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Cosomos' Change List: 2.1 Mechanics, Thoughts On Changes ( Attack Speed)

Discussion in 'General Suggestions' started by Cosomos, Oct 13, 2016.

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What do you think of the Latest Idea?

  1. I like it

    2 vote(s)
    6.7%
  2. Interesting, but needs work

    4 vote(s)
    13.3%
  3. Interesting, but I don't have an opinion

    5 vote(s)
    16.7%
  4. Interesting, but I don't like it

    5 vote(s)
    16.7%
  5. I don't like it

    14 vote(s)
    46.7%
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  1. Cosomos

    Cosomos Well-Known Adventurer

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    I am trying to determine if you are talking about raw or %, but either way my change to Taurus would make it so it would benefit Super Slow Attack Speed and hurt faster Attack Speeds
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    raw melee favors Super Fast Attack Speed, by reducing the raw and raising the % you make an item that favors Super Slow Attack Speed. What it cosmetic about that?
     
  2. Turtlebomb

    Turtlebomb idk VIP+

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    That would only work with weapons that have more than 2000 damage, otherwise, the old taurus would be better for them.
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    Because, otherwise, the 1000 damage would be more than 50%
     
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  3. Mistrise Mystic

    Mistrise Mystic Surfing winds and chasing windfalls

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    The fact that that's the ONLY way that +tier attack speed can benefit a player is what's cosmetic. besides, with your suggestion, +tier attack speed will be entirely pointless as you could just get a super fast attack speed weapon from the start and then use raw melee.
     
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  4. Cosomos

    Cosomos Well-Known Adventurer

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    No raw melee happens after % so the break even point would be 1000 damage, but to replace the damage it had originally give it would take 5000 damage. I will admit those numbers for Taurus where rushed, but that does not change the meaning of my Taurus change
     
  5. Cosomos

    Cosomos Well-Known Adventurer

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    I know that to add an ID is not possible without rerolling and that would remove powders, but for the sake of my point I will talk like it is possible. You could add raw melee or even add Attack Speed to other items. Also as a side note, it is not like items that used - Attack Speed for balance, were guarded to have - Attack Speed(Gravity).
    You could have it so that having negative raw and positive % was common for negative Attack Speed, and positive raw and negative % was common for positive Attack Speed
     
  6. Mistrise Mystic

    Mistrise Mystic Surfing winds and chasing windfalls

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    that isn't a valid argument. for one thing,
    you can do that already. for another, items with -attack speed do use it for balance. for example, Cinderchain, Taurus, and Marius' Prison all use it to balance the item.
    You can already do this. your argument is literally "we can't do something that we can already do, so let's change something to make it completely useless and say we did that to let us add an ID to something". does that make sense? no, it really doesn't. all you're doing is making the +and -tier attack speed ID useless.
     
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  7. Cosomos

    Cosomos Well-Known Adventurer

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    I think I have a good explanation for my reasoning(other then being OP as is).
    Some players want to have builds that rely on staying near or in range of the opponent and hammering away at them,
    others want to have builds that that rely on a hitting you opponent and running away before getting hit,
    and some players want to have a build that is somewhere in between those 2.
    Having Attack Speeds allow players to choose what type of build they want. If they want to run around with a Super Fast Alkatraz and widdle them they can, and if they want to hit someone with a Super Slow Cataclysm and one shot some people they can do that too. However, by having the Attack Speed ID directly change dps they make it so that Super Fast will be better then Super Slow, which shatters the ability to chose your Attack Speed. You can try to balance the damage, but because you can get 1 to 2 extra tiers of Attack Speed to truly balance it would be impossible.
    It it not a cosmetic effect if Super Slow Speed is part of you battle style. This would make available many build options and opportunities, It may not be much of a game changer but that does not make it useless. If you want to weaken or strengthen melee damage then add negative or positive % melee damage, you do not need to have some other form of weakening or strengthen melee damage. I know builds will be broken, but many more builds will be created by doing this. Just because it does not change your dps, that does not mean it will not make a difference in battle. You can use weapons of all types and effects and make them the desired Attack Speed.
    If you want solid proof of it still being able to make a difference, then lets look at poison which deals damage after you stop attacking. Super Fast Attack Speed users need to wait 3 seconds for Poison to do it's full damage, each second it will deal 1/3 of it's full damage; but Super Slow Attack Speed users have to wait 2 seconds per attack, so by then poison will deal 2/3 of it's full damage. On the other side of the spectrum enemies with elemental weaknesses will take a fixed amount of damage every time you hit them so a Super Fast weapon would easily out class a Super Slow weapon in this case. Although this only proves that Attack Speed ID's would not become totally useless, it still shows that in some cases where Attack Speed would make a difference.
     
    Last edited: Oct 22, 2016
  8. chaostitan

    chaostitan Well-Known Adventurer VIP

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    Attack speed is completely fine though. It no longer changes super slow weapons multiplier from .7 to 2.6 (which is what made alk so op pre gameplay update) also like everyone has said there's no need for +tier to be changed due to how there's always a negative spell damage percent affect , negative health effect or a negative melee damage percent
     
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  9. Mistrise Mystic

    Mistrise Mystic Surfing winds and chasing windfalls

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    And now,
    Weapons that are ruined by this change that literally NO ONE agrees with:
    Chakram
    Stylist's scissors
    Frenzy
    Tisaun's proof
    Sandstorm
    Return to Ether
    ________________________________
    that's what I've been telling him for the past 8 hours, and he still doesn't get it.
     
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  10. Cosomos

    Cosomos Well-Known Adventurer

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    well then I think it is about time to try to end this discussion, True it basically has no effect in damage and it only has a effect in extremely limited situations, but still this insane melee damage increase/decrase can be easily replaced with % melee or even raw melee if needed. As for stat requisites, they can be changed to, basicly for my idea nothing with the Attack Speed ID would be left high and dry everything would be rebalanced. Whether it is adjusting stat requisites, health, elemental defense, melee damage, other ID's, or some crazy combo of them all. Nothing would be left UP.
    Now tell me if the damage bonus from the Attack Speed ID was more or less substituted by %/raw melee damage would there be a difference?
    The main purpose this idea is to remove the melee damage buff from Attack Speed and make Attack Speed more of a choice then a buff.
    In the end the admins decide what will happen, but really I do see the reason that all the work that would need to be done, and that it would probably not be worth it in the end.
     
  11. chaostitan

    chaostitan Well-Known Adventurer VIP

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    What melee damage buff? Are you talking about tier attack speed or default attack speed?
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    Also if you are talking about the spell multiplier on default attack speed weapons such as 2.6x spell multiplier for fast atk speed. If we removed it all weapons damages would be scaled down and we literally wouldn't be able to do damage to qira.
     
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  12. Mistrise Mystic

    Mistrise Mystic Surfing winds and chasing windfalls

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    The problem is that you have to sacrifice EXTREMELY needed soul points into dexterity to be able to utilize this "buff"
    No clue what this means, but there would be a difference. You'd have less DPS but more defense, WHICH IS THE POINT
     
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