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World 5th Spell (ultimate)? (i Thought Of The Clicking Combinations)

Discussion in 'General Suggestions' started by vs2011, Sep 6, 2016.

?

Do you think this is cool?

  1. Yes, Definetely

    2 vote(s)
    14.3%
  2. Maybe just with a few tweaks

    4 vote(s)
    28.6%
  3. Nope

    8 vote(s)
    57.1%
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  1. vs2011

    vs2011 You don't say...

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    So yeah idk what i'm doing in life making these suggestion but I thought it would be cool. So I may sound VERY cliche but what if each class had its ultimate spell which spends a considerable amount of mana. Ultimates unlock at lvl 51 and its upgrades go from:
    lvl I - lvl 51 min, lvl II - lvl 61 min, lvl III - lvl 71 min



    Warrior ultimate spell - Right, Left, Left, Right (Ik Ik its 4 clicks but I kinda thought that after lvl 31 of unlocking all the spells... it gets boring imo)

    Berserker Summon (20 mana) lvl I. - Summons a Berserker with with health (40% of you total health) with attack (35% attack of your weapon) that fights with you. Cooldown is 50 seconds

    Berserker Summon (19 mana) lvl II. - Summons 2 Berserkers with health (40% of you total health) with attack (35% attack of your weapon) that fights with you. Cooldown is 45 seconds

    Berserker Summon (18 mana) lvl III. - Summons 3 Berserkers with health (40% of you total health) with attack (35% attack of your weapon) that fights with you. Cooldown is 40 seconds


    Archer ultimate spell - Left, Right, Right, Left.

    Vengeful shot (20 mana) lvl I. - Fires a slow moving projectile (non-splash) that pierces through armor dealing damage equal to 80% of the enemy's total attack and negates their health regen and attacks for 3 seconds. Cooldown is 50 seconds

    Vengeful shot (19 mana) lvl II. - Fires a slow moving projectile (non-splash) that pierces through armor dealing damage equal to 90% of the enemy's total attack and negates their health regen and attacks for 3 seconds. Cooldown is 45 seconds

    Vengeful shot (18 mana) lvl III. - Fires a slow moving projectile (non-splash) that pierces through armor dealing damage equal to 100% of the enemy's total attack and negates their health regen and attacks for 3 seconds. Cooldown is 40 seconds


    Mage ultimate spell - Right, Left, Left, Right

    Illusion Haven (20 mana) lvl I. - Creates an unsurpassable (you cannot leave it either until it disappears) magic barrier within 2 blocks around you. While inside, you and your allies receive +1/4 mana regen and gain +30% attack. You may only attack by melee while inside. Allies can attack with spells or melee. Any attacks at the barrier is deflected and lasts for 8 seconds.

    Illusion Haven (19 mana) lvl II. - Creates an unsurpassable (you cannot leave it either until it disappears) magic barrier within 3 blocks around you. While inside, you and your allies receive +2/4 mana regen and gain +40% attack. You may only attack by melee while inside. Allies can attack with spells or melee. Any attacks at the barrier is deflected and lasts for 10 seconds.

    Illusion Haven (18 mana) lvl III. - Creates an unsurpassable (you cannot leave it either until it disappears) magic barrier within 4 blocks around you. While inside, you and your allies receive +3/4 mana regen and gain +50% attack. You may only attack by melee while inside. Allies can attack with spells or melee. Any attacks at the barrier is deflected and lasts for 12 seconds.


    Assassin ultimate spell - Right, Left, Left, Right

    Rage (20 mana) lvl I. - Deal +30% attack damage plus your weapon's overall damage in front of you. Increases your dodge chance and critical rate chance (damage x1.5) by 20% for 6 seconds. Cooldown is 50 seconds

    Rage (19 mana) lvl II. -Deal +30% attack damage plus your weapon's overall damage in front of you. Increases your dodge chance and critical rate chance (damage is x2) by 30% for 8 seconds. Cooldown is 45 seconds

    Rage (18 mana) lvl III. - Deal +30% attack damage plus your weapon's overall damage in front of you. Increases your dodge chance and critical rate chance (damage x2.5) by 40% for 10 seconds. Cooldown is 40 seconds


    What do you guys think? Ik it probably is a but far-fetched but I thought it would be cool. Somethings might be op or underpowered but it's just a thought..





     
    Last edited: Sep 8, 2016
  2. FoxAndTheDoodler

    FoxAndTheDoodler The Fox and the Doodler

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    But then we'd have to convert all the other spells to four-click comboes D:
     
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  3. stop

    stop Well-Known Adventurer

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    The archer ultimate is too op in my opinion. It deal damage worth 20% of the targets health. This can easily weaken bosses and make them like couple minutes faster to finish off.
     
  4. Untitled Doc

    Untitled Doc 1 man robotics team

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    Im sorry
    4 click combos...
    I would simply forget what combo it is
    not to mention a bunch of issues right off the bat
     
  5. vs2011

    vs2011 You don't say...

