Dismiss Notice
Wynncraft, the Minecraft MMORPG. Play it now on your Minecraft client at (IP): play.wynncraft.com. No mods required! Click here for more info...
Dismiss Notice
Have some great ideas for Wynncraft? Join the official CT (content team) and help us make quests, builds, cinematics and much more!

Class Suggestion, Chemist

Discussion in 'General Suggestions' started by Carbonate, Nov 4, 2016.

?

How is this?

  1. I LOVE IT (+1 supporter & +1 Happiness)

    2 vote(s)
    9.1%
  2. I like it (+1 supporter)

    2 vote(s)
    9.1%
  3. It's okay

    2 vote(s)
    9.1%
  4. I don't really like it

    8 vote(s)
    36.4%
  5. This class sucks get off the internet (-1 Happiness)

    8 vote(s)
    36.4%
Thread Status:
Not open for further replies.
  1. Carbonate

    Carbonate Well-Known Adventurer VIP

    Messages:
    37
    Likes Received:
    21
    Trophy Points:
    51
    Minecraft:
    Hello, I'm here with a class suggestion: Chemist

    Overall stats:
    Damage: *****
    Defence:
    *****
    Range:
    *****
    Spells:
    *****

    As you can tell, his stats are rather rounded.Now onto the weapons and spells.

    Main weapon: Bottle
    I won't get too specific, but the Bottle will have low-medium damage.
    As well as on average a Normal attack speed.
    Right clicking won't do anything, it's only a staff.

    Spell #1: Damaging Draught Tier One|Obtained at Level 1
    Right+Left+Right
    Mana: 6
    Range: 7-12 blocks
    Damage: 100%
    Speed: Shoots forward at a slow speed.
    Cool-Down: 2.5 seconds
    Casting this will shoot a Damaging potion forward, doing
    damage to all mobs in a 2x2x2 area

    Tier 2|Obtained at Level 11
    Mana:
    5
    Range: 7-12 blocks
    Damage:
    110%
    Speed: Shoots forward much faster.
    Cool-Down: 2 seconds
    Casting this will shoot a Damaging potion forward, doing damage to
    all mobs in a
    3x3x3 area
    +After-Effects
    After being hit, all mobs take 30% damage per second for 2 seconds.

    Tier 3|Obtained at Level 26
    Mana: 5
    Range:
    8-13 blocks
    Damage: 125%
    Speed:Stays the same
    Cool-Down:
    1.5 seconds
    Casting this will shoot a Damaging potion forward, doing damage to
    all mobs in a
    4x4x4 area
    +After-Effects
    After being hit, all mobs take
    40% damage per second for 3 seconds.
    +Sickening Aura
    Any mob in a 7x7x7 area will receive slowness and weakness 1 for 6 seconds.

    Spell #2: Strengthening Solution Tier One|Obtained at Level 11
    Left+Left+Left
    Mana: 9
    Range: 2x2x2 area
    Cool-Down: 15 seconds
    Time: Effects will last for 10 seconds.
    Casting this will give you and all nearby allies or players a 25% Damage buff and
    a 20% speed buff

    Tier Two|Obtained at Level 21
    Mana: 9
    Range:
    3x3x3 area
    Cool-Down:
    16 seconds
    Time: Effects will last for
    11.5 seconds.
    Casting this will give you and all nearby allies or players a
    30% Damage buff and
    a
    25% speed buff
    +Resistant
    Gain a 15% defence boost while effects last.


    Tier Three|Obtained at Level 36
    Mana:
    10
    Range: 5x5x5 area
    Cool-Down:
    17 seconds
    Time: Effects will last for
    13 seconds
    Casting will give you and all nearby allies or players a
    35% Damage buff and a
    25% speed buff

    +Resistant
    Gain a
    20% defence boost while effects last.
    +Intimidation
    When fighting a mob(Discluding boss mobs & essential item mobs) there is a 25% chance
    they will simply run away.


    Spell #3: Confusing Concoction Tier One|Obtained at Level 21
    Left+Right+Right
    Mana: 7
    Range: 1.5x1.5x1.5 & 6-10 blocks
    Cool-Down: 6 seconds
    Time: Effects last for 1.5-3 seconds
    Success Ratio: 50% of all mobs will be affected
    Casting will shoot a potion forwards and all mobs affected will spin around in circles and
    move randomly until effects wear off, or, if they are a boss or mini-boss mob their effects
    wear off 50% sooner.Good way to distract enemies.

