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Redoable Quest + Daily Quest

Discussion in 'General Suggestions' started by EnderKnight60, Jan 3, 2017.

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  1. EnderKnight60

    EnderKnight60 Well-Known Adventurer HERO

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    Minecraft:
    In wynncraft, at some point everyone has encountered the problem of grinding. Mots of us hate grinding to get to the next level so why not add redoable quest.

    The first time you do the quest,it gives you all the XP and Emeralds but consecutive time will reduce the rewards you get.
    The reward could be divided by half so that the player will not spam the quest.

    Another feature that I feel will improve the game is a daily quest system.
    There will be three in game quest that will be selected for that day.
    The quest will be ranked easy,medium and hard. A easy quest will be one selected form level 1-20. Medium form 40-60 and hard from 80-100.
    Daily quest will give the player a chance to do the quest again and get the same amount of Emeralds but 1/4 of the XP and a item in the game for completing it. Easy quest gives the player a unique item while medium gives you a rare item and hard give you a legendary item or very very rarely a mythic.(rewards can be changed)

    This idea is still very unrefined and still need more work but this a suggestion I would like to give.

    This will reward the player for being active on wynn. And more players will play more regularly to do their daily quest.
     
    Thaecrasis, Yorn91 and Miles_ like this.
  2. captainarcani

    captainarcani That guy that creates crazy WynnCraft theories

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    Interesting give some examples of daily quests please
     
  3. Kraetys

    Kraetys Hater of Catipalism - Certified Nyanarchist HERO

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    I like the idea.
    (Since I've suggested it before).
    Though legendaries and mythics from a repeatable quest is a no-no.
     
    ThomAnn100 and captainarcani like this.
  4. captainarcani

    captainarcani That guy that creates crazy WynnCraft theories

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    Agreededededed
     
  5. Yorn91

    Yorn91 Well-Known Adventurer VIP+

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    I am fond of the concept, but the reward system i have a few ideas for:
    • Make it scale like daily rewards. Tier 1 for easy, tier 3 for medium and tier 5 for hard. Maybe you could add things inbetween like: Easy - Moderate - Advanced - Expert - Master. Tiers scale. Also recommend level so at low level you can do the higher ones at more of a risk.
    • Make it scale with loot chests. The loot will scale with your level and order like this: Tier 2 - tier 3 - tier 4.
    Also you could maybe have 3 tiers of difficulty at each level range. The loot will scale with level. This way low levels can still get good stuff without too much risk. Also the high levels will have a similar experience.
     
  6. coolname2034

    coolname2034 Formerly known as NPCGrian HERO

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    Wait what about levels 60-80??
     
  7. Thaecrasis

    Thaecrasis Skilled Adventurer VIP+

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    I was actually about to suggest the idea of daily quests too; I think it would be a great addition to the game
     
  8. Glamazon_

    Glamazon_ *SCREAMS IN HOMOSEXUAL* VIP

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    i did a burp which tasted like cookies
     
  9. Kawaii__Turtle

    Kawaii__Turtle Kawaiiest of Turtles CHAMPION

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    And 20-40
     
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