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World Agility, Archer/assassin Rework, Mage's Heal, And Elemental Defense

Discussion in 'General Suggestions' started by Assassin4Lyfe, Mar 11, 2017.

?

Do you agree?

  1. No.

    4 vote(s)
    17.4%
  2. You suck.

    2 vote(s)
    8.7%
  3. Yes.

    2 vote(s)
    8.7%
  4. This thread is CANCER

    7 vote(s)
    30.4%
  5. Sort of

    8 vote(s)
    34.8%
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  1. Assassin4Lyfe

    Assassin4Lyfe That guy who somehow got into Hax, Lir, and Eco. VIP

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    Hi, first off, trigger warning. Second off, read the entire thing, not just the TLDR;

    Ok..... time for a long winded rant: First off: Agility
    Agility has problems. We all know that. From the fact that it procs way more than it probably should to the fact that it makes smokebomb, multi hit and arrow storm basically useless, it has problems. This is why I suggest this change:
    1: For every time that a spell/attack (every hit of arrowstorm, multihit and smokebomb count as one attack for this purpose) is used on a player with agility, agility should become less and less likely to proc. This means that if an archer arrow bombs another agility archer with say..... 70% agility, the first arrow would have a 70% chance of hitting, the second a 65% chance, the third a 60% chance, the fourth a 50% chance, the fifth a 40% chance, etc. The same thing applies to all other attacks.

    Assassin may not have as many problems as it used to, or almost none at all, but the one that really grinds my gears is the fact that two of assassins' best attacks involve not being completely destroyed by agility. Anyway, with the previous suggestion multi-hit is good again, because the other character with have at least four or five hits dealt, but smokebomb doesn't have that going for it, because the moment a smokebomb is thrown, you have a second or two to run out of the 5x5 ish area, and including agility, even if you're a tree, you can make it out in time. This is why I suggest that if an assassin directly body shots someone or thing with the smokebomb, the smoke will follow them and do the same dmg as a normal smoke bomb.

    Now for the thing that will probably get the most people triggered: Mage's heal. Mage's heal is interesting because it is one of the best counters for pretty much everything making it so that in duels people have to kill you in one swoop and can't retreat for a bit. Now having a heal is fine, but it needs to have some costs (or one). The heal spell should cost 2x as much mana as it does now, unaffected by intellect (this will only takeover once heal spell is maxxed out), meaning that for a level 100 mage, a single heal costs 12 mana, making it a costly tactical decision.

    Elemental defense: Just fix it. We all know that there is a problem in the code. Everyone who's ever dueled an elemental tank knows that there is a problem and people with far better knowledge of how the game works than me have given pretty reasonable guesses about where the problem lies.


    We (I) understand that the coders in this game have lives and things to do, and we (I) don't expect this to happen overnight, but just let us (me) know that you're working on the solution because frankly, you guys have known that mage has problems since the joke Corkus update almost a year ago, so, maybe just comment down below and let us know that you all are trying to fix these problems instead of just pushing out more and more content without fixing known problems. Thanks, and to all those I have probably offended, sorry.

    TLDR; READ THE PAGE
     
    Stag2001 likes this.
  2. orange0404

    orange0404 corkus is actually here HERO

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    TL;DR, Elemental defense is broken, heal is broken, assassin spells need to be buffed, and agility is broken
     
    XavierEXE, Moss, Aya and 5 others like this.
  3. Assassin4Lyfe

    Assassin4Lyfe That guy who somehow got into Hax, Lir, and Eco. VIP

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    Yeah, that works too.
     
  4. 7Red_Dragon7

    7Red_Dragon7 Try hard HERO

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    add a poll so i can hate
    i only agree on assassin needs a buff part xD
    also only read Celsonics TL:DR
     
  5. Golfbawl

    Golfbawl [] CHAMPION

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    You forgot to whine about poison builds in pvp.
     
  6. Relja_J_3

    Relja_J_3 Salty Sunflower

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    imo pvp doesn't work that well anyways just because the classes are so different, which makes them really fun in the normal game but just terrible to Balance in PvP, especially with all armour and accesories being usable by all classes (well, all exept like 10).

