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[class Idea] Mastery Class - Archer

Discussion in 'General Suggestions' started by FluffyWarspite, Nov 16, 2016.

?

What do you think about this class idea?

  1. Amazing. I'm impressed (thanks! :DD)

    8 vote(s)
    18.2%
  2. Good,quite a cool idea (thanks too! ;D)

    14 vote(s)
    31.8%
  3. Decent,but some tweaks can be done (plz tell me ;) )

    8 vote(s)
    18.2%
  4. Mmm…meh (wat why :( )

    4 vote(s)
    9.1%
  5. Umm…no (insert sad face here)

    7 vote(s)
    15.9%
  6. MLG360noscoped (u wot)

    3 vote(s)
    6.8%
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  1. FluffyWarspite

    FluffyWarspite Class Suggestion Spammer

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    so there's one day where in my mind an idea popped out of nowhere,mastery classes. Unlocked when reaching level 100(this number may go down) of each respective class,Mastery classes are generally more powerful than their originals in many ways. This is the thread of master Archer idea and the whole idea of mastery classes,I would really like to see mastery classes in the game cuz right now,I don't really find levelling up in the high levels interesting and motivating.
    =====
    Class : Predator
    Unlock lvl : 100 Archer
    Weapon : Bow
    =====
    Stats
    Damage : [] [] [] [] [] ([])
    Having dominating damage,the Predator is not class that hits lightly. While also having the variety of elemental damage,the Predator is easily the most dangerous class to fight.
    Defence : [] [] [] [] []
    Sacrificing defencing stats,the Predator has an armour rating of 40%,which is possibly the lowest in the game. Although having some defensive capabilities still,the Predator still needs to played very very carefully to avoid being crushed
    Range : [] [] [] [] []
    As a hunter playing with arrows,the Predator has dominating range,striking his enemies from a long range,making him terrifying paired with great aiming skills
    Spells : [] [] [] [] []
    Predator has some variety in his spells,may not be exactly the most versatile class,but can still adopt to situations rather quickly
    =====
    Lore :

    "Now I see you."
    Mastering the art of archery,the Predator uses arrows as deadly toys. Forging magic and supreme marksmanship,the Predator uses arrows to seek out his foes' weaknesses and destroys them. With deadly accuracy and stealth abilities,he makes armor pointless for both himself,and his enemies.
    =====
    Spells

    Passive :
    Longshot

    The longer the distance the arrows travel,the more damage they will deal
    -------
    Spell 1 :
    Arrow Barrage

    Shoots out 25 arrows in front of you barrage style randomly,dealing 25% damage each
    Arrows : 5 arrows x 5 seconds
    Mana Cost : 7 mana
    Fire dmg +15%
    Tier II :
    Speed Shooter
    Fires faster and increase the amount of arrows fired,dealing 20% damage each. The speed of the arrows are also increased
    Arrows : 8 arrows x 5 seconds
    Mana Cost : 7 mana
    Fire dmg +15%
    Thunder dmg +20%
    Tier III :
    Fracturing Arrows

    Upon each hit,hit enemies will have their armor reduce by 1% for 3 seconds,maximum of -60% armor for 3 seconds,dealing 25% damage each
    Arrows : 15 arrows x 4 seconds
    Mana Cost : 7 mana
    Fire dmg +20%
    Thunder dmg +20%
    -------
    Spell 2 :
    Evade

    Teleport yourself 8 block opposing the direction you're looking,leaving behind a trail of smoke which will blind enemies for 2 seconds if they touches it
    Mana Cost : 3 mana


    Tier II :
    Tempest

    Teleport yourself 10 block,while receiving speed IV for 12 seconds. Enemies get in or near your path of evading will be damaged and blown away by strong wind,receiving 175% damage and 450% knockback
    Mana Cost : 4 mana
    Air dmg +20%
    Water dmg +10%
    Tier III :
    Blizzard

    Teleport yourself 12 blocks. Hit enemies will receive slowness III and weakness for 3 seconds
    Mana Cost : 4 mana
    Air dmg +20%
    Water dmg +15%
    -------
    Spell 3 :
    Charged Shot

    Fires a fast,powerful arrow,dealing 450% damage and causes the hit enemy to bleed (3% of weapon's damage) for 5 seconds
    Mana Cost : 10 mana
    Fire dmg +20%
    Earth dmg +15%

    Tier II :
    Burst Firing

    Fires 3 arrows extremely quickly,dealing 190% damage and 30% knockback each
    Mana Cost : 10 mana
    Fire dmg +20%
    Earth dmg +20%


    Tier III :
    Penetration

    Arrows will now pierce through up to 3 enemies,decrease their damage by 25% each enemy pierced through,but also making them take 30% more damage for 8 seconds(armor breaking)
    Mana Cost : 12 mana
    Fire dmg +25%
    Earth dmg +25%
    -------
    Spell 4 :
    Guardian Pixie

