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Class Idea: Priest

Discussion in 'General Suggestions' started by Sonick, Oct 15, 2016.

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What do you think of this class?

  1. I think it's great and would love to see it in game.

    1 vote(s)
    7.7%
  2. I think it's nice, but it needs balancing.

    4 vote(s)
    30.8%
  3. I think it's meh.

    1 vote(s)
    7.7%
  4. I hated it. I would never want it in game.

    1 vote(s)
    7.7%
  5. I think it just doesn't fit Wynns style. No.

    6 vote(s)
    46.2%
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  1. Sonick

    Sonick Post Anarcho-Eco-Fascist Anti-Centrist

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    The Priest would be the first full support class. This class uses holy spells to buff and heal yourself and other players, while still being able to dish out a little bit of damage via meele attacks and the Smite spell. It has a base armour ratio of ~100%. Just like the mage, priests use wands.

    Damage: 2/5
    Defense: 3/5
    Range: 3/5
    Spells: 3/5



    -Smite-

    The Priests first spell, unlocked immediatly at level 1 is Smite. It's the Priests only damaging spell. You must be within 15 blocks of your target to be able to cast it.

    Looks: Similar to the /smite command, a bolt of lightning will strike the area you point your cursor at.

    Mouse combo: (Right-Left-Right)

    Grade 1: Level 1

    Mana: 4
    Damage: 110%
    Thunder Damage: 20%

    Grade 2: Level 16

    Mana: 4
    Damage: 125%
    +Holy Punishment, gives slowness II to enemies for 2 seconds.
    Thunder Damage: 30%

    Grade 3: Level 36

    Mana: 5
    Damage: 140%
    +Holy Judgment, gives weakness II to enemies for 2 seconds.
    Thunder Damage: 40%



    -Divine Blessing-

    The Priests second spell, available at level 11 is Divine Blessing. It gives the player a speed boost for 1 minute, and at higher ranks it also gives a small absorption buff. This spell does not stack with archers Escape movement speed buff.

    Looks: A small trail of explosion particles is left behind the affected player.

    Mouse Combo: (Right-Right-Right)

    Grade 1: Level 11

    Mana: 4
    Gives you speed I for 1 minute.

    Grade 2: Level 26

    Mana: 4
    Gives you speed II for 1 minute
    +Divine Energies, gives you 1 heart of absorption

    Grade 3: Level 46

    Mana: 4
    Gives you speed III for 1 minute
    +Energy Overflow, gives you 2 hearts of absorption



    -Divine Shield-

    The Priests third spell, unlocked at level 21, is Divine Shield. It gives absorption to everyone in an area. It also gives regeneration at higher levels.

    Looks: After being cast, a circle of white lingering potion particles appears, with the caster on the center.

    Mouse Combo: (Right-Right-Left)

    Grade 1: Level 21

    Mana: 7
    Gives everyone in a 5 block radius 4 hearts of absorption for 15 seconds

    Grade 2: Level 36

    Mana: 7
    Gives everyone in a 5 block radius 6 hearts of absorption for 15 seconds

    Grade 3: Level 56

    Mana:7
    Gives everyone in a 5 block radius 6 hearts of absorption for 15 seconds
    +Restoration, gives regeneration IV to everyone in a 5 block radius for 2 seconds



    -Salvation-

    Mouse Combo: (Left-Right-Right)

    The Priests fourth and final spell is Salvation. This spell gives the target a powerful blessing that renders them invulnerable to damage for a short period of time, while also healing them. This spells affects the player you're looking at. If no players are being targeted, the spell instead affects the caster.

    Grade 1: Level 31

    Mana: 10
    Gives the targeted player invincibility for 2 seconds and heals them for 3 hearts

    Grade 2: Level 46

    Mana: 10
    Gives the targeted player invincibility for 2.5 seconds and heals them for 4 hearts

    Grade 3: Level 66

    Mana: 10
    Gives the targeted player invincibility for 3 seconds and heals them for 5 hearts



    Class reskin: Cleric.


    This reskin would have a pair of cosmetic elytra wings (does not allow flying).
    This reskin also would make the player have enchantment table particles surounding their character at all times.


    So that was my class suggestion. Sorry for my poor grammar and spelling, English is not my main language.
     
    Last edited: Oct 16, 2016
  2. Glitchedslayer

    Glitchedslayer Godly Horse Breeder and Memer HERO

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    Guild:
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    You basically make a support class in a server with many solo players
     
  3. PurifyX

    PurifyX Famous Adventurer VIP+ Builder

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    Creator Karma:
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    Wtf are these League names
     
  4. Sonick

    Sonick Post Anarcho-Eco-Fascist Anti-Centrist

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    I love playing as Kayle, and I think her ability names are really cool and fit this class well :P.
     
  5. PadfootNBlack

    PadfootNBlack Memerific mage and Retired ??? Gunter

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    I mean Mage is already sort-of a support class.
    Trying to put me out of a job smh
    But overall I can tell you put a bit of time into this I like a lot of it! Since the main religion in Wynn is bovemists one of the attacks should play cow sounds/make cows appear temporarily.
    I can't really see it in the game ever though, as a heavy support class. Needs a bit of balancing like how Mage is.
     
    Sonick likes this.
  6. x_Adrii

    x_Adrii Well-Known Adventurer

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    Minecraft:
    i personally love playing support classes but i think mage is already pretty good as a support class.. but most people play solo and have little to no interaction with other people except when they need help. maybe there is more interactions in guilds but i never was in one tbh
     
  7. Nostalgi_

    Nostalgi_ Newbie Adventurer

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    This would make the mage partially useless. The mage is the only support class which makes him special and compensates for the lack of damage that other classes have. If you add a full support class to the game, then the mage will become a "good at everything, but not really" class.
     
  8. That_Chudley

    That_Chudley Wynncraft Addict

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    Minecraft:
    I like this idea, HOWEVER, it NEEDS more attacks, the spells are mainly support and would be stupid to solo with.
    Smite is good and I like the idea of Divine Shield IF it also acted like archers arrow shield. But the other two should be changed in my opinion.
    Divine Blessing is just taking archers speed without the movement and throwing in a bit of Divine Shield.
    I don't like the idea of invincibility and healing is already done by mages as well as the regen from Divine Shield, so Salvation needs a change too.

    Nice idea in general though :D


    EDIT: Maybe make the second spell a wave that you shoot out forwards which damage enemies and has air damage, the upgrades could then include having knockback, slowness and eventually going in a 360 degree cicrle around you rather than just a wave (Maybe also having 2 in a row later?)

    Also, don't make this class use a wand as well, that wouldn't work, could you come up with something else?
     
    Last edited: Oct 16, 2016
  9. Untitled Doc

    Untitled Doc 1 man robotics team

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    Guild:
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    Someone said "priest"
    Let the onslaught of critisism flow

    Wait.
    Needs more detail.

    Add more detail
    Then I can fully unleash my fury all over this thread post.

    That sounded wrong
     
  10. Ferream

    Ferream That Pi Guy VIP

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    Minecraft:
    Yeah the class sounds good all together, but there's a few problems. First of all, Wynn has mostly solo players, it's very rare to just find a group players and stick with them. Unless of course you know them irl or very well in game. Also if priest was added, is there any point at all of being a mage? Why play a class with some damage and some healing when you could play a full attack class, and a different full support class. Overall it's a good idea, but balancing it.. eh good luck.
     
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