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Guilds Monthly Guild Rewards And More! (27 Supporters)

Discussion in 'General Suggestions' started by SpaceGerm, Jul 28, 2016.

?

Will this be a good idea for guilds?

  1. Yes +1

  2. Okay, needs some changes +1 (share some ideas)

  3. No +0 (explain why)

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  1. SpaceGerm

    SpaceGerm TheOne&Only

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    Guild:
    Minecraft:
    What is "Monthly Guild Rewards"
    Monthly guild rewards will add another reason for competitive guild wars.
    So, what happens is that every month the top 3 guilds will earn Guild Dolars (DG) and guild Xp. However due to guilds that can abuse the last day of the month, guild that held a rank place in that rank gets it. Example : Hax is number 1 for 29 days, but is number 2 on last day. (Hax still gets number 1 reward)The rewards will vary depending on a guild's rank, and all territories will be reset. Don't worry! All mobs placed in the territories will be refunded.

    1. 50% xp to guild level and 500 Guild Dollars
    2. 35% xp to guild level 400 Guild Dollars
    3. 25% xp to guild level 300 Guild Dollars
    4. (Participation Award) - 5% xp to guild (must've at least taken 1 territory throughout whole month) and 50 Guild Dollars
    4. Wording Explained -So, there has been a few people that have been mistaken about reward 4. So, what reward 4 means is that if your/any guild has taken at least 1 territory then that guild will recieve the reward. Hopefully, this will explain things better.

    The guild leader or captains will go to the Guild Hall in Cinfras. In the guild hall, an NPC will have the name Guild Treasurer.

    When you collect your guild reward :
    [1/2] Well done! Now here is your reward!
    [2/2] Hope to see you next month!


    When you already collected the reward :
    [1/1] I'm sorry, you've already collected the reward. (Shows time until next monthly guild reward)

    When your guild didn't make the top 3 :
    [1/1] Looks like you didn't make it on top 3. (Shows time until next monthly guild reward)

    What Are Guild Dollars?
    Guild Dollars is a type of currency used at the Guild Store. Guild stores have perks and special mobs to defend territories. The guild store is located at the guild hall in Cinfras. However, it is not cheap to buy perks and special mobs. Special mobs have more health and strength of a normal mob. Only one type of each special mob may be placed in one territory.

    Examples
    ----Double XP for Guild----
    - 20 mins [20 GD]
    - 1 hour [50 GD]
    -2 hours [80 GD]
    ----Special Mobs----
    Bob's Follower (lvl 75) [50 GD]
    Normal Attack Speed
    Attack Damage : 150
    Health : 2000
    Special Move : Screaming Sob
    - confusion effect
    -Summons 2 normal lvl 70 mobs
    - 100 Damage

    Legendary Salted (lvl 101) [200 GD]
    Fast Attack Speed
    Fast Walk Speed
    Attack Damage : 500 Damage
    Health : 10,000
    Special Move : CALLING ALL MODS
    - summons 3-4 mods
    -300 damage

    STILL WORKING ON MODS

    How This Will Help Guilds
    One problem that high level guilds have is gathering xp! So, having monthly guild rewards will help them level up. Also, at the beginning of each month other guilds will have a chance to claim territory and be rewarded at the end of the month.

    (7-28-16) 1. Made changes to reward
    -Took out reward for LE
    (7-29-16) 2. Added reward
    -Added Guilds Dollars and store
    (8-4-16) 3. Added Reward 4 explained
    -Added color red to numbers
    (8-5-16) 4. Added Legendary Salted and Mods
    - achievement log changed
    (8-12-16) 4. Added Rule
    Before I show the achievements, I'm amazed of how many supporters i've gotten. So, thankyou! :saltedhappy:
    Views
    - 100 views
    - 250 views
    - 400 views

    Support
    - 5 supporters
    -10 supporters
    - 20 supporters
    People
    @Yuno F Gasai replied :D
    Likes
    - 1 like (yay I'm loved :))
     
    Last edited: Aug 12, 2016
  2. Yuno F Gasai

    Yuno F Gasai Forum God, FW

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    Guild:
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    people will only get active on the last day
     
  3. Yuno F Gasai

    Yuno F Gasai Forum God, FW

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    lets say Imp goes on a frenzy 4 hours before the month ends and gets to #1, will we get the #1 reward?
     
    blankman likes this.
  4. motoki1

    motoki1 The Damage Calculation Scientist HERO

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    Guild:
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    How to break down economy guide 101

    Seriously, the economy of Wynn now is kept by guilds' wasting of emeralds. And if guilds produce 1000le per month... You should know what will happen.
    About the xp idea.. Maybe with some tweaks, it'll be okay I guess. (Like guilds receive different amount of xp with different levels)
     
  5. bloww

    bloww Shoutbox Fancam Account

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    giphy.gif
     
    hexapod likes this.
  6. motoki1

    motoki1 The Damage Calculation Scientist HERO

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    Guild:
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    nono you don't get anything I said.
    Currently, guilds are running by their players' donates, aka lots of stacks of LE. If we implement the money reward, LE will literally have nowhere to dispose. Guilds are the dispose of LE in economy, preventing from inflation. (or is it even working)
     
  7. motoki1

    motoki1 The Damage Calculation Scientist HERO

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    Maybe taking it out.
     