    Tier Two|Obtained at Level 31
    Mana:
    6
    Range: 1.5x1.5x1.5 & 6-10 blocks
    Cool-Down:
    5.5 seconds
    Time:Effects last for 2.5-4 seconds
    Success Ratio: 50% of all mobs will be affected
    Casting will shoot a potion forwards and all mobs affected will spin around in circles and
    move randomly until effects wear off, or, if they are a boss or mini-boss mob their effects
    wear off 50% sooner.Good way to distract enemies.

    +Adrenaline
    When mobs are affected, they deal 15% less damage but move 10% faster.

    Tier Three|Obtained at Level 46
    Mana: 6
    Range:
    2x2x2 & 7-12 blocks
    Cool-Down: 5.5 seconds
    Time: Effects last for
    3-4.5 seconds
    Casting will shoot a potion forwards and all mobs affected will spin around in circles and
    move randomly until effects wear off.Good way to distract enemies.

    +Adrenaline
    When mobs are affected, they deal
    25% less damage but move 15% faster
    +Crazy Confusion
    ALL mobs hit by this spell are affected, even bosses and mini-bosses.

    Spell #4: Evironmenal Brewing|Obtained at Level 36 Tier One
    Mana: 7
    Range: 1x1x1 & 10 blocks
    Cool-Down: 5 seconds
    Damage: Varies
    This spell will shoot a different potion based on the biome you are in,
    here is a chart will all the info.

    Plains: Does 90% neutral damage.
    Forest: Does 45% neutral damage and 45% earth damage.
    Desert/Mesa: Does 45% neutral damage and 45% Fire damage.
    Snowy: Does 45% neutral damage and 45% air damage.
    Beach/Ocean: Does 45% neutral damage and 45% water damage.
    Mountains/Cave: Does 45% neutral damage and 45% thunder damage.

    Tier Two|Obtained at level 46
    Mana: 7
    Range:
    2x2x2 & 10 blocks
    Cool-Down:
    4 seconds
    Damage: Varies
    This spell will shoot a different potion based on the biome you are in, here
    is a chart with all the info.

    Plains: Does 105% neutral damage.
    Forest: Does 50% neutral damage and 55% earth damage.
    Desert/Mesa: Does 50% neutral damage and 55% fire damage.
    Snowy: Does 50% neutral damage and 55% air damage.
    Beach/Ocean: Does 50% neutral damage and 55% water damage.
    Mountains: Does 50% neutral damage and 55% thunder damage.
    +In your element
    Depending on your elemental attack, you receive a +2 buff of that
    corresponding skill(Strength=Earth,Defence=Fire, etc) for 5 seconds

    Tier Three|Obtained at level 51

    Mana: 7
    Range: 2x2x2 & 12 blocks
    Cool-Down: 3 seconds
    Damage: Varies
    This spell will shoot a different potion based on the biome you are in, here
    is a chart with all the info.

    Plains: Does 120% neutral damage.
    Forest: Does 55% neutral damage and 65% earth damage.
    Desert/Mesa: Does 55% neutral damage and 65% fire damage.
    Snowy: Does 55% neutral damage and 65% air damage.
    Beach/Ocean: Does 55% neutral damage and 65% water damage.
    Mountains: Does 55% neutral damage and 65% thunder damage.
    +In your element
    Depending on your elemental attack, you receive a
    +3 buff of that
    corresponding skill(Strength=Earth,Defence=Fire, etc)
    +Master of Elements
    Every time you attack, you also randomly attack with a third
    element, which can be anything aside from the one you are mainly
    using, this third element does 20% damage.

    Changelog:
    -Changed weapon to bottle


    God, that took FOREVER to write.
    Please leave a suggestion and vote on the poll, and
    thanks for reading!
     
    Last edited: Nov 5, 2016
  2. Flubby

    Flubby left and accidentally became leftist VIP+

    Messages:
    2,127
    Likes Received:
    9,164
    Trophy Points:
    209
    Minecraft:
    Please add an option for "No" and balance out the supporting :/

    Overall it has the stats if Mage and arguably even better spells. That's... Overpowered to say the least
     
  3. Carbonate

    Carbonate Well-Known Adventurer VIP

    Messages:
    37
    Likes Received:
    21
    Trophy Points:
    51
    Minecraft:
    Sorry about that, when I opened it up again the last 3 options had disappeared :/
    if you have any suggestions for the class I'd be happy to consider them.
     