    I mean, just think of the usuall strategy for each of the classes and ask "would that be fun to fight?"

    Archer: Keep your distance / run away (which is much easier due to Speed 3) from the enemy and strike them with a lot of damage from afar
    Answer: No. It's goddamn annoying since it's really hard / near damn immposible to get dammage off and they can just kill you from a far without you even knowing where they were!

    Mage: do a lot of damage with Meteors and heal when you get in a sticky Situation.
    Answer: OH GOD NO they can heal 10 times quicker than you can damage them and their ice snake spell makes you so slow you can't even dodge like HOLY SHIT WTF ARE YOU SUPPOSED TO DO?

    Assasin:Uuh idk being sneak and stuff?
    Answer: Eeh they're kinda annoying because of their spells but pretty ok.

    Warrior: Tank damage and then heal it with potions if possible, and generaly try to Balance your health while dealing alright damage.
    Answer: Yea it's the most fair and skill based, but it's also gets kinda boring after a while....


    A similar Thing can be about different builds like cactus, poison and rainbow tank. While removing / nerfing them could Balance PvP eventually it would just remove some of the fun and variety of the normal game. (and I don't even know how you would Balance the range of archer and the doubing the cost of mage heal would most certainly nerf most mages but those with like 40/2s mana regen builds won't really care (that is probably overexaguraing but you probably know what I mean)

    The only way I could imagine them balancing PvP without ruining the normal game is making completely different Systems only for PvP, which would probably take 3 years and be so hard to remember because of the differences everyone would be constantly confused.
    ________________________________
    Also I'm like really tired right now so sry if I derped and talked absolute trash I really Need to sleep but for some fucking reason I can't because sleep is life's middle finger.
     
    Last edited: Mar 11, 2017
  7. coolname2034

    coolname2034 Formerly known as NPCGrian HERO

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    NO DONT FUCKING TOUCH MY HEAL
    But I like the thing about agi
     
    Czg likes this.
  8. orange0401

    orange0401 Fortified with Vitamin C HERO

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    assassin is perfectly balanced.
     
  9. 7Red_Dragon7

    7Red_Dragon7 Try hard HERO

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    tiny bit more dmg wouldn't hurt xD
     
  10. Kraetys

    Kraetys Hater of Catipalism - Certified Nyanarchist HERO

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    You're gonna overnerf that mage heal, 12 mana per cast is fine but don't take away the intelligence reductions, this makes it easier to code and keeps it balanced.
    (While they're add it, have healing be affected by spell damage rather than intelligence, so it becomes perfect).
     
  11. Yuno F Gasai

    Yuno F Gasai Forum God, FW

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    agility works fine as it is.
    dueling isn't a necessary aspect of the game and wasnt tinkered with in ages, you should probably mention that you are talking about in duel dpells and sp only as they act differently in and outside of duels
     
    Thom_Com likes this.
  12. ShadowWarp

    ShadowWarp (avatar source : @TacoSauceNinja on twitter)

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    Healing is only affected by water damage right now.
     
  13. Kraetys

    Kraetys Hater of Catipalism - Certified Nyanarchist HERO

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    The wiki lied to me!
    Either way, switch it to spell damage.
     
  14. ShadowWarp

    ShadowWarp (avatar source : @TacoSauceNinja on twitter)

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    It's totally not written on the help page of the website..
     
  15. Aya

    Aya Very Serious Gensokyo Journalist

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    fixed
    dont negate it, intelligence is OP af
    ________________________________
    ...
     
  16. Stag2001

    Stag2001 360 mlg hipster cat CHAMPION

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    This is pretty good, but the heal nerf is a bit harsh. I think simply making it affected by intel would make it a better change. It also doesn't make sense to me that mage would have a spell not affected by intel. Nonetheless, good suggestion.
     
  17. SmileyAlec

    SmileyAlec Olympic Gaming

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    100% agree on this ^^
    assassin's multihit already got buffed, which was pretty unnecessary imo
     
  18. Mistrise Mystic

    Mistrise Mystic Surfing winds and chasing windfalls

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    That's the entire POINT of smoke bomb though; to get the damage you have to actually TRY. You have spin attack and multihit to keep the enemies trapped inside, and you're supposed to use them
     
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