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Grade 4 Spell Upgrades!

Discussion in 'General Suggestions' started by sdkgjnio, May 20, 2017.

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Like this? Think it should be added? (continue ...s in replies)

  1. +1 Yes, this works. Add this.

    60.0%
  2. +1 Yes, we do need more spell upgrades, but may I suggest...

    16.0%
  3. +1 I like it, but it doesn't quite fit because...

    4.0%
  4. +0 I don't like this, but it should still be added...?

    0 vote(s)
    0.0%
  5. +0 Nice try. Good luck with your next suggestion.

    12.0%
  6. +0 ARCHER AND ASSASSIN ARE OP BECAUSE THEY'RE NOT MY MAIN CLASS. NERF BOTH!

    0 vote(s)
    0.0%
  7. +0 I hate you

    8.0%
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  1. sdkgjnio

    sdkgjnio hod-SOH-nee-uhs

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    Minecraft:
    In the upgrades I am about to detail, I have tried to address a few issues:
    -The spell upgrades currently stop at level 66, so for all of the 34 levels after this, there are no new mechanics.
    -Lack of incentive to level up beyond level 90
    -Imbalance of classes
    -Reliance on health potions for every class except Mage
    -Lack of interest in grinding

    So, here are the spell upgrades, unlocked at levels 71, 81, 91 and 96.

    ARCHER

    Arrow Storm IV (level 71)
    - Mana: 4
    - Damage: 20% (per arrow)
    - Arrows: 60
    - + Confusion, puzzles enemies and causes them to lose sight of targets
    ✹ 30% ✦ 30%

    Escape IV (level 81)
    - Mana: 2
    - + Stealth bonus, gives +30% XP for mobs killed by surprise attack
    ❋ 30%

    Bomb arrow IV (level 91)
    - Mana: 8
    - Damage: 250%
    - + Rubble, the ground in the explosion radius becomes dangerous for 2 seconds, damaging enemies within for 30% each half-second
    ✹ 25% ✤ 25%

    Arrow shield IV (level 96)
    - Mana: 10
    - Damage: 150%
    - + Shelter, regenerates health while shield is active
    ❉ 40% ❋ 25%

    ASSASSIN

    Spin Attack IV (level 71)
    - Mana: 4
    - Damage: 250%
    - + Expertise, +20% XP for mobs killed by the attack
    ✦ 40%

    Vanish IV (level 81)
    - Mana: 2
    - Duration: 19 seconds
    - + Comfort in Darkness, regenerates health while vanished

    Multihits IV (level 91)
    - Mana: 7
    - Damage: 15% per hit
    - Hits: 12
    - + Concussion, targets are blinded and move 30% slower for 5 seconds after the final blow
    ✦ 20% ❉ 20%

    Smoke Bomb IV (level 96)
    - Mana: 7
    - Damage: 60% every half second for 5 seconds
    - + Affinity, 30% damage boost to caster while inside the cloud
    ✤ 30% ❋ 25%

    MAGE

    Heal IV (level 71)
    - Mana: 5
    - Heal: 72%
    - + Husbandry, also heals defending (cyan name) and passive (green name) mobs

    Teleport IV (level 81)
    - Mana: 3
    - Damage: 100%
    - + Style bonus, get +40% XP when killing mobs with teleport
    ✦ 40%

    Meteore IV (level 91)
    - Mana: 6
    - Damage: 400%
    - + Fragments, creating 4 fragments (fire charges) that shoot out from the meteor and do 50% damage
    ✤ 30% ✹ 30%

    Ice Snake IV (level 96)
    - Mana: 3
    -Damage: 70%
    - + Frostbite, slowed enemies do 30% less damage (does not stack, lasts 5 seconds)
    ❉ 50%

    WARRIOR

    Bash IV (level 71)
    - Mana: 5
    - Damage: 100%
    - + Triple explosion, triple damage
    ✤ 40%

    Charge IV (level 81)
    - Mana: 4
    - Damage: 150%
    - + Bravery, mobs killed by smash give +35% XP
    ✹ 40%

    Uppercut IV (level 91)
    - Mana: 5
    - Damage: 200%
    - + Collapse, enemies are immobilised for 2 seconds after hitting the ground
    ✤ 40% ✦ 40%

    War Scream IV (level 96)
    - Mana: 6
    - Damage: 30% per hit
    - + Satisfaction, regenerates health by 60% over 5 seconds
    ❋ 25% ✹ 40%

    IF YOU HAVE ANY IDEAS OR CONCERNS, LEAVE THEM BELOW. IF I AGREE WI TH YOU I MAY CHANGE THIS.

    thanks for reading,
    Hodsonius
     
    Last edited: May 20, 2017
    coolname2034, pantsTM and SturerElch like this.
  2. SmileyAlec

    SmileyAlec Olympic Gaming

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    this is a pretty cool idea but
    this doesnt rly make sense imo
    this just sounds op already
    I dont think the regeneration buff does anything so maybe change it to like 30-50% increased health regen?
     
    coolname2034 and Crimson Corsair like this.
  3. sdkgjnio

    sdkgjnio hod-SOH-nee-uhs

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    Minecraft:
    I decreased the damage for each. Grade 3 = 130% x2, Grade 4 = 100% x3

    This is actually an increase of just over 15% total damage.
     
