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Media The Wynncraft Debate Thread

Discussion in 'Wynncraft' started by aayl, Mar 2, 2017.

?

Which topic?

Poll closed Mar 3, 2017.
  1. :/

    6 vote(s)
    10.5%
  2. Should we make Jumla fix guilds?

    14 vote(s)
    24.6%
  3. Should guilds get removed?

    11 vote(s)
    19.3%
  4. Should mages get nerfed?

    4 vote(s)
    7.0%
  5. Should we make Jumla stop spilling coffee?

    12 vote(s)
    21.1%
  6. Should Cancer's spell and melee debuff be increased?

    1 vote(s)
    1.8%
  7. Should the Defense skill protect from elemental damage as well?

    9 vote(s)
    15.8%
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  1. aayl

    aayl Famous Adventurer

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    Vote changing should be enabled, but I'll double check immediately
    Are players able to delete polls though? If so how? Thanks :)
    Thanks for your concern, and I was indeed aiming to create a thread where players could have a meaningful discussion on various game topics. I honestly don't understand the reason flame wars exist, though (in my most humble opinion) I'm pretty sure it's 7 year old kids to immature to recognise when to drop a point and get on with things.
    In the event that a flame war is about to start, I'll try to immediately report the post and get a mod on the job.

    The votig phase has ended, and the topic has been chosen! (Topic can be seen below the rules) Pick your side and start debating!
    I'll try to get a mod to delete the poll so I can create a new one, maybe @PillowPet could do it? In any case, thanks to everyone!
    TL;DR Topic voting had ended, debate phase has begun. Poll will be updated soon.
     
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  2. motoki1

    motoki1 The Damage Calculation Scientist HERO

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    Edit (right top corner of the Poll) -> Check in "Delete Poll" -> Update
     
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  3. aayl

    aayl Famous Adventurer

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    Can't see the button sadly
    :(
    Maybe it's because I'm on mobile
     
  4. llllllllllllll

    llllllllllllll Famous Adventurer

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    ;-;
     
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  5. motoki1

    motoki1 The Damage Calculation Scientist HERO

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    tbh this topic seems a bit ridiculous to have a whole debate

    It does not seem anyone is doing it, so I'm gonna write something I thought of.

     I'm going with affirmative side on this, I have my own reason and my own experience to support this.
     I believe it is good for Wynncraft to rush fixing guild system, before another big update just like Gavel expansion will come out again. The 'Another big update' might be Corkus, or Fruma, I don't know, that could take another whole year to be done. Quality is always more important than quantity.
     Why I suggest it is good for Wynncraft to fix guilds earlier than big updates is because I believe Guild is one of pretty good features to keep them playing Wynncraft. Guilds are basically community parties composed of a number of players for each. As they keep playing the game while they're in the same guild, I believe it encourages them to have more tight relationship each others, making them play the game in a longer term.
     It is always better to have players play the server for a longer time, rather than having random players who join and leave at like Lv. 40. Looking into the current situation, I don't think Guild is doing its job of being a keeper of players as they were doing before.
     The reason is probably obvious. I'll list guild's big features; Guild Chat, Ranking System inside the Guild, Level Ranking System, and Territories and Guild Wars. As most of you know, Territories and Guild Wars have been 'broken' for a long time. To list why, taking players to load the texture again when they join war servers killing them without a fight as a result, it is rare to get teleported or actually have mobs in war servers, or Gavel Territory Wars are not even working at all. Back to when Guild Wars didn't have much problems and when they were enjoying Guild Wars as a 'Sport' (a quote from PaladinArenos), it surely had been doing a pretty good job as a "player keeper". I'm one of those old generations (no don't mention it was only a year ago), and I believe the current Wynncraft community is mostly consisted of those players who got kept by the guild feature.
     As the Gavel expansion came out, guilds got more and more corrupted and glitched just like now. Gavel expansion surely gathered a lot of new players into Wynncraft, but I believe Wynncraft could even have double players of now if Guilds were working without any glitches. Yes, I know it is almost impossible to make a program work without any glitches, but obviously Wynncraft team had abandoned guilds for a too long time. I know there are only a few coders just like Jumla, but the point we're making here is 'We should make Jumla rush fixing Guilds'. This does not mean we should cage Jumla into the jail, but I'm suggesting just as the topic says.
     I'll summarize my main points. The Guild feature used to work as a keeper of players. By fixing Guilds, the big Content update will be more efficient in terms of gathering new players and keep them play Wynncraft.
     From these reasons, I support the topic as the affirmative side. Thank you.

    I'm sorry if it didn't look like a real debate, but that's what I honestly think with all my loves to this game.

    um.. I thought I saw delete button somewhere before... sorry if I was telling a lie.
     
    Last edited: Mar 6, 2017
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  6. NeonRider

    NeonRider Famous Adventurer CHAMPION

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    I agree to all of this. no other comments.
     
  7. Rawb

    Rawb Disciple of Bak'al

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    *scooches over into negative side*
    I honestly agree that guilds are a feature that can keep players playing Wynncraft, but for a different reason. I believe that guilds encourage players with a sense of accomplishment rather than having a tighter relationship with others.