  4. coolname2034

    coolname2034 Formerly known as NPCGrian HERO

    Messages:
    4,468
    Likes Received:
    9,220
    Trophy Points:
    217
    Guild:
    Minecraft:
    Also, mage weapons are sometimes called staffs.
     
  5. FruiteyLoops

    FruiteyLoops Well-Known Adventurer HERO

    Messages:
    733
    Likes Received:
    146
    Trophy Points:
    64
    Minecraft:
    Maybe call it chemist? And make it attack by throwing potions and having each spell throw specific potions that can do things like causing explosions, summon a mini tornado, or something like that. And have the weapon be basically potions and they can be thrown as a projectile?
     
  6. SPYROHAWK

    SPYROHAWK Head Grand Theorist HERO

    Messages:
    3,743
    Likes Received:
    4,302
    Trophy Points:
    194
    Minecraft:
    RIP light theme!
     
    Soviet Union likes this.
  7. Carbonate

    Carbonate Well-Known Adventurer VIP

    Messages:
    37
    Likes Received:
    21
    Trophy Points:
    51
    Minecraft:
    Whoopsies, changed to bottle.

    It is called chemist...

    That dosen't sound a lot like a chemist, but you just gave me an idea.Maybe expect a new class idea in a little bit.
     
    coolname2034 likes this.
  8. Selvut283

    Selvut283 Circadian rhythm stuck on Tokyo time ♪ Music GM CHAMPION

    Messages:
    7,042
    Likes Received:
    21,892
    Trophy Points:
    217
    Creator Karma:
    Guild:
    Minecraft:
    Ah memories.
     
    chaostitan, Dohdo and coolname2034 like this.
  9. FruiteyLoops

    FruiteyLoops Well-Known Adventurer HERO

    Messages:
    733
    Likes Received:
    146
    Trophy Points:
    64
    Minecraft:
    Yea sorry i meant alchemist XD. And having chemist as in chemistry or alchemist being centered around potions does in fact sound a bit, but hey its nice you are taking criticism :D
     
  10. Poiu429

    Poiu429 yote VIP+

    Messages:
    1,346
    Likes Received:
    1,245
    Trophy Points:
    130
    Minecraft:
    Spell upgrades go like this
    Spell 1
    Lvl 1
    Lvl 16
    Lvl 36

    Spell 2
    Lvl 11
    Lvl 26
    Lvl 46

    Spell 3
    Lvl 21
    Lvl 36
    Lvl 56

    Spell 4
    Lvl 31
    Lvl 46
    Lvl 66
     
  11. IggyBoii

    IggyBoii I Have No Idea What Im Doing VIP

    Messages:
    2,129
    Likes Received:
    692
    Trophy Points:
    73
    Guild:
    Minecraft:
    not everybody is dark theme ffs, Voted for No in poll.
     
    Soviet Union likes this.
  12. x_Adrii

    x_Adrii Well-Known Adventurer

    Messages:
    134
    Likes Received:
    66
    Trophy Points:
    55
    Minecraft:
    [​IMG]
    rip light theme users
     
    Soviet Union likes this.
  13. Soviet Union

    Soviet Union Sieze the means of production HERO

    Messages:
    1,064
    Likes Received:
    2,291
    Trophy Points:
    153
    Minecraft:
    Yea like 38-47% of wynncraft forum users are light
     
  14. FruiteyLoops

    FruiteyLoops Well-Known Adventurer HERO

    Messages:
    733
    Likes Received:
    146
    Trophy Points:
    64
    Minecraft:
    actually, 90% of people are light themed :3
     
  15. Untitled Doc

    Untitled Doc 1 man robotics team

    Messages:
    831
    Likes Received:
    431
    Trophy Points:
    97
    Guild:
    Minecraft:
    Cooldowns and %success chance?

    *raises eyebrows*
    Is that possible with wynn's current system?
     
  16. Mistrise Mystic

    Mistrise Mystic Surfing winds and chasing windfalls HERO

    Messages:
    7,370
    Likes Received:
    15,043
    Trophy Points:
    217
    Minecraft:
    whut
     
  17. Carbonate

    Carbonate Well-Known Adventurer VIP

    Messages:
    37
    Likes Received:
    21
    Trophy Points:
    51
    Minecraft:
    OOPS

    Thanks for pointing that out
     
  18. Toasted Asian

    Toasted Asian Toasty VIP+

    Messages:
    1,994
    Likes Received:
    1,461
    Trophy Points:
    117
    Guild:
    Minecraft:
    Aaand this isn't mobile+light theme friendly
     
Thread Status:
Not open for further replies.