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World Branching Classes System Concept <revamp>

Discussion in 'General Suggestions' started by tecnojet, Sep 4, 2016.

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  1. tecnojet

    tecnojet Lazy sheet VIP+

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    Branching Classes
    My idea is a way of compacting multiple classes into a smaller menu and data.
    Every landmark class [35|65] you can travel to a tower where you can upgrade you're class to a subcategory of you're current class. You can downgrade you're class back at the tower for free however it has a 2 hour cool-down and it costs 4 soul points. This is to prevent spamming and constant switching.
    To access the tower however requires completion of a quest. Its level 35, Hard and long!
    Now for the classes and subclasses!
    Here's how I set it out:



    Wields: The weapon this class uses
    Short: The shortened version of the name
    Element Effects: the elemental effects on the player
    VIP: the VIP rename
    Spells: All three spells.
    Special effects: The special player effects.
    Branches: The next things in line

    Assassin
    The classic assassin, stealth based, short ranged and high damage output.
    Wields: Dagger
    Short: As
    Element Effects: None
    VIP: Ninja
    Spells: You should know these
    Special effects: None
    Branches:


    Mage
    Wields: Staff
    Short: Ma
    Element Effects: None
    VIP: Dark Wizard
    Spells: You should know these
    Special effects: None
    Branches: Shaman,

    Shaman
    A subclass of a mage, its based of occult magic.
    Wields: Staff
    Short: Sh
    Element Effects: 8% of Neutral > Earth damage | 2% of Fire > Water
    VIP: Necromancer
    Spells:
    RRR: Tree of life | 12 Mana
    I: Summon a sapling that after 30 seconds heals 1/6 of your HP. If it dies you don't get healed
    II: Summon a sapling that after 25 seconds heals 1/5 of your HP. If it dies you don't get healed
    III: Summons a sapling that after 20 seconds heals 1/4 of your HP. If it dies you don't get healed
    RRL: Rising Guardian | 2 mana per second, 4 mana to summon.
    I: Summon a Zombie that acts as a mercenary it has slowness II.
    II: Summons a Zombie that acts as a mercenary it has slowness I.
    III: Summons a Zombie that acts as a mercenary.
    RLR: Necro-Motion | 1 mana per second
    I: Gives the player Speed III and Poison I
    II: Gives the player Speed III, Jump Boost II, and Poison I
    III: Gives the player Speed III, Jump Boost II.
    RLL: Occult bolt | 4 Mana
    I: Shoot a arrow from the player. It deals 125% of you're regular damage
    II: Shoot a arrow from the player. It deals 135% of you're regular damage.
    III: Shoot two arrows from the player. they deals 150% of you're regular damage
    Special effects: None
    Branches:

    Elemancer
    A subclass of mage, its based of all of the elements!
    Wields: Staff
    Short: El
    Element Effects: 5% Neutral > Fire/Air/Earth/Water/Thunder
    VIP: Rainbow mage
    Spells:
    RRR: Fire bomb | 6 Mana
    I: Shoot a arrow that creates a ignition aura of 4 blocks
    II: Shoot a arrow that creates a ignition aura of 6 Blocks
    III: Shoot three arrows that create a ignition aura of 8 blocks and slows down foes in that aura.
    RRL: Diversity | 14 Mana
    I: Buffs all players within 3 blocks with +3% spell damage
    II: Buffs all players within 4 blocks with +4% Spell damage, speed I
    III: Buffs all players within 5 blocks with +4% Spell damage, Speed I and +2% mele damage
    RLR: Water Blast | 4 Mana
    I: Throw all foes in front of the player back by 1-6 blocks
    II: Throw all foes in front of the player back by 2-11 blocks
    III: Throw all foes in front of the player back by 3-16 blocks
    RLL: Comet | 18 Mana
    I: Combination of Ice Snake and Meteor
    II: ...
    III: ...
    Special effects:
    Branches:

    This is a IDEA/CONCEPT. I intend to finish it with other classes I find on the forums
    kk, thx cya idc, pls kill me bai
     
  2. Untitled Doc

    Untitled Doc 1 man robotics team

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    Nope.
    Takes too long to code/ usually will become very buggy upon release
    Also balancing will become exponentially harder the more classes/subclasses there are
    ________________________________
    ( ͡° ͜ʖ ͡°)
     
  3. PurifyX

    PurifyX Famous Adventurer VIP+ Builder

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    It's funny cuz Wynn is the ONLY "MMO RPG" without subclasses that I have a class above level 5
     
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