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[new Class] Paladin

Discussion in 'General Suggestions' started by Deckard, Jan 16, 2017.

?

Do you like this class?

Poll closed Aug 16, 2017.
  1. Yes when do I get my hammer?

    26.7%
  2. Meh needs some work really.

    40.0%
  3. Hate it sticking with the main 4!

    33.3%
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  1. Deckard

    Deckard The Veteran VIP+

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    Remember this was a suggestion and feel free to leave criticism and help me!


    I wanted a new class that didn't seem like it was Melee or Range so I thought of Paladin!

    Basically with Paladin you want to protect and heal while still doing damage to the enemy. Paladins are fearless with a cause of a fight and are very religious living by a strict honor code.

    Paladins weapon will be a Hammer. Doing mostly melee damage but reserving for magic damage too.

    Now let's get onto some of the fun spells!

    Right-Left-Right Hammer Throw (Unlocks at Level 1) Cost 8 Mana Throw your hammer as it goes through enemies hitting them doing 200% Damage

    Level 1: Costs 8 Mana throwing your hammer going through enemies dealing 200% Damage on impact.

    Level 16: Costs 8 Mana throwing your hammer deals 200% Damage on impact but now giving your enemies 2 Seconds of confusion. (Mobs will forget you are there and run into walls kind of like the blind cow and people in PvP will get Blindness and nausea)

    Level 36: Cost 6 Mana throwing your hammer doing 220% Damage on impact giving your enemies 3 Seconds of confusion and poison for 1.5 Seconds

    Right-Right-Right Cursed Semi-Immunity (Unlocks at Level 11) Cost 6 Mana Lasts 4 Seconds Semi-Immunity gives the player a 50% Resistance boost making him take 50% Less damage and giving him Speed 2 but at his time he only does 10% of the damage he did before.

    Level 11: CSI (For short) Cost 6 Mana Lasts 4 Seconds Gives the player 50% Resistance making him take 50% Less damage and giving him Speed 2 but at this time he does 10% of the damage he did before.

    Level 26: CSI Cost 6 Mana Lasts 5 Seconds gives the players 50% Resistance making him take 50% Less damage and giving him Speed 3 but he only does 10% of his normal damage.

    Level 46: CSI Cost 5 Man lasts for 6 Seconds and gives the player 60% Resistance making him take 60% Less damage and giving him speed 3 but he only does 10% of his normal damage.

    Right-Left-Right Holy Light: (Unlocks at Level 21) Holy light at first is a 3 By 3 Square that does healing to only of those inside the outline is marked with yellow particles of "Light" and inside healing is not instant but quickly happens.

    Level 21: Holy light cost 8 Mana and heals 30% of the players Max health over a 5 Second period

    Level 36: Cost 7 Mana and heals 40% Of the players Max health over a 4.5 Second period

    Level 56: Cost 6 Mana and heals 45% Of the players Max health over a 4 Second period now removing Fire and potion effects.

    Right-Right-Left Charged Smite (Unlocks at Level 31) : Cost 10 Mana, Charged Smite is a very costly spell but can be very effective it takes 4 Seconds to charge up but if hits it does 500% Damage and burns the enemy for 2 Seconds of Lightning damage for 10% of the damage done.

    Level 31: Cost 10 Mana taking a charge time of 4 Seconds doing 500% Damage and burns the enemy for 2 seconds of lightning damage for 10% of the damage done.

    Level 46: Cost 9 Mana taking a 3.7 Second charge time doing 510% Damage and burns the enemy for 3 Seconds of lightning damage for 15% of the damage done.

    Level 66: Cost 8 Mana taking 3.5 Second charge doing 550% Damage and burns the enemy for 3 Seconds of lightning damage for 15% of the damage done.

    Please leave criticism this is the first pitch I've ever made and I need to know if its bad or not! Or if you just want to know what I should try and change about the class!





     
    Last edited: Jan 16, 2017
  2. Yuno F Gasai

    Yuno F Gasai Forum God, FW

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    So a mage knight hybrid
     
    coolname2034 likes this.
  3. Deckard

    Deckard The Veteran VIP+

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    I guess but wouldn't that be cool? xD
     
  4. llllllllllllll

    llllllllllllll Famous Adventurer

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    Missing something every class suggestion needs. A usability rating. You know how archer has like 5/5 range but 1/5 defense? You need to throw that on paladin.

    Hammers are already a weapon texture held by warriors.

    The first ability could be op, spammed at lvl 100 with a mana regen build. Place 3 of those and quickly max heal.

    Second ability MUST be a mobility spell. Archer has escape, mage has teleport, etc.
    An Idea would be to combine the third ability, and have the paladin dash a bit. So it's like the paladin is jumping forward and striking the earth, which results in a line of damage. The further the mob, the weaker the earthquake doing less damage.

    What exactly doesn confusion do? And the third ability just looks like a restyled version of multihit. Excecute in a straight line. You could have it be called hammerang and have it loop around a bit making it tricky to master, but it does a lot of damage if used correctly.

    Usually, the fourth spell weakens the opponent or buffs you directly.

    So I suggest this for the spells.

    Lvl 1 - Hammerang

    Lvl 11 - Combined 3rd Spell + Forward strike (Paladin's Stand)

    Lvl 21 - Charged Smite

    Lvl 31 - Holy Light

    Also, give an example of a common, unique, rare and legendary so we know what type if damage it does. Water damage? Fire damage?

    But of course, feel free to change it if you feel like this may be better, otherwise don't.
     
    Last edited: Jan 16, 2017
    coolname2034 and ?! like this.
  5. Kraetys

    Kraetys Hater of Catipalism - Certified Nyanarchist HERO

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    Idk paladin would probably be better as a name for the knight reskin.
     
  6. Deckard

    Deckard The Veteran VIP+

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    It does have mobility CSI Is that. I didn't want it to be a copy of Archer so I gave it the unique of not being able to really attack at the time but still being able to protect themselves. And I wanted to add like a forward strike but then it just seems like a Warrior/Mage mix and I wanted to try and make something more unique? I'll take this though thank you!
     
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  7. Daunful

    Daunful Travelled Adventurer

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    it looks a little too op .3.
     
  8. Kraetys

    Kraetys Hater of Catipalism - Certified Nyanarchist HERO

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    Most suggestions are made assuming that staff will balance perfectly.
     
  9. llllllllllllll

    llllllllllllll Famous Adventurer

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    I get where you're going. CSI buffs you to move faster, snd escape easily but who WOULD use paladin? I feel like I would never use the second spell, as if I accidentlty did it, I would spend 2 minutes kiting qira so the debuff on my damage wears off.
     
    Rimuwu likes this.
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