    Feels good when you're at the top of the XP leaderboard right?
    Or when you captured a couple of territories and they're still in the guild's control after five minutes?

    These goals, these un reachable goals are what keep several players ingame for a long time.
    I also agree. Having a select longstanding player community is better than a sort of "Looks nice-tenweekslater-eh" player community. The things is, guilds were never meant as a platform for keeping players playing Wynncaft, believe it or not. I believe they were originally designed as a 'oh hey I'm in top 10 guild list, cool amiright?' kind of deal.
    I agree, this has been the reason I've kept away from guild wars (also because I'm one of the lower-levels). Honestly, I would like to disagree. Perhaps the current FORUMS community is mostly consisted of players who got kept by the guild feature, but there are other players (such as me) that kept playing for another reason. In my case, I kept playing because I kept using the forums. Other reasons may include (but are not limited to): The allure of making an in-game profit, finding Easter eggs and the like, and making class builds.
    I disagree, the guilds are clearly not meant to be (as I stated earlier) a main reason to keep players in game. You keep players in game with the game itself.
    -[seperate statement]-

    Launching off from that point, I'm going to present my semi-counter-argument-actually-an-argument

    I believe that telling Jumla to rush guilds is basically putting all our eggs into the wrong basket. As mentioned a lot of times, the code right now is an absoloute mess. Well, why should Jumla add more to the mess of a code by trying to fix guilds when he should fix the code first?

    In fact, remember when we last told them to fix guilds and they said they would try?

    Guilds ended up becoming "corrupted and glitchy". This is what helped give guilds a bad name in the first place.

    Not only that, but fixing the guilds first would be putting priorities in wrong order. Guilds are comparable to a dlc. You can get them or not. Jumla should not be focusing on the doc, but on the main game itself. Jumla should be focusing on recreating more dynamic and interesting boss fights.

    Dynamic and interesting boss fights, cool and innovative mechanics, refined UI, and a great game experience will attract and keep players significantly better than guilds can ever hope to.

    With that, I end my statement.

    Thank you.
     
    Last edited: Mar 6, 2017
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  8. motoki1

    motoki1 The Damage Calculation Scientist HERO

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    I really liked your statements, but let me do a quick correction before this debate itself becomes another useless flame war.
    I never stated that we should tell Jumla to rush fixing guilds to make the Guild feature or codes more "corrupted and glitchy" by adding more messes to the code.
    I know, and I heard thousand of times from half a year ago that they will be re-factoring the whole Guild code, and that would take a while. This topic has been discussed a lot of times and I don't want to cause anymore flame wars on this, so let's not be those kids just producing more hates.
    Also I'm not saying that we should fix the Guilds just as of now, leave it old, nothing new to become fascinating feature. By doing a whole document rework, re-factoring on a feature, there will be a need, or I believe they will surely include actual new feature, while the whole feature still being good. They're not 3-year-old kids drawing a picture. They know what they want to do.

    Other than that, I might wait for other people to read and rebut those, or I might do it tomorrow since I don't really have time right now.
    Oh and one more, I know my English vocabulary is really poor, as my first language was not English. I hope you can deal with it.. .-.
     
  9. Rawb

    Rawb Disciple of Bak'al

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    Oh, that one's on me. I don't think I specified that as a seperate statement.

    (The topic itself asks 'should we rush Jumla to finish guilds')
     
  10. motoki1

    motoki1 The Damage Calculation Scientist HERO

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    Yes, I believe that means not "low quality but faster fix" but that's just asking the order of development; Guild fix first or New features first.
     
  11. Rawb

    Rawb Disciple of Bak'al

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    Yes, I am aware it asks of the order of development. I'm just talking abut the last time we asked Jumla to try to fix guilds while the code was a mess.

    Once again, I'm stating that I am for working on new features first (such as fixing the code for better stuff in the main game) for the reasons stated in my previous argument,
     
  12. aayl

    aayl Famous Adventurer

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    Sorry about the poll, am trying to find a way to fix this for now.
     
  13. Aya

    Aya Very Serious Gensokyo Journalist

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    also make @marcossegon stay away from this thread too
     
  14. Jekron

    Jekron Skilled Adventurer

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    Yep
     
  15. BullTheInfinite

    BullTheInfinite do crabs think fish can fly?

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    Should the Defense skill protect from elemental damage as well? YES YES YES CAUSE WARRIORS
     
  16. orange0401

    orange0401 Fortified with Vitamin C HERO

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    whats the topic right now? This should also go on a discord, lol.
     
  17. Rawb

    Rawb Disciple of Bak'al

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    'Should we rush Jumla to fix guilds'
     
  18. Yuno F Gasai

    Yuno F Gasai Forum God, FW

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    should guilds be removed
     
  19. Mistrise Mystic

    Mistrise Mystic Surfing winds and chasing windfalls

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    Should Rainbow tanks be nerfed?
    Should poison be nerfed?
    Should Thorns be nerfed?
     
  20. Yuno F Gasai

    Yuno F Gasai Forum God, FW

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    I don't think guilds should get fixed.
    I think they should get removed and re added in the manner guilds were pre guild update, community parties that didn't generate toxicity in the community.
     
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