  4. (Meric)

    (Meric) No longer edgy

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    Theres already a Thread like this, which is way more popular....
     
    coolname2034 likes this.
  5. NoobDoesMC

    NoobDoesMC Skilled Adventurer

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    Minecraft:
    I really like the arrow shield upgrade idea!
     
  6. field

    field VIP+

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    Thats kinda unfair dont you think?
     
  7. Aya

    Aya Very Serious Gensokyo Journalist

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    so the blindness effect without no changes?
     
  8. SturerElch

    SturerElch Well-Known Adventurer VIP+

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    The Smokebomb sounds really good. Finally I could use spells with my melee build :)
     
  9. NamesAreHard

    NamesAreHard Mage Enthusiast (She/He/They) CHAMPION

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    very original idea
    that would be more annoying then anything else
    well lore wise i guess that makes sense it is after all a bomb
    this would actually fix archer (and the other classes you have something like this for) not have anything besides potions to regenerate health
    50% extra damage and basicly nothing else because blindness already does that

    i dont think the duration could increase since 15 seconds is how long it takes for your mana to drain all the way out

    so wait is that the cloud gets 30% more damage or you get 30% more damage

    that's basically useless
    and i dont think mage needs more healing

    now thats just unfair
    i dont see how "arrows" would make sense its a meteor
    so would this stack? how long would it last? dont you think thats a little overpowered if it did stack, it better not stack
    i think thats a bit overkill


    i only did the ones that i had something to say about (even if it was little)
     
  10. sdkgjnio

    sdkgjnio hod-SOH-nee-uhs

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    Minecraft:
    I've made a couple of changes, and now each class has an XP bonus spell, usually fairly weak in terms of damage, which should hopefully make late-game grinding a bit more interesting as you try to finish off targets in the correct way to maximise XP.
     
  11. Crimson Corsair

    Crimson Corsair Le funny Corkus Corsair

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    Extra XP? f*** no.
     
  12. AlexisPlay

    AlexisPlay I'm that one guy who is a guy. VIP+

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    Most of them are really TOO MUCH op. ._.
     
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  13. Locky1110

    Locky1110 Famous Adventurer

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    I have a few changes for these, but you dont have to change them if u dont like mah ideas
    Make it so whereever you are looking, the spin attack launches in that direction quickly
    particles created exploded, doing AoE damage
    Meteor*
    i think it should be meteor shower, which shoots 3 meteors instead of one in a line
    make it control where you can change directions to where you are going similar to ice snake III
    either i think its a good idea
    i once thought about it but i didnt post it cause i was lazy
     
  14. SPYROHAWK

    SPYROHAWK Head Grand Theorist HERO

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    Minecraft:
    I personally dislike the idea of XP buffs, although I see the point. Each class gets one and helps with higher level grinds. BUT think of it like this. Firstly, the % is different for each class, so it gives an unfair advantage. Also some classes have it on their primary attack ability, making it more effective, and some have it on other abilities...

    Also Husbandry I highly disagree with. It's SUPER situational and really is not that useful at all, plus does not really share the theme of the other heal upgrades.

    And what's the "Suprise attack" mention in Escape. It sounds like you were thinking of Vanish.
     
  15. captainganon

    captainganon God of k | Derpalope VIP+

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    Honestly there's not much to say other than that's overpowered.
     
  16. NotAFish

    NotAFish An evolved jungle slime Discord Moderator CHAMPION

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    Minecraft:
    Nice suggestion but the 4th upgrade for escape spell is not very useful currently, you won't really kill mobs with escape spell, maybe give any mob caught in your surprise strike weakness? Or have it clear negative effects+fire when cast(for the caster only)
     
  17. e!

    e! ⁣e HERO

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    In the headless hunt quest you needed to kill a passive wither in the end tho
     
  18. WynncraftNarwhal

    WynncraftNarwhal Famous Adventurer

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    I've been noticed :D
    You do have some good original ideas, but generally what @captainganon said.
     
  19. (Meric)

    (Meric) No longer edgy

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    What not you! its that thread by the guy with 3 posts and 58 dislikes.......

    jk
     
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