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The Sailor/pirate New Class Idea

Discussion in 'General Suggestions' started by Tomoki 14, Jan 25, 2017.

?

What do you think of this fake class?

  1. I like it

  2. I think you should stop making fake classes for fun

  3. I would like to see more of these types of threads in the future

  4. I don't think we need more of these please stop

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  1. Tomoki 14

    Tomoki 14 Travelled Adventurer HERO

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    DISCLAIMER
    I know this won't happen because the class roster is really solid as is, BUT I think this would be cool to have as something different. Keep in mind that I'm not serious about this so don't be overly critical. (captainganon/SaltyPhox) And don't say it's crap just because I'm the new kid on the block, ok *silence* ok.

    We have the defense, We have the range, we have the magic, but do we have...A Sailor!?!?!? Well no, no we don't, BUT WE COULD! The Sailor comes from a far of land, and blah blah blah who cares. He uses swords and hooks for weapons, hooks being fast and weak(ish), and the swords being strong yet slow.

    Spells
    Grade 1 (Level 1)
    LRL Side Slash
    Hits in a sweeping motion in front of you
    Mana 3
    Damage 150%
    Water damage+20%

    Grade 2 (Level 16)
    Mana 3
    Damage 200%
    Water damage+20%
    Thunder Damage+15%

    Grade 3 (Level 36)
    Mana 3
    Damage 200%
    Water damage+20%
    Thunder Damage+15%
    Blinds, slows down, and a 45% chance of prison 60% for 3sec

    RRR Grappling hook
    Sends out a hook that grapples on to a block and pulls you at a moderate speed towards that area.
    Grade 1 (level 11)
    Mana 4
    Range 15 blocks

    Grade 2 (Level 26)
    If you hit an enemy with it it will pull them
    towards you and stunning them for 1 1/2 seconds
    4 mana
    80% damage when reeling in
    Water damage+10%
    +jump 3 for 3 minutes

    Grade 3 (Level 46)
    4 mana
    It will drag in multiple enemies
    120% damage
    Water damage+20%
    Air damage+10%
    +jump 3 for 3 minutes

    RLL musket Shot
    Sends out a very heavy in damage musket ball
    It may be small but it moves FAST, unfortunately though In the first level of it the musket ball has a bit of a drop to it

    Grade 1 (Level 21)
    Mana 6
    Damage 350%
    Drop starts at 15 blocks and full drop is at 25 blocks
    Air damage+30%
    Fire damage+20%

    Grade 2 (Level 36)
    Mana 6
    Damage 350%
    Drop starts at 18 blocks hits the ground at 28 blocks
    Air damage+30%
    Fire damage+30%
    Sends out 3 musket balls, 2 on the bottom 1 on top
    Knocks enemy's back 1 1/2 blocks more then before

    Grade 3 (Level 56)
    Mana 6
    Damage 350%
    Drop starts at 19 blocks hits the ground at 30 blocks
    Air damage+30%
    Fire damage+30%
    Sends out 3 musket balls, 2 on the bottom 1 on top+an explanation around the Sailor
    Explosion damage 325%
    Explosions damage+earth damage 20%
    Explosions damage+fire 35%

    RRL The Net
    Being a Sailor means that you're always ready for some fishing, this being said the Sailor always beings a weighted mob net.

    Grade 1 (Level 31)
    Throw a small net out in front of you up to 14 blocks
    Radius 3-3
    Stops mobs from moving as long as the net is down
    50% damage
    Net time 3 sec

    Grade 2 (Level 46)
    Throwing distance 14 blocks
    Radius 4-4
    Stops mobs from moving as long as the net is down
    75% damage
    Net time 3 1/2 sec

    Grade 3 (Level 66)
    Throwing distance 15 blocks
    Radius 5-5
    Stops mobs from moving as long as the net is down+1 sec after the net is up
    Damage 95%
    Net time 4 sec
    Ground damage+10%
    Air damage+10%

    Damage [][][][]*
    Defense [][][][]*
    Range[][]***
    Mana [][][]**

    VIP+ skin-Pirate
    If there's anything that you think I missed please talk me, and don't be mean about it, this is just an idea, not a threat.
     
  2. Kraetys

    Kraetys Hater of Catipalism - Certified Nyanarchist HERO

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    While it seems interesting, there's two things.

