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The Arena

Discussion in 'General Suggestions' started by RemRin, Nov 11, 2016.

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Do you like this suggestion?

  1. Yes

    17 vote(s)
    70.8%
  2. Kinda

    3 vote(s)
    12.5%
  3. No

    4 vote(s)
    16.7%
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  1. RemRin

    RemRin Goddess of Air HERO

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    ▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬
    The Arena

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    Introduction
    We all know that wynncraft lacks some kind of end-game content. That is why the past days i have been busy trying to find a fix for that problem. Thus, i looked for a fun, challenging and Replayable concept. "The Arena" is one of the first and best things that came to my mind. Again, this is only a proof on concept. So if you do not like it let me know why and how you would fix the lack of end-game.

    How it works
    "The Arena" works kind of like how Tower of Ascension and The Hive works, but on an infinite basis. It is pretty simple: a party made out of up to 8 people pay an entry fee and get dropped into the arena. there they will fight infinite waves of mobs until all of the 8 people die, or until you Turn In.

    The mobs start from level 100 and go all the way up to how high you can go, leveling up once every wave. All mobs are randomized so you wont fight the same mobs all the time. Each wave will contain 25 mobs for you to kill. Every 10th wave there is a boss that has to be killed. These bosses can be slightly modified bossed that are already in wynncraft, or even new designed bosses.

    After beating every 10th wave you get to option to either "Turn In" or to "Keep Going". If you chose to Turn In you and your alive party members each get a reward. The reward gets greater and greater the higher you go. If you wish to Keep Going you continue fighting 10 more waves until you get the option to Turn In or Keep Going again. There is a catch however. When you wish to continue and then die, you wont get any rewards. This adds quite a lot of risk to the Keep Going option.

    Fee and Rewards

    Warning: these numbers may be changed in the future.

    Fee:
    1 Le per party member, payed by the party leader.

    Rewards:
    Turn in wave 10: 1 Le 32 EB per surviving player.
    Turn in wave 20: 2 Le per surviving player.
    Turn in wave 30: 2 Le + 1 Random level 96-100 legendary per surviving player.
    Turn in wave 40: 3 Le + 2 Random level 96-100 legendaries per surviving player.
    Turn in wave 50: 5 Le + 2 Random level 96-100 legendaries per surviving player.
    Beyond wave 50: Adds 3 Le to the reward for each 10 waves beyond wave 50.

    At first these rewards may seem high. "Wow 5 Le per player for wave 50? that is like 40 le if you have 8 party members!". Well, yes. But keep in mind all party members would have to survive in order for that statement to be true. Also wave 40-50 will have level 140-150 regular mobs and a strong boss to top it off, so only a group of really good people will get there.

    This also adds a good way to make money in the end-game if you have done all quest. Because rather then the luck based way to make money (mythic farming) this adds a skill based way to make money in the end-game.

    Leaderboard
    Maybe you are not after money? but want to get to the highest round possible? Thats why we would have a leaderboard showing the top 10 group of people who got to the highest wave. The leaderboard will reset every month. The leaderboard itself does not have any rewards, other then having your name displayed on that juicy number 1 spot.


    So, that is gonna round up my suggestion. Please let me know what you do and do not like about it and if you think this will fill the gap the is end-game content. Thank you for reading and have a good day.

    -Rem
     
    Last edited: Nov 11, 2016
  2. Yuno F Gasai

    Yuno F Gasai Forum God, FW

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    wouldn't this just be an le farm?
     
    CountBurn likes this.
  3. RemRin

    RemRin Goddess of Air HERO

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    If you keep in mind the difficulty to reach a high wave and the amount of time that takes, i do not really think so. I may be wrong doe and again, its a proof of concept.
     
  4. Yuno F Gasai

    Yuno F Gasai Forum God, FW

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    wouldn't a bragging rights item be better?
    like you get an untradeable item that displays the stage you got to or a website stat
     
  5. setery10

    setery10 Well-Known Adventurer

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    Maybe nerf the Le by half or something
     
  6. RemRin

    RemRin Goddess of Air HERO

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    Nerfed Rewards

    That would ruin the point of the leaderboard
     
  7. EnragedDovah

    EnragedDovah Well-Known Adventurer CHAMPION

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    I love it!
    I really hope they will add some end-game content. I have been playing mmo/rpg games for years, and there is always end-game content such as dungeons. Also the leaderboard would be really nice since people would start to tryhard in order to reach the top instead of farming Le .
     
  8. xINothing

    xINothing Im searching for a meme. CHAMPION

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    Math!
     
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  9. Kraetys

    Kraetys Hater of Catipalism - Certified Nyanarchist HERO

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    As much as I like money, this would get a little overpowered.
    Also depends on what you mean by per surviving party member.
    Ex: if each person gets 1Le 32Eb, perfectly acceptable
    If each person gets 1Le 32Eb x However many left people (for 8 people it'd be 12LE), NOT acceptable.
    Also level 110-120 mobs are easy.
    Start the levels at 150, and at wave 50, they'll be level 200.
    That would be a major nerf and make it even more acceptable.
     
    CountBurn likes this.
  10. RemRin

    RemRin Goddess of Air HERO

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    Not changing the rewards

    Changed starting wave mob level to 100
     
  11. RemRin

    RemRin Goddess of Air HERO

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    Little bump
     
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