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Class: Wolftamer/beastmaster

Discussion in 'General Suggestions' started by ThomAnn100, Oct 20, 2016.

?

Do you want this class to be implemented?

  1. Yes

    19.0%
  2. Yes but with a few changes (leave ideas down below)

    38.1%
  3. No

    42.9%
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  1. ThomAnn100

    ThomAnn100 I have reached peak intelligence VIP+

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    Hello, I came up with idea for a new class it's called "Beasmaster" and the VIP reskin is called "Mithical summoner".
    The class focuses on summoning animals and doesn't deal much damage himself.

    The Wolftamer uses a club as his weapon.

    Example:
    Oak wood club
    Normal attack speed
    1-3 neutral damage
    Level minimun lvl 1

    Class stats
    Damage: 3/5
    Defence: 3/5
    Range: 2/5
    Spells: 5/5

    Normal attack:
    Your normal attack is a melee attack with your club. Every 10 seconds a wolf will spawn (max 3 the max will go up by 1 every 20 levels and at level 100.). A wolf will deal 50% of the damage you deal, will have a quarter of the health you have and will have 1.5x the walk speed you have. You can let your wolf target an enemy by shift-right clicking on an enemy.(The wolves will despawn in cities to reduce lag.)

    Spell 1: Snake shot

    Grade 1:
    You will a shoot snake (silverfish) at the enemy you are aiming at dealing 130% neutral damage eand 20% earth damage. The snake will also deal 1.5x the amount of poison damage you deal. It costs 5 mana to cast this spell.

    Grade 2:
    You will shoot two snakes (silverfish) at the enemy you are aiming at dealing 150% neutral damage and 20% earth damage.The snake will also deal 2x the amount of poison damage you deal. It costs 5 mana to cast this spell.

    Grade 3:
    You will shoot three snakes (silverfish) at the enemy you are aiming at dealing 155% neutral damage and 25% earth damage. The snake will also deal 2.5x the amount of poison damage you deal. It costs 5 mana to cast this spell.

    Spell 2: Raven Flight

    Grade 1:
    A raven (The ravens texture is just a head that looks like a raven) comes from the sky, pickes you up and flies in the direction you are looking at after 5 seconds it droppes you. It takes the raven 3 seconds to get to you. The raven has 1.3x the amount of walk speed you have. To cast the spell it costs you 4 mana.

    Grade 2:
    A raven (The ravens texture is just a head that looks like a raven) comes from the sky and pickes you up and flies in the direction you are looking at after 8 seconds it droppes you. It takes the raven 2 seconds to get to you. The raven has 1.4x the amount of walk speed you have. By right clicking the raven will drop rocks down at enemies under you that deal 50% earth damage. To cast the spell it costs you 4 mana.

    Grade 3:
    A raven (The ravens texture is just a head that looks like a raven) comes from the sky and pickes you up and flies in the direction you are looking at after 12 seconds it droppes you. It takes the raven 1 seconds to get to you. The raven has 1.5x the amount of walk speed you have. By right clicking the raven will drop rocks down at enemies under you that deal 70% that your horn deals, all of the damage is earth damage. After 12 seconds t raven explodes dealing 130% damage and 10% air damage to nearby enemies. To cast the spell it costs you 4 mana.


    Spell 3: Owl strike

    Grade 1:
    An owl dives into the direction you are looking in dealing 150% neutral damage and 25% air damage to every enemy in a radius of 2 blocks around him. The owl spawns 10 blocks behind you and has 2x the amount of walk speed you have. It costs 8 mana to cast this spell.

    Grade 2:
    An owl dives into the direction you are looking in dealing 170% neutral damage and 30% air damage to every enemy in a radius of 3 blocks around him. The owl spawns 9 blocks behind you and has 2.5x the amount of walk speed you have. It costs mana 8 to cast this spell.

    Grade 3:
    An owl dives into the direction you are looking in dealing 200% neutral damage and 40% air damage to every enemy in a radius of 3 blocks around him. The owl spawns 8 blocks behind you and has 3x the amount of walk speed you have. After the owl has hit the enemy, the enemy gets Blindness and slowness for 5 seconds. It costs 7 mana to cast this spell.


    Spell 4: Rat infestation

    Grade 1:
    You will spawn 10 rats that will attack enemies around you they only have 1 health and deal 5% neutral damage and 5% per hit. It costs 8 mana to cast this spell.

    Grade 2:
    You will spawn 10 rats that will attack enemies around you they only have 1 health and deal 5% neutral damage, 5% earth damage and 5% thunder damage per hit. If the rat hits the enemy the enemy will get -10% melee damage and -10% walk speed for 10 seconds. It costs 8 mana to cast this spell.

    Grade 3:
    You will spawn 10 rats that will attack enemies around you they only have 1 health and deal 10% neutral damage, 5% earth damage and 5% thunder damage per hit. If the rat hits the enemy the enemy will get -15% melee damage, -15% walk speed and 2x the amount of poison for 15 seconds. It costs 8 mana to cast this spell.


