

    most suggestions use subclasses like paladin(which is just a more specific warrior)

    kind of like how warlords on hyp does it

    You have a specific class then 3 different versions of it, a defensive offensive and healing oriented version,

    Anyway

    You problem is you did the opposite, Any class can be a sharp shooter,

    same how every class can be a SOLDIER cough selvut


    and that's why i will probably never support a new class just because i cannot imagine it being ingame, it just doesn't fit,

    the thing that i can imagine would be something completely new

    for example a non human class perhaps,

    Anyway

    STOP THE PINK
     
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