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Class That'll Never Be Added - Berserker - The Axe Magic Class - Aoe

Discussion in 'General Suggestions' started by Golurk_, Sep 27, 2016.

?

Would you like to see this in Wynncraft?

  1. Ye sure

    2 vote(s)
    28.6%
  2. Maybe

    4 vote(s)
    57.1%
  3. nah

    1 vote(s)
    14.3%
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  1. Golurk_

    Golurk_ In Golurk We Trust

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    Guild:
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    BERSERKER
    The axe wielding class

    (Sorry if some things are screwed up, i got a "security error" and had to reload the page and re-copy in everything. It shouldnt look different but if it is, I apologize.)

    This took quite some time to make and based the damages off of some other classes (Not the same as others, but used the general idea) Thanks

    This class focuses on large AOE spells, and
    specializes in taking out large groups of enemies.

    Weapon: Axes, Tomahawks, Battle Axes

    STATISTICS
    Please leave statistic
    ideas in the comments.
    Ex: Defense: x/5, Dam: x/5, ect.
    They all must add up to 13, like all
    other classes. Thanks

    SPELLS

    Spell 1 (Earthquake)
    Grade 1: Smash your axe into the ground. 360 degrees around you within 2.5 blocks, all mobs will be damaged and slightly get thrown up 1 block into the air.
    Damage: 180% 15% 10% Mana Cost: 6
    Grade 2: Smash your axe into the ground. 360 degrees around you within 2.5 blocks, all mobs will be damaged and slightly get thrown 1.5 blocks into the air.
    Damage: 190% 25% 25% Mana Cost: 6
    Grade 3: Smash your axe into the ground. 360 degrees around with within 2.75 blocks, all mobs will be damaged slightly and get thrown up 2 blocks into the air, Giving Slowness 2 for 5s.
    Damage: 200% 30% 30% Mana Cost: 5
    They get bounced into the air because it gives the representation of an earthquake traveling under their feet and lifting them.
    Spell 2 (Roped Tomahawk)
    Grade 1:
    (Mobility Spell) You throw a tomahawk with a rope attached to it, it then pulls you inward. You can throw it on the ground, into walls, and more. With grade one, you cannot scale walls with it. You can throw it up to 15-ish blocks. Damage: - Mana Cost: 4

    Grade 2: (Mobility Spell) Same as above, but any mob that it goes through takes slight damage. You cannot scale walls with this grade. Damage: 25% 10% Mana Cost: 4

    Grade 3: (Mobility Spell) Same as above, but any mob it goes through takes some more damage and recieves slowness II for 4 seconds, and cannot jump for 2 seconds. You can scale 5 blocks of a wall with this before you fall down. Damage: 25% 15% 5% Mana Cost: 4


    Spell 3 (Erupting Axe)
    Grade 1: Not quite sure how to describe this one. Basically you throw an axe forward, and when it lands, it acts sort of like a molotov. It explodes into fire. The distance it can be thrown is 7-ish blocks, and has a radius of 3x3.
    Damage: 240% 20% 10% 5% Mana Cost: 7

    Grade 2: Same as above, but the radius is 3.5x3.5 now (if possible) and mobs recieve slowness II for 3 seconds.
    Damage: 240% 25% 15% 15% Mana Cost: 6

    Grade 3: Same as above, but mobs cannot jump for 5 seconds, and slowness is moved to 5 seconds aswell. The radius is now 4x4 blocks. Damage: 240% 25% 15% 15% Mana Cost: 6


    Spell 4 (Breakdown)

    Grade 1: You go into an enormous rage, doing +100% (double) damage for melee attacks only. Example: If your weapon did 300 total melee damage, it would do 600. This lasts for three seconds. Keep in mind, your melee attacks have AOE effect. If two of these are done within 12 seconds, you recieve slowness V for 5 seconds.
    Damage: Melee dam. x2ish Mana Cost: 16

    Grade 2:
    You go into an enormous rage, doing +115% (Tiny more than double) damage for melee attacks only. Example: If your weapon did 300 total melee damage, it would do 645. This lasts for three seconds. Keep in mind that your melee attacks have AOE damage. If two of these are done within 12 seconds, you recieve slowness V for 5 seconds.
    Damage: Melee dam. x2ish Mana Cost: 15

    Grade 3: You go into an enormous rage, doing +125% (Small bit more than double) damage for melee attacks only. Example: If your weapon did 300 total melee damage, it would do 675. This lasts for three seconds. Keep in mind that your melee attacks have AOE damage. If two of these are done within 12 seconds, you recieve slowness V for 5 seconds. So basically 12 second cooldown.
    Damage: Melee dam. x2ish Mana Cost: 15


    This class focuses a lot on Earth and Air elements although all would work in their own ways. Its weapons would be mostly based around Slow to Normal attack speed, dealing slightly less than a warrior's (or equalish)

    Thanks for reading, please leave constructive criticismand shit.

    Bye


    AGAIN, I know this will 99.99% NEVER be added, I just did this for fun. Thanks
     
    Last edited: Sep 27, 2016
  2. An MLG Doge

    An MLG Doge Eating doritos, also SELVOT NO NURF

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    RIP LIGHTTHEME
     
  3. ElegantDeath

    ElegantDeath Who needs a title anyways HERO

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    please maybe use spoilers for less of a wall of text (seriously every class suggestion is a tldr wall of text to me
     
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