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    Yeah Ik I was thinking it to be sorta separate b/c its an ultimate but then again idk
     
  6. ElegantDeath

    ElegantDeath Who needs a title anyways HERO

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    with all of these the lvl 21+ spell would automatically activate before the 4th click
     
  7. vs2011

    vs2011 You don't say...

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    Oh yeah.... welp I didn't realize that
     
  8. Xykeal

    Xykeal hello HERO

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    Add poll pls
     
  9. Adder418

    Adder418 Adder418 HERO

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    Technically they have a 5th spell the powder special power
     
  10. vs2011

    vs2011 You don't say...

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    Yeah true but I was thinking more on the lines of an ultimate where you use it once and it has a large affect on your playing but with a long cooldown. (like in many rpg games)
     
  11. whatheckno

    whatheckno cool guy HERO

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    The Mage spell is shit, the archer is op, and the other 2 are shit too. Sorry, the archer needs a nerf and the Mage,warrior,assassin need a buff
     
  12. ElegantDeath

    ElegantDeath Who needs a title anyways HERO

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    how can you be thinking about buffing them when they aren't even usable?
    "Right-Left-Left *spellcasting occurs* -Right
     
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  13. whatheckno

    whatheckno cool guy HERO

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    No idea. But if they were to be implemented they would be the shit spell that no one uses.
     
  14. The_Wynner

    The_Wynner ✯ Neko & Banter Master ✯ (◕‿◕✿)

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    I like the idea of a fifth skill, but the click combinations wouldn't really work too well. Maybe if the ultimates were limited to specific weapons, like the relics and Bob's mythic.
     
  15. IggyBoii

    IggyBoii I Have No Idea What Im Doing VIP

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    no, you make everything fricken op, but mages move? mages move is complete crap.
     
  16. Ophiocordyceps

    Ophiocordyceps Well-Known Adventurer

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    Here is my take on this and yes, I know the mage one is semi over powered but we need to make mages even stronger anyway.

    I think all the things take all your mana and have a 1.5 minute cooldown for balance. Also they should be impossible to dodge with agility because that isn't fun.


    Warriors deserve a better ability than that, it's kind of lame. Maybe this:

    Unleashed Fury - For the next 10 seconds you do half damage. Then after 10 seconds all the extra damage you would have done plus 200% neutral is focused into a single attack.

    Unleashed Fury II - Same as the last as this is an upgrade to it but you now do 250% added neutral and you get 20% extra damage for x amount of time.

    Unleashed Fury III - Now when you use the ability you are given haste and speed 2 for 30 seconds.

    Also archers doing % damage is a bad thing even if they are slow moving, trust me, percentages in games is a bad thing if you want stuff balanced, I have % based defense and got it to a number with two zeros and a one. How about this:

    Cripple Shot - Shoots a arrow doing 150% damage that when it hits the target gives slowness V and blindness II for 20 seconds with nausea I for 5 seconds.

    Cripple Shot II - Now the arrow will do 175% damage but give poison along with the extra effects. The other effects now last 5 seconds longer.

    Cripple Shot III - 200% damage and it gives the debuffs lasting an extra 5 seconds.

    Mages should have something that doesn't go against the point of being a spell based class and having to only attack melee, how about this?

    Magic Barrage - Shoots three semi slow fireballs in a row doing 750% fire damage and 250% exploding on impact. (Should be kind of hard to aim due to taking into account the speed they travel at so that's fair.)

    Magic Barrage II - The damage doesn't get a buff but the fireball moves slightly faster and is followed by 5 quick ice blasts that do 100% water damage and give slowness IV.

    Magic Barrage III - Same attacks and no buffs to them but you heal to full hp after using it and get rid of all debuffs.

    Assassins should have something they warps them next to an enemy any has a super powerful multihit or something like that but I don't know what I'd do with it.
     
  17. Zyrbaiakor

    Zyrbaiakor From the Shadows VIP+

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    What if you used shift + right click for the ultimates? The powder specials make you use shift + left click so there's 1 more spot for an ability.
     
  18. llllllllllllll

    llllllllllllll Famous Adventurer

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    Some players shift rightclick on things so it wouldn't be ideal. I always do it with loot chests :/

    Tbh, I would never use the mage ultimate. It a 2 blocks wide shield (5x5) and pretty much a mana drain death pool of suicide. Also this is more like a troll spell where you trap your friends and drain their mana. When I'm in a shield, I'd like to recover my health and mana, but you take away mana regen AND discourage mages from using heal spells. NOPE
     
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  19. vs2011

    vs2011 You don't say...

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    Ok so instead of 4 clicks I think It would be that in order to use the ultimate you must first have the full amount of mana required where a bar appears saying you can use it and you shift-left or right click (depending on which one you don't use for the powder ability) and do on melee attack to activate it.
    also I edited them. They should be better now
    ________________________________
    Changed the -mana regen :p I meant +
     
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