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Spellbooks And New Spells!

Discussion in 'General Suggestions' started by calyonous, Jan 31, 2017.

?

Should these be added?

  1. Yes.

    25.0%
  2. No.

    14.3%
  3. Most of it.

    7.1%
  4. Some of it.

    28.6%
  5. A little bit of it.

    21.4%
  6. None of it.

    28.6%
Multiple votes are allowed.
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  1. calyonous

    calyonous Conjurer of Ahmsord | Prince of Dern VIP+

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    I bet all of us would want more spells for all classes.
    They could use a bit of work, right?
    I have devised a bit of a fix for this!
    Spellbook:
    Obtainable from Level 10
    Allows spells to be written down and learnt from quests, mobs, etc.
    Can hold around 20 spells.
    Also can learn elemental spells if you use powders on a certain spell.


    The quests that may give you spells might be:

    Pit of the Dead

    Simply because you are taming souls, it might
    be fitting that you can also learn a spell from it.
    Tamed Soul - Makes all mobs freeze around you for 5 seconds in a 10 block radius
    Cooldown: 1 minute

    Elemental Exercise
    This one is just as weird as it sounds. This
    quest actually has you study a being of an
    element, so you should learn SOMETHING
    from it.
    Elemental Spazm - Any mob around you that is Fire or Earth type will spin in a circle, for 4 seconds.
    Cooldown: 1 minute

    The Tower of Amnesia
    The most The second most annoying
    quest before level 30 should give you
    something better than a god damn sc-
    roll.
    Amnesia - Disappear for 4 seconds, only invisible to mobs. When dueling, players cannot see you if you do this, when adventuring together, they will still see you.
    Cooldown: 1 minute

    WynnExcavation Sites A - D
    These quests were annoying as hell
    to me. Well, each one should give
    you a spell.
    A: Vanish - (If you are not Assassin) - The Vanish spell for Mage, Warrior, and Archer. (Will buff the spell for Assassin)
    B: War Scream - (If you are not Warrior) - The War Scream for Mage, Archer, and Assassin. (Will buff the spell if you are Warrior)
    C: Bomb - (If you are not Archer) The Bomb spell for Mage, Warrior, and Assassin. (Will buff the spell if you are Archer)
    D: Teleport - (If you are not Mage) The Teleport spell for Warrior, Assassin, and Archer. (Will buff the spell if you are Mage)


    You probably will start with a buffed version of your spells, and then gradually getting more.
    The first 4 that you start with do not count as spells, and you still will have 20 slots.

    Boss Spells like Vanish ,Flamethrower ,Charge ,Heal ,Slowness ,Meteor ,Teleport ,Multihit ,Weakness , and Arrow Storm can be learnt by killing level 20+ bosses (or mobs if they have the spell).

    TL;DR
    Spellbooks should be added.
    Quests should be able to give them.
    Levels 10 and up.
    Mob spells can be learnt if you kill the mob.
    Only 24 spells can be learnt in the book.
    Loot 4 Chests should give out spellbooks.
    NET WORTH: 1 TO 2 EBs.
     
    Last edited: Jan 31, 2017
    Trash likes this.
  2. ElegantDeath

    ElegantDeath Who needs a title anyways HERO

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    that's a bit OP
    why just fire/earth? and does it work on players too?
    #vanishforlife
     
  3. calyonous

    calyonous Conjurer of Ahmsord | Prince of Dern VIP+

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    When dueling, yes, when adventuring together, no.
    It's practical, I just gave a suggestion on the radius. Might edit the thread a bit.
    ________________________________
    Because it was a fire weapon you used, and an earth mob you attacked.
     
  4. ElegantDeath

    ElegantDeath Who needs a title anyways HERO

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    still makes air, water, or thunder combinations more OP
     
  5. cars3n

    cars3n Famous Adventurer CHAMPION

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    too overpowered. the part that is OP is the classes getting other class spells like mage can get vanish or warrior can get teleport :s It doesnt make sense nor is it balanced
     
    Meekio, Pokextreme and orange0404 like this.
  6. orange0404

    orange0404 corkus is actually here HERO

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    we need unique spells
    maybe poisonous aura
    such
    blablabla
     
    ShadowWarp and cars3n like this.
  7. e!

    e! ⁣e HERO

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    Those are good but...
    3 months.PNG
     
  8. captainganon

    captainganon God of k | Derpalope VIP+

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    To be honest, I really enjoy the concept; a spellbook that contains new, unique single-tier spells for every class. Why, even most of the execution is pretty good.

    But this one right here, for WynnEx? No. This goes against the suggestion's foundation itself; it kills variety, not to mention every class having Teleport is more overpowered than pre-gavel Assassin. Add in the other 3, and every class becomes a mish-mash of each other, throwing their unique aspects out the window.

    To add on to that, having 24 spells per book is too much. It should be less, and there should only be potential for one book, since there's no way to create that many spells anyway. Perhaps the book could even be a reward from a quest.

    Most of the idea is great. Everything in the TL;DR is perfect, except having 24 spells per book. It just needs balancing.
     
  9. Kraetys

    Kraetys Hater of Catipalism - Certified Nyanarchist HERO

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    Ya uhh, I'd prefer to keep Jumla sane as he currently is so we get Corkus on time.
     
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  10. llllllllllllll

    llllllllllllll Famous Adventurer

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    These seem pretty op, a class has certain spells for a reason. I think it would make the game too easy.
     
    calyonous likes this.
  11. calyonous

    calyonous Conjurer of Ahmsord | Prince of Dern VIP+

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    The book is available at level 10; grinding and doing quests would give you spells. Any mob level 15+ that can do a spell has a chance to give you a spell.
    ________________________________
    Alright, I do agree with you on that.
    The 24 spells consist of the first 4 and the 20 that you get later on.
     
  12. llllllllllllll

    llllllllllllll Famous Adventurer

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    Still, no. More spells would make the game ridiculous.
     
  13. Lexwomy

    Lexwomy Lexwomy HERO

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    I think there should just be a spellbook where you unlock spells based on your level, so maybe 10 spells..? per spell book, since like, for the mage, Heal at lvl one, Teleport at lvl 11, Meteor at 21, Ice Snaky at 31, Fifth Spell at 41, vice versa spell at 51, 61, 71, 81, 91, (no 101, because that's just like an easter egg levle, not relaly like actually part of the game and stuff.)
    Also making the spells focused on a subclasses' type spells will force more roleplay, which i think is good, because then a fatal mage or something overtakes the role of damage for like the assassin.
    So like the mage's spells wouuld be focused on utility, healing, support, etc. Only like 2-3 spells that actually damage would be fine.
    I feel like making a suggestion on what i just said, but nah.
     
  14. Daridon248

    Daridon248 Well-Known Adventurer

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    Or can be that each class have their own spellbook with their own and unique spells for each one?
     
  15. captainganon

    captainganon God of k | Derpalope VIP+

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    I dislike this idea because it's essentially just adding more spells to the classes, which will only thin the variety and make good ideas hard to come up with.

    There was one good suggestion about having a few alternative spells, but just having more spells for each class isn't a good idea.
     
  16. Daridon248

    Daridon248 Well-Known Adventurer

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    Like you can only change the original spell for 1 or 2 alternative spells?
     
  17. captainganon

    captainganon God of k | Derpalope VIP+

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    Yes, it was essentially that.
     
  18. calyonous

    calyonous Conjurer of Ahmsord | Prince of Dern VIP+

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    to clarify;i agree with most of you.
     
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