    The musket shot, while your ranges are good you need a curvature equation to see how the ball falls, what if they're standing on a mountain? It won't just hit the ground, bullets reach a point where they curve down below the barrel, but depending on where and how you're standing it won't hit the ground for some time.

    Also I don't think they're ever going to add a class suggestion.
     
  3. captainganon

    captainganon God of k | Derpalope VIP+

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    i feel honored to be known as a critical piece of garbage

    this piece by @CookedPelvis really sums it up nicely as to why I'm critical, and why I'm still going to be here

    First off, if you're not serious about a suggestion, you shouldn't really be posting it. This is a section for people to post ideas that they want and believe should be in-game.

    Next, it makes no difference if you're new or not. Even if it was an admin that made a terrible suggestion I'd shit all over it, though that wouldn't happen.

    As for the suggestion itself, it's got a good amount of details and is actually not that bad. However, being that high in both offense and defense stat-wise is a bit overpowered, not to mention it still has pretty decent range and mobility. Another problem is that classes are just not going to be added in Wynn, at the very least not until the next official class is.
     
    Dohdo, Yorn91, coolname2034 and 2 others like this.
  4. Untitled Doc

    Untitled Doc 1 man robotics team

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    Does the projectile path resemble real life physics?

    Also it is kinda cluttered
    You should do something like this (So it looks more organized):

    Name (Bold or Underlined)
    Breif description of the spells at tier 1, and what it gains at later tiers.

    Tier Number: (Bold or Underlined)
    Mana:
    Damage:
    Elemental Damage:
    + Special Modifier

    Example:
    *My math might be off

    Musket Shot

    Small hitbox projectile that follows real life physics using the parabola falling object thing I forgot, might be (1/2)acceleration*Time^2 + Initial velocity*Time + Initial height = something. Initial height will be 2 meters (how tall a minecraft avatar is) and the initial velocity and accerleration is whatever and the distance is whatever. I forgot a lot since intro to physical science.
    Later tiers it gets a slowing effect and explosion effect

    Tier 1:
    Mana: 8
    Damage: X%
    Elemental Damage: +5% Thunder

    Tier 2:
    Mana: 7
    Damage: 2*X%
    Elemental Damage: +10% Thunder, +5% Fire
    + Heavy Shot: The musketball now cripples your enemy upon impact, slowing them down by 80% decaying 20% per second (0.02% per millisecond)

    Tier 3:
    Mana: 6
    Damage: 3*X%
    Elemental Damage: +15% Thunder, +10% Fire
    + Heavy Shot: The musketball now cripples your enemy upon impact, slowing them down by 80% decaying 20% per second (0.02% per millisecond)
    + Shrapnel: The musketball explodes into tiny pieces, sending out 12 fragments in random directions (which travel for 2 meters each). Every enemy can only be hit by up to 3 fragements, each dealing 10% spell damage, for a maximum of 30% bonus spell damage. Each shard has no pierce value (meaning each fragment can hit a single target)
     
    coolname2034 likes this.
  5. llllllllllllll

    llllllllllllll Famous Adventurer

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    *finishes kitkat*

    Alright. If you want to make a suggestion, you can't just throw out a concept. You have to be serious on what you suggest. There is no 'overcritical'. It's just a wall of feedback. I won't say it's crap, because it isn't, but non-serious suggestions won't be taken lightly around here, even if it's just a joke. But let's get on with the real review.

    All the spells need their own special modifier at grade 2 and 3. Assassin's Spin Attack has Disease at grade 2 and Vampire at grade 3.

    Secondly, you have to describe what they look like. Any particles? What about effects?

    Thirdly, musket Shot is a very heavy shot but it moves fast. That's pretty much a cannon. There's not much lore as to why a pirate/sailor is carrying a musket, nor joining the Wynn army.

    And lastly, The Net sounds OP. Imagine, having the net thrown on you as an archer, then be camped by musket Shot.

    I'm sorry, but I'm really negative against this idea, even if it's not as serious.
     
    Last edited: Jan 28, 2017
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  6. Aya

    Aya Very Serious Gensokyo Journalist

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    how to not be positive 101...
     
  7. Untitled Doc

    Untitled Doc 1 man robotics team

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    It's true though
    And I've made many class ideas
     
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