    Summons a Pixie orbiting around you,releasing a deadly barrage of arrows onto anyone trying to get near for 8 seconds,dealing 15% damage and 50% knockback each
    Arrows : 12 arrows per second
    Range : within a 6-block radius
    Mana Cost : 12 mana
    Thunder dmg +20%
    Water dmg +10%
    Tier II :
    Thunderstrike

    Ability duration +2seconds. Arrows fired by the pixie will zap enemies in a 3x3 area,dealing 20% damage and giving them slowness I and weakness I for 7 seconds
    Arrows : 12 arrows per second
    Range : within a 7-block radius
    Mana Cost : 12 mana
    Thunder dmg +30%
    Water dmg +15%

    Tier III :
    Redirection

    Pixies now lasts for 12 seconds. While having Guardian Pixie active,the Pixie will channel 15% of the taken damage to enemies within 5 blocks
    Arrows : 12 arrows per second
    Range : within a 8-block radius
    Mana Cost : 14 mana
    Thunder dmg +30%
    Water dmg +20%
    =====
    Visuals
    Spell 1 :
    Fire arrows with a flaming trail behind them
    -------
    Spell 2 :
    Tier I - Leave behind a trail of black smoke,blinded enemies will have a ring of black smoke around their head

    Tier II - Leave behind white smokes instead of black smokes. White smokes will explode outwards along your pathway,creating a windy affect. Knocked enemies will have a trail of white smoke following behind them for 2 seconds

    Tier III - Leave behind white and cyan smokes. Frozen enemies will have some cyan dust appearing around them
    -------
    Spell 3 :
    Fire arrows glowing in red,leaving behind a trail of endrod stars
    -------
    Spell 4 :
    Tier I - An endrod star orbiting around the player

    Tier II - Fire arrows glowing in yellow,yellow particles will drift between nearby enemies upon hitting

    Tier III - Create lines of blue dust between the Pixie and nearby enemies,the colour becomes red when the player take damage
    =====
    Sounds
    Spell 1 :
    A bunch of sounds of arrows firing. Also produce a sound of fallen anvils upon hitting,the more armor reduction they get,the high the pitch
    -------
    Spell 2 :
    Tier I&II - Produce a high pitched sound of fire charges firing from dispensers

    Tier III - Produce the sound of breaking glass upon hitting enemies
    -------
    Spell 3 :
    Tier I&II - nothing special,just the sounds of arrows firing

    Tier III - Plays a low pitched sound of the wither boss breaking blocks when hitting weak/non armoured enemies,a high pitched sound for medium/high armor targets
    -------
    Spell 4 :
    Tier I - Plays a sound of levelling up to level 5,10,15,etc when summoned,may also sing a song of noteblocks

    Tier II - a bunch of high pitched piston extending sounds would be played upon hitting enemies

    Tier III - Plays a very low pitched sound of the wither boss being damaged when channelling damage
    =====
    Please lemme know your opinions :) whether it's good or not.
    The class has been pretty much completely revamped,you can see more details in the changelog down below(still no visuals and sounds lol)

    =====
    Version 1.0
    - \
    =====
    =====
    Version 1.1
    -Ability Rework
    Stalker's Instinct --> Longshot
    Marked Airstrike --> Arrow Barrage
    Shadow Warp --> Evade
    Splitter Arrow --> Charged Shot
    =====
    =====
    Version 1.1.1
    -Name Change
    Master Archer --> Predator
    =====
    =====
    Version 1.1.2
    -Tweaking Numbers
    Charged Shot Tier II :
    The damage per Arrow has been toned down from 250% each to 190%
    =====
    =====
    Version 1.2
    -New Content
    Added visual and sound effects
    =====

    Version 1.2
     
    Last edited: Nov 29, 2016
    AetherArising and MasterJPixel like this.
  2. TidalWarrior

    TidalWarrior Discoverer of Corkus VIP+

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    Sounds pretty cool. Would love to see this for the rest of the classes/Reskins. Also, I hope hitting a lv100 allows you to get master of that class and master of the Reskin.
     
  3. FluffyWarspite

    FluffyWarspite Class Suggestion Spammer

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    Definitely,I think a mastery class also rewards the player for reaching lvl 100 greatly
     
  4. Cosomos

    Cosomos Well-Known Adventurer

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    Ok I am going to say this is OP, but even something like this can be balanced. First of no invis that it is like letting an assassin use a bow. The defining traits of classes should not be used in other classes. Also truly balancing this would take far more nerfs that I don't think you would want to hear, so let's try to make this more unique. What if instead of every level 100 becoming OP all the time they are only OP some of the time. So they will only go Super Saiyan for 10 minutes and it will take 2 hours of play time that you can't afk or bot through? To me that would be more fair and interesting then you becoming OP at level 100.
     
  5. Theeef

    Theeef Owner of The Crossroads CHAMPION

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    Love the idea of classes, but the skills you suggested so not fit in, especially the second one. Also the passive is useless.
     
  6. DappyKape

    DappyKape DerpyKape HERO

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    But then helping noobs to kill bosses like qira would be like a cake...
     
