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Cosomos' Change List: 2.1 Mechanics, Thoughts On Changes ( Attack Speed)

Discussion in 'General Suggestions' started by Cosomos, Oct 13, 2016.

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What do you think of the Latest Idea?

  1. I like it

    2 vote(s)
    6.7%
  2. Interesting, but needs work

    4 vote(s)
    13.3%
  3. Interesting, but I don't have an opinion

    5 vote(s)
    16.7%
  4. Interesting, but I don't like it

    5 vote(s)
    16.7%
  5. I don't like it

    14 vote(s)
    46.7%
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  1. Cosomos

    Cosomos Well-Known Adventurer

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    I have been thinking of possible changes to mechanics for a while and wanted to get some opinions on my ideas. To get opinions of all my ideas I am going to space them out. I also will include the feedback of the old idea when I make a new idea.
    We all know that Attack Speed can make a Super Slow weapon hit x8 faster then it could before, but still should that mean you deal x8 more DPS? I really don't like this feature and see it as OP, Think about it, Alkatraz becoming a Super Fast Speed Weapon is just beyond OP, and the worst part is having Attack Speed Items having a random chance to be a higher buff, then what the item is balanced to be.
    What I would have it do is have a Melee Damage Multiplier built in to Attack Speed so that your Melee DPS will not be effected by the change and it would purely be a matter of choice of wanting slow or fast attack speed. It is not that I truly hate the insane DPS you can do, but I really want some more relevance to using Super Slow Attack Speed. Now it seems like the only use of a slow weapon is to make it faster.
    I know that this idea is not a small change and builds will be broken and items would need to be rebalanced: by changing around the Stat Requisites, Health, Damage, Elemental Defense, or some crazy combo of them all, or even adding 117%(-15% for -1 Attack Speed Tier) Melee Damage(average of what +1/-1 Attack Speed Tier does now, with ID variation). Still why have Attack Speeds if you have one speed be better in melee damage then the others? Although The Game Play Update did fix the spell bug and finally making the Attack Speed ID work properly, all they have done is switched the spell damage bug to melee damage. and if we need the Attack Speed ID to work like it is now to make melee attacks practical to use over spells, then maybe spells of all classes need to have a damage nerf to some degree.
    [​IMG]
    I really like the idea of sets and wanted to move it further. Currently set items are their own type of item, but I would want the Set Item Type to become a Set Group. Meaning it would still provide a set buff, but it will be known as a Unique, Rare, Legendary, Mythic as well.
    Although this may seem pointless, this change can lead to some interesting potential. Perhaps, you get a item that is low level and works with something high level and they amplify each others effects or make it have an entirely different character then then either of them.
    Also to add some mystery on this maybe you could have the item only say it is a set item and you have to guess what it goes with? Or maybe even there can be Secret Sets where some items may not say they are part of a set or even there is only one set item and it needs more then 1 other non-set item to have the set activate?
    There are many possibilities and ways to use this, like buffing bad items or weaking op item combo's, all while being secretive and mysterious.
    [​IMG]
    What if instead of having all positive ID's ranging from 0.3 - 1.3 and negative ID's ranging from 0.7 - 1.3, you had it depend on the Item Type. The purpose for this for all items(except Normal, Rip Normal) to have potential to be useful if you get lucky enough.
    Unique
    Positive: 0.1-1.5; Negative: 0.5-1.5; Average Positive: 0.8
    *It should have the highest varience because it is the weakest base wise
    Rare
    Positive: 0.2-1.4; Negative: 0.6-1.4; Average Positive: 0.8
    *It was between Unique and Legendary, so I made the ID reflect that
    Legendary(same as before)
    Positive: 0.3-1.3; Negative: 0.7-1.3; Average Positive: 0.8
    *I did not want to change their max because they are a more commonly used item
    Mythical
    Positive: 0.4-1.2; Negative: 0.8-1.2; Average Positive: 0.8
    *Although it's max would be nerfed still it should be more consistent so "bad mythics" are still pretty good
    Set
    Positive: 0.5-1.1; Negative: 0.9-1.1; Average Positive: 0.8
    *to be honest I forgot it existed and squeezed it in at the end

    If the formula for positive ID's it uses now is: b*((x/100)+0.3)
    The formula for positive ID's I would use is: b*((1.5-t)(x/100)+t)
    t=type of item(Unique=0,Set=4; in order) b=base item stats x=random number(0-100)
    What that means is that would still be the same chance for a max stat, but max would vary in potency
     
    Last edited: Oct 24, 2016
    Ghalt likes this.
  2. ElegantDeath

    ElegantDeath Who needs a title anyways HERO

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    add a poll and don't make it biased
     
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  3. Cosomos

    Cosomos Well-Known Adventurer

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    way ahead of you, I just wanted to make sure I didn't accidentally click off it and loose my progress for the 4th time...
     
    blankman and coolname2034 like this.
  4. Endertricity

    Endertricity Assorted Mini Quiche VIP

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    Why though
    This makes absolutely no sense to implement, and it would further discourage the player from using uniques even when they are great for you. One good thing about build making is realizing that you don't always have to stick to legendaries always.
     
