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Dungeons The Elemental Dungeon (not Finished!) (updated!)

Discussion in 'General Suggestions' started by JohanLTU, Dec 31, 2016.

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  1. JohanLTU

    JohanLTU Well-Known Adventurer VIP+

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    [this thread is not finished!]

    The elemental dungeon


    The elemental dungeon is a very hard and a long dungeon, and it would be recommended to level up to level 95 to enter it. To enter the dungeon, you would need all the dungeon keys (including corrupted dungeon keys!)
    There would be an ultimate dungeon key merchant at -313 73 -4991.
    To buy the key, you would need all the dungeon keys and 5 LE.

    The dungeon would be located at 364 115 -5635.
    This dungeon would have 5 segments:
    Air segment
    Thunder segment
    Earth segment
    Water segment
    Fire segment

    Okay, so let's start!


    Air segment's mobs are very fast but they have a low amount of health and deal a low amount of damage. This is the easiest segment.
    The air segment has:
    85% Parkour
    15% Battle
    0% Puzzle

    The first part of the segment is a long but an easy parkour. It has no mobs in it.
    The second part of the segment has a medium length parkour with common ladder jumps. It has no mobs too.
    The third part of the segment is a battle part. You have to get 15 tokens to move forward.
    After you get the tokens and throw them in the hopper, the ground beneath you opens and you fall into a large room. In this room, you have to fight the air miniboss. After you beat the miniboss, you can move to the thunder segment.

    Air segment mobs:
    Wraith (appears only in part 3)
    Mob type: Charged creeper with invisibility effect. Can't explode.
    Walk speed: Fast
    Level: 85
    Health: 3000
    Health regen: None
    Damage type: Melee (Does small amount of damage, drains mana.)
    Damage: 130
    Dam - ❋
    Def - ❋
    Weak -
    Special attack: None
    Spawn rate: Low

    Air Ranger (appears only in part 3)
    Mob type: Skeleton
    Walk speed: Very fast
    Level: 85
    Health: 3500
    Health regen: None
    Damage type: Ranged
    Damage: 150
    Dam - ❋
    Def - ❋
    Weak -
    Special attack: Arrow storm I
    Spawn rate: Normal

    Air miniboss:

    Wind Creature
    Mob type: Wither
    Walk speed: Normal
    Level: 95
    Health: 35000
    Health regen: 2000 hp/10 sec
    Damage type: Melee
    Damage: 450
    Dam - ❋
    Def - ❋
    Weak -
    Special attack: Charge II
    Spawn rate: 1

    Thunder segment's mobs are all balanced with a normal amount of stats. This is the second easiest segment.
    The thunder segment has:
    35% Parkour
    35% Battle
    30% Puzzle

    The first part of the segment is a battle part. You need to get 20 tokens and throw them in the hopper. This room is very tall and has a lot of vines and ladders. You can climb on the top of the room to get a tier IV loot chest.
    The second part of the segment contains parkour with big platforms and ranged mobs in the sides of the room. It also has a few mobs on top of parkour, too.
    The third part of the segment is very complicated. To move forward, you need to throw emeralds on 6 pressure plates across the tall room, while fighting and parkouring. After you throw all the emeralds on the pressure plates, a door in the room opens and you have to fight the thunder miniboss. After killing it, you can move to the earth segment.

    Thunder segment mobs:
    Thunder Magician (appears only in parts 1 and 3)
    Mob type: Wither skeleton holding a blaze rod
    Walk speed: Slow
    Level: 88
    Health: 18000
    Health regen: 1000 hp/10 sec
    Damage type: Special attack (Casts special attacks fast)
    Damage: 450
    Dam - ✦
    Def - ✦
    Weak -

    Special attack: Healing II, Teleport III, Meteor II.
    Spawn rate: Low

    Flying Skull (appears in all parts)
    Mob type: Zombie with invisibility effect and wearing a skeleton skull
    Walk speed: Normal
    Level: 89
    Health: 15000
    Health regen: None
    Damage type: Melee
    Damage: 420
    Dam - ✦
    Def - ✦
    Weak -

    Special attack: None
    Spawn rate: Normal

    Spikeshooter (appears only in part 2)
    Mob type: Blaze
    Walk speed: Does not move
    Level: 88
    Health: 20000
    Health regen: None
    Damage type: Ranged (extreme attack speed, like 2 archers with super fast bows)
    Damage: 10
    Dam - ✦
    Def - ✦
    Weak -

    Special attack: Arrow Storm I
    Spawn rate: High (near the walls of the room)

    Thunder miniboss:

    Rotten Slime
    Mob type: Magma cube (it's size should be 15)
    Walk speed: Normal
    Level: 98
    Health: 85000
    Health regen: 1500 hp/10 sec
    Damage type: Melee
    Damage: 1200
    Dam - ✦

    Def - ✦
    Weak -

    Special attack: Charge I, Bomb arrow III
    Spawn rate: 1
    Special drops: The Light

    The earth segment's mobs have nearly the same balanced stats as thunder mobs, but they have way more health. That makes them hard to defeat.
    The earth segment has:
    30% Parkour
    50% Battle
    20% Puzzle

    The first part of the segment has no mobs, but it has parkour, and on the top of it there is a huge statue. Behind the statue there is a hopper and a sign. it says: With your light and patience, the eyes will open. Then, you need to throw the light in the hopper and wait a minute. The eyes of the statue will then open and you can move to the next room. (The statue should be lying on the ground so you can jump in its eyes.)
    The second part of the segment is pure battle. You have to collect 28 tokens to move forward.
    The third part of the segment is a half battle, half parkour part. There are mobs on the parkour jumps, and you need to collect 10 tokens from them, then throw them in the different sides of the room. After you throw in the tokens, in the middle of the parkour, a staircase upwards appears. When you climb the stairs, you have to fight the earth miniboss. After you beat the miniboss, you can move to the water segment.