  7. FluffyWarspite

    FluffyWarspite Class Suggestion Spammer

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    I'll try tweaking that ;)
    ________________________________
    I don't like making a class only playable for a period of time,but I'll try to tweak spells a bit to make it looks more unique,or even a complete revamp on its roles…
    And also,you have to consider,HE IS PAPER FRAGILE,if you don't give him some sort of defensive ability,he might get absolutely wrecked by tanky warriors or get caught off guard by assassins and died,it would make him not fun to play as you're just dying over and over again(well,I guess there's still Guardian Pixie,which is an amazing defensive spell…)
     
    Last edited: Nov 16, 2016
  8. FluffyWarspite

    FluffyWarspite Class Suggestion Spammer

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    Class reworked(completely),I think it's better?
     
  9. McWaggle

    McWaggle Please send help CHAMPION

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    MLG360NOSCOPED

    Good idea like it +1
     
    FluffyWarspite likes this.
  10. Theeef

    Theeef Owner of The Crossroads CHAMPION

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    It's not better. Still. None of the skills make sense for an archer like class. Especially the teleport. Besides that they are copies of Mineplex champions skills of just respond of existing skills. Try to come up with something unique as possible.
     
  11. Dohdo

    Dohdo I'm back. Cancer in it's purest form.

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    I like it, but you should rename... Maybe marksman?
     
  12. Cosomos

    Cosomos Well-Known Adventurer

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    I liked the effects you had on all spells except the second one, which still needs work. The problem with the other ones was they needed to have their numbers changed. Please add the old version back so we can work on the numbers.
     
  13. VaekonTheNerd

    VaekonTheNerd I can't get this thing off my head VIP+

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    Mmmmm cake
     
  14. Moss

    Moss shoutbox meme supplier

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    Isn't the assassin suppose to have the highest dmg?
     
  15. FluffyWarspite

    FluffyWarspite Class Suggestion Spammer

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    Then I would probably just made a new class,not a class derived from the archer class. And also,I have no mineplex champion appearing in my mind when I'm working on it. If the spells would be unique and different,it may felt very different from the original Archer and that's not what I wanted
    ________________________________
    It's just a lie it's always been Archer as bows are the most damaging weapons
    ________________________________
    Ok I lost it so yeah ( ͡° ͜ʖ ͡°) but what do you want? I mean the second slot is reserved for a movement spell…at least it should be
     
  16. DappyKape

    DappyKape DerpyKape HERO

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    Assassin has an average low damage, however, the daggers are mostly Very fast attack tier daggers :3
    Bows may be the most damaging but they are mostly slow :33
     
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  17. Theeef

    Theeef Owner of The Crossroads CHAMPION

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    Either way, create original spells that make SENSE for an archer.
     
  18. FluffyWarspite

    FluffyWarspite Class Suggestion Spammer

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    For example?
     
  19. Theeef

    Theeef Owner of The Crossroads CHAMPION

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    That is for you decide, but skis that teleport the player and make them invisible just don't make sense. At all. On any way. Ever.
     
  20. xKindredKinesis

    xKindredKinesis .[_]. VIP

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    Here are some ideas I can come up with real quick:
    • Utility - Mark Target - Level 1
      • Throws out a special flash bomb that deals very little damage upon contact, but allows the player to fire a volley of homing arrows at affected enemies and see them through walls for a period of time.
      • Mana - 4
      • Grade II + Serial - Level 16
        • Gain a high critical-hit chance when shooting 'marked' enemies.
      • Grade III + Deadzone - Level 36
        • The marking cloud lingers for much longer after the initial flash.
    • Mobility - Call Wolf - Level 11
      • Calls upon a spiritual wolf-companion to temporarily ride the user around at fast speeds, allowing the user to navigate & leap much faster, and attack while moving at full speed.
      • Mana - 5
      • Grade II + Cavalry - Level 26
        • Gain increased range and faster fire rate while riding on top of the wolf.
      • Grade III + Instinct - Level 46
        • The wolf deals contact damage if it touches an enemy while running.
    • Offensive - Shatter Bolt - Level 21
      • Fires an arrow that deals increased damage + lowers the enemy's defense, as well as dispersing numerous light-green projectiles upon contact that fly straight, bounce off terrain/entities erratically, and deal extra damage to enemies nearby.
      • Mana - 7
      • Grade II + Torrent - Level 36
        • Fires three Shatter Bolts at full damage, upon a single usage of the spell.
      • Grade III + Final Wilt - Level 56
        • Causes enemies to explode if slain by the arrows, hurting other enemies.
    • Offensive - Quiver Dance - Level 31
      • Briefly restricts movement, but swiftly fires two waves of full-damage arrows that spiral completely around the user (starting from the user's 10 upper-left direction & their lower-left direction), dealing damage to all enemies within range.
      • Mana - 10
      • Grade II + Shackle - Level 46
        • Arrows stop enemies in place for a brief moment, trapped in the waves.
      • Grade III + Phantom - Level 66
        • Arrows pierce through any enemy mid-flight, until they run out of range.
    As for a possible rename... how about Ranger?
     
    Last edited: Nov 19, 2016
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