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  5. captainganon

    captainganon God of k | Derpalope VIP+

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    Having a possibility of getting a 0.0 multiplier is just bullshit.
     
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  6. Cosomos

    Cosomos Well-Known Adventurer

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    It both nerfs and buffs all items? if you have a unique like black sheep with it's 20% ws base you could get 30% ws if you are lucky, and honestly I expect "alot of why though's"
    ________________________________
    the chance of getting a 0.0 multiplier is 1:101, I was just trying to mimic the style of positive id's that already exist. But maybe I mimiced it too much...
    should I change around the numbers?
     
    Last edited: Oct 13, 2016
  7. captainganon

    captainganon God of k | Derpalope VIP+

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    Definitely change the numbers.
     
  8. Cosomos

    Cosomos Well-Known Adventurer

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    ok I changed it from 0.0 to 0.1, also I made the positive averages the same, is that more acceptable or was having the same averages not needed?
    And I added an explanation on what the formula would mean
     
  9. Cosomos

    Cosomos Well-Known Adventurer

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    well in 4 hours I plan to add another idea, I will record the poll and then refresh it for the new idea.
    It is a concept idea rather then a balance/change idea like this one. it should not be as controversial as this one. And I think should get better approval.
    I hope...
     
  10. Cosomos

    Cosomos Well-Known Adventurer

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    Ok I have added a new idea and recorded the results
    I could not reset the poll like I thought, but still vote for this latest idea
     
  11. Cosomos

    Cosomos Well-Known Adventurer

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    I am going to wait 1 more day until my next idea because I am not sure if people are revoting on my latest idea
     
  12. Cosomos

    Cosomos Well-Known Adventurer

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    I have added a new idea. I think, I might have kicked the hornets nest with this one, please feel free to respond in any way you desire
     
  13. ron111701

    ron111701 proffa CHAMPION

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    Why tho. You're no game designer, what makes you think you can change the game for the better? Also for your alkatraz comment, to get the attack speed to a super fast state, you'll have to sacrifice damage and hit points from the armour, and the weapon is a mythic anyway, it's supposed to be OP.
     
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  14. Cosomos

    Cosomos Well-Known Adventurer

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    Cataclysm I calculated a build that could deal 14,450 average DPS melee damage It would have 2500 Hp
    But with Attack Speed Items: Chestplate of Ineptitude
    Clock Boots
    x2 Breeze Hands
    You would have 16,000 DPS(without strength or % earth damage), 4,200 Hp, and with half a build left to make it useable. It is on par with a glass cannon build with a glass cannon dagger.
    It is not my game and I am not a game designer, but that does not mean every idea someone comes up with, who is not a game designer, can not be used or added in some way. Even if it is only a part of an idea or a general concept of it, the people who make an ideas are only trying to voice their opinion and say how they would try to fix it. There are good and bad ideas,but that is not a reason to say you should stop coming up with ideas. You should really only say that to someone who would not try listen to advice, but as a general rule you should say why someone is wrong and show some effort of trying to understand their idea...
     
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  15. Turtlebomb

    Turtlebomb idk VIP+

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    Most gear that gives + attack speed also has
    -melee damage to counter this. If it still bothers you, you can just suggest weapons like Alkatraz have -attack speed.
     
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  16. Mistrise Mystic

    Mistrise Mystic Surfing winds and chasing windfalls

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    is a super fast attack speed weapon, and can't be boosted further.

    and ALL +tier attack speed items have some form of huge drawbacks
    for example:
    Cancer ruins your spell and melee damage,
    Chestplate of ineptitude shreds your spell damage
    Electrocharged greaves remove %melee damage and -health regen
    Leiktreach Makani gives no health and shreds your earth defense
    Heartbreak gives low health
    Clock boots remove melee AND spell damage
    Breezehands are only obtainable once per playthrough, and remove melee and spell damage
    not to mention that in order to get a super fast attack speed alkatraz you basically sacrifice ALL of your defensive abilities, making you a paper nuke.
     
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  17. Cosomos

    Cosomos Well-Known Adventurer

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    Yes I know that there are stats that nerf the bonus melee damage, but does that still balance when you get +2 attack speed? The main part is that I want Attack Speed to be a preference instead of one being desired over another.
    Just look at Taurus One of the few Items that are meant for Super Slow Attack Speed, and it is combined with Cancer and becomes a Super Fast Attack Speed glass cannon. Honestly, if I was going to rebalance it I would make the +1000 raw melee damage and 20% melee damage, and then change it to 50% melee damage and -500 raw melee damage
    ________________________________
    You would not have to pay those prices if this was done I would never have them still have those prices if my change was added
    I did mention Items would need to be rebalanced
     
    Last edited: Oct 22, 2016
  18. Turtlebomb

    Turtlebomb idk VIP+

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    So you want to nerf -melee damage items so they can't be abused with +melee damage items? Logic
     
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  19. Mistrise Mystic

    Mistrise Mystic Surfing winds and chasing windfalls

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    The ENTIRE. POINT. OF THESE ITEMS. IS HIGH RISK, HIGH REWARD. NOT "let's make everything cosmetic so there's no sense of uniqueness among every build"
     
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  20. Endertricity

    Endertricity Assorted Mini Quiche VIP

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    Something I made a while ago
     
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