    For the Mithical summorer the spells are called:
    Strike of the serpents
    Pegasus' aid (instead of a raven there will be a horse coming from the sky.)
    Revenge of the phoenix (instead of an owl there will be a phoenix)
    Plague of rodents


    I hope you liked my class idea if you have any feedback please tell me!
     
    Last edited: Oct 22, 2016
    ScrubADubDubs and Yorn91 like this.
  2. mooed

    mooed Jp VIP+

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    If i would be Jumla I would add this ! :D
     
    ThomAnn100 likes this.
  3. Theeef

    Theeef Self Proclaimed Idiot CHAMPION

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    Interesting idea, but need a a few changes. The weapon needs to be a simple melee weapon in my opinion. Maybe instead of having it summon a wolf in right click you could have it spawnthem slowly over time. Similar to powder specials. They charge up for us as you use your basic attack on things. Maybe if you hit a mob a certain amount of times, let's say 20, a wolf will spawn and start attacking your target for about 40% damage. As you keep hitting, more wolves Would spawn until you hit a maximum of two or three. This ability would not change with level or anything, because it is caused by your weapon. Maybe add a summoning ID available for the horn item only and the level of summoning determines the number of hits needed to spawn a wolf.

    I think the first ability doesn't fit in well. Just seems boring. Maybe it could be more of a projectile type of skill. You shoot 3 or more wolves (depending on spell grade) to where you're looking that each deal 50% damage.

    For the 2nd spell how will it work? When you cast the spell do you need to wait for the "raven" to pick you up or is it cast immediately. How many blocks do you fly forward a second. Can you fly strait up, or mostly horizontal? Do you take fall damage when you land? Etc.
     
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  4. ThomAnn100

    ThomAnn100 I have reached peak intelligence VIP+

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    Thanks!
     
  5. Golurk_

    Golurk_ In Golurk We Trust

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    Ah, I remember making my version of this a while ago, and I really do enjoy the idea.
    However, the name "Wolftamer" is very restricted, like they don't only use wolves to fight, they use other mythical creatures that they summon.
    I think Beastmaster should be the default name, and maybe like Necromancer or something as a VIP reskin.
    Also, weapon needs to change. Maybe a mace or a Kamo
     
    ThomAnn100 likes this.
  6. Lexwomy

    Lexwomy Lexwomy HERO

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    Why the hell do people keep making these shaman related classes.. -___-
     
  7. Untitled Doc

    Untitled Doc 1 man robotics team

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    You are missing a great deal of detail, such as the modifiers for the spells.
    Also missing speed values (for flight).
    And why are the spells based on weapon damage, and not spell damage.
    Spell damage would be useless on this class.

    Also summoning 10 wolves per person?

    Hello lag, I've missed you since they mostly fixed you after gavel.
    It's gonna be great going to Detlas with 60 players each summoning 10 mobs, for a total of 600 mobs + 60 players.
    Rip Server

    I didn't give that much feedback, and is so different from the system used in Wynncraft, that I cannot give accurate feedback about balancing.
    Please address there issues

    Well shaman kinda has a broad term, mostly relating to magic of some sort.
    Not everyone favors shaman related classes.
     
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  8. (Meric)

    (Meric) No longer edgy

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    Some good points like the lack of detail.
    But I dont think there would ever be 60 players with the same class in the same area, and they would have to be all maxed out. Most likely the server could handle the extra mobs. However I do agree with the lack of detail,
     
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  9. ThomAnn100

    ThomAnn100 I have reached peak intelligence VIP+

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    Thanks for all of the feedback i'm going to work on it now
     
  10. ThomAnn100

    ThomAnn100 I have reached peak intelligence VIP+

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    I'm done with implementing all of your feedback tell me if i forgot anything.
     
  11. (Meric)

    (Meric) No longer edgy

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    You also may want to add elemental damage.
     
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  12. Yorn91

    Yorn91 Well-Known Adventurer VIP+

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    I do see this getting added in a future update with a few tweaks. Like not decreasing the mana cost. But its a good idea!
     
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  13. ThomAnn100

    ThomAnn100 I have reached peak intelligence VIP+

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    I added elemental damage and changed the decreasing of the mana cost.
     
  14. ScrubADubDubs

    ScrubADubDubs Well-Known Adventurer VIP

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    I like the wholllle thing except the variety of animals since the class is gonna be called a beastmaster maybe instead of a owl it could be another animal because you already have an animal that flies. Instead of an owl swoopin down how about a house that like jumps from the sky XD
     
  15. _sensya

    _sensya Well-Known Adventurer

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    Again, WHY TF does this remind me of the flippin ZOMBIE CLASS (btw not angry) Yes, Corkus we are still waiting xD \(^-^)/
     
  16. ThomAnn100

    ThomAnn100 I have reached peak intelligence VIP+

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    I don't think a mouse would be very fitting for a spell that deals a lot of damage.
     
  17. Happy New Year

    Happy New Year Please bring the shoutbox back VIP+

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    triggered
     
  18. ScrubADubDubs

    ScrubADubDubs Well-Known Adventurer VIP

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    lmaoo i meant to say horse
     
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