    Boulder creation (appears only in part 2)
    Mob type: Zombie with a boulder head
    Walk speed: Slow
    Level: 100
    Health: 90000
    Health regen: None
    Damage type: Melee
    Damage: 460
    Dam - ✤
    Def - ✤
    Weak -
    Special attack: Ice snake I (The ice snake should be made of dirt and stone)
    Spawn rate: High

    Puddle Of Goo (Appears only in parts 2 and 3)
    Mob type: Slime
    Walk speed: Fast
    Level: 102
    Health: 88000
    Health regen: 500 hp/10 sec
    Damage type: Melee
    Damage: 580
    Dam - ✤
    Def - ✤
    Weak -
    Special attack: None
    Spawn rate: Normal

    Poison Spitting Worm (Appears only in part 3)
    Mob type: Any mob (make it look like a worm)
    Walk speed: Very slow
    Level: 105
    Health: 92000
    Health regen: None
    Damage type: Projectile
    Damage: 200 (The projectile poisons you)
    Dam - ✤
    Def - ✤
    Weak -
    Special attack: None
    Spawn rate: Low

    Earth miniboss:

    Furious Boulder
    Mob type: Silverfish (Looks like a cobblestone block)
    Walk speed: Very fast
    Level: 120
    Health: 190000
    Health regen: 2000 hp/10 sec
    Damage type: Melee
    Damage: 1000
    Dam - ✤
    Def - ✤
    Weak -

    Special attack: Charge III, Teleport III (Uses these special attacks insanely quickly)
    Spawn rate: 1


    (This is when the difficult part begins!)
    The water segment's mobs have a lot of special attacks and can cast them very quickly. They have a bit lower amount of health than the earth segment's mobs, but they have a bit better health regen.
    The water segment has:
    0% Parkour
    40% Battle
    60% Puzzle

    The first part of the segment has got battle. You must collect 36 tokens to move forward.
    The second part of the segment has a difficult puzzle. You must move a black dot through a colored block maze. Each colored block has its effect:
    Light grey (Air) - Pushes the dot to the next tile.
    Yellow (Thunder) - If it is next to a blue tile, you can't stand on the blue tile.
    Green (Earth) - Doesn't do anything.

    Blue (Water) - Cannot walk on if it is next to a yellow tile, and if the dot is on fire, you can walk on a water tile to delete the fire.
    Red (Fire) - Sets the dot on fire.
    After you complete the maze, you can move forward.
    The third part of the segment has a puzzle with mobs. To move forward, you need to lure mobs into small cages what have pressure plates so you can move forward. Then you have to fight the water miniboss. After you beat the miniboss, you can move to the fire segment.

    (Water segment mobs coming soon!)

    Other segments coming soon!
    (i will add a poll after i complete the thread!)

     
    Last edited: Jan 2, 2017
  2. chaostitan

    chaostitan Well-Known Adventurer VIP

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    Haven't read the whole thing you but might wanna think of a better name, all I got for now I'll give you some suggestions in the mourning
     
  3. RedBr971

    RedBr971 That guy you don't care about HERO

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    I can't read this thing with many colors... Try to write with another colors ;P
     
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  4. Potateau

    Potateau Big Teeth HERO

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    Please write with the default color. (black) Looking at that yellow and that really light grey hurts my eyes. I can't even see the white text. I didn't know it was there until I highlighted it.
     
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  5. Pokextreme

    Pokextreme Avos Air Archer HERO

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    use the great dark theme
     
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  6. Tezzeret

    Tezzeret You dare bring light to my lair? You must DIE! VIP

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    Minecraft:
    GOOO DARK THEME!
     
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  7. Pokextreme

    Pokextreme Avos Air Archer HERO

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    Just going to tell you that for an endgame dungeon, it is insanely easy so far...
     
  8. Potateau

    Potateau Big Teeth HERO

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    Doesn't work on mobile. I actually prefer dark theme, but the banner messes up the screen.
     
  9. JohanLTU

    JohanLTU Well-Known Adventurer VIP+

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    okay, i will think about how to make it harder!
     
  10. Happy New Year

    Happy New Year Please bring the shoutbox back

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    i think all segments should have the same difficulty...
     
  11. Kawaii__Turtle

    Kawaii__Turtle Kawaiiest of Turtles CHAMPION

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    I would legit do this dungeon just to get this chest on a world that's about to restart
    Could make all the LE back with just that :P


    Also would corrupted keys need to be fixed, or would broken ones be okay?
     
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  12. JohanLTU

    JohanLTU Well-Known Adventurer VIP+

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    You do not need to fix them. they can be broken.
     
  13. ccccccccccccccc

    ccccccccccccccc horse failure

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    Elemental dungeons actually already exist in the Canyon of the Lost (earth, air, fire, and water). They're somewhat broken now, though.
     
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  14. Kraetys

    Kraetys Hater of Catipalism - Certified Nyanarchist HERO

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    Oh look if Qira Hive were an easy dungeon.
     
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