    SpaceGerm likes this.
  8. WhettoWen

    WhettoWen desperatly need a fatal but poor

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    Guild:
    Good idea but I feel like players will find loopholes to this... Has anyone ever been in a guild and played castle clash? There are these things called torch battles where u attack. The best guilds have no torches until 5 minutes left and then they go on a spree and get max rewards.
     
  9. LeoDiesAlot

    LeoDiesAlot Better Head-Chief of Libertas than Etclement.

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    Guilds don't need to reap rewards to be active and warring. The purpose of holding onto an area is to profit, along with gaining exp. Sometimes you don't profit. Sometimes you do.
     
  10. robincaiye

    robincaiye ♧ the local (broke) emerald dealer HERO

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    To prevent the last day abusing, i would suggest that: At the end of the month, the most a guild has become the 1st, 2nd, 3rd gets the reward. Ex: Necronomicon was #2 for 3 weeks 1 days, and Libertas raised and became #2 for 1 week 6 days. Necronomicon gets the reward. (Idk if this can be done with cmd blocks/plugins/both)
    @yosteric5 @LordMuttonChops im advertising
     
    Last edited: Jul 29, 2016
  11. Jamieverse

    Jamieverse Legendary Adventurer VIP

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    So basically just have HAX, LIR, and UXS get free stuff and DXP. Because I haven't seen any other guild in that top 3
     
  12. Jamieverse

    Jamieverse Legendary Adventurer VIP

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    Yes I understand that the world redos territories after a month. But I mean we took land from HAX and less then a minute later they owned it
     
  13. Jamieverse

    Jamieverse Legendary Adventurer VIP

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    Yes I saw. But again.
     
  14. Aya

    Aya Very Serious Gensokyo Journalist

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    I like the idea,but thenHAX,LIR,UXS and BLA would be the only guilds that receive rewards *cough*strongest guilds *cough*
     
  15. Jamieverse

    Jamieverse Legendary Adventurer VIP

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    Oh I thought you meant keep it till the end XD ok then I support!
     
    SpaceGerm likes this.
  16. llllllllllllll

    llllllllllllll Famous Adventurer

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    but like srsly, it's rly easy to get the participation reward just take detlas and wait for it to go away
     
  17. llllllllllllll

    llllllllllllll Famous Adventurer

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    We already have guild wars in Detlas.
     
  18. GandalfTheMLGrey

    GandalfTheMLGrey Travelled Adventurer

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    It's less a war more than the minor satisfaction that you too had your turn owning Detlas before it returned to it's rightful owner.

    I think the major problem most people would have with this system is that it promotes the inherent elitism of guilds.

    ____________________________________________________________________________________________________________
    Please allow me to explain: A guild draws its strength from how many people it has. Thus, the most populated guilds will most likely be the most powerful. This also depends on how strong each guild is, or in the case of Wynncraft how many high-level players you possess.

    If you have a guild with all member level 70 or above, with a decent portion of your members being able to solo a territory, then your guild is the strongest.

    To get strong members, your guild must have a reputation. To gain a reputation, you have to have strong members or you must have been around for a long time. Usually, both are requirements. Prestige breeds strength, which in turn breeds more prestige. The cycle ends only when the guild is full.

    At that point, it becomes increasingly difficult to establish a guild that can compete. At this point in time, it is not worth competing against the top 3 guilds, as the rewards are too small to bother with.
    ____________________________________________________________________________________________________________

    Now we introduce your system. Guilds have an incentive to be strong. Small guilds supposedly also have an incentive to challenge the ruling elites. "Supposedly" is the key word here; prestige is not something you can eliminate. Guilds are composed of individuals who exist and communicate outside of any system, and if a large group of dedicated individuals gets together, what's to stop them from getting the worthwhile prize?

    You do mention a consolation prize for those guilds that participate, but that just eliminates an incentive to try; the rich and powerful grow more rich and powerful, while lesser guilds are given a stipend to keep quiet but pretend to try. It's demeaning in a certain sense, but that is more subjective than anything else.

    The only way to stop the elitism I explained above is to somehow create punitive measures to prevent elite guilds from existing for too long. This might give people a chance to start a guild, grow it within a month, and earn the top prizes. However, this requires too much effort to manage, and even if it were implemented you simply split and mix the top competing gilds to create a monopoly of the top 3 prizes.
    __________________________________________________________________________________________________________

    In the end, it might just be easier to just remove the entire territory factor of the guild system, and make guilds permanent parties. It eliminates the notion of inadequacy some guilds feel, while at the same time allowing a maximum of 60 people enjoy each other's company.

    But that's just my thoughts on the matter, and I'm no expert.
     
    SpaceGerm likes this.
  19. Glitched Monkey

    Glitched Monkey Travelled Adventurer

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    Guild:
    This is actually something they really NEED to implement, because right now there are only like 2 guilds controlling all the territories, which can get kinda annoying
     
    SpaceGerm likes this.
  20. DragonEngineer

    DragonEngineer Famous Adventurer HERO

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    Minecraft:
    Determining who wins at the end of the month can open doors to abuse.
    People can just come online on the last day and steal all the territories.

    My suggestion is.
    Determine the most number of territories the guild owner within that 1 month.

    For example. ABC guild got 10 territories on 15 May, got 20 territories on 20 May and got 10 territories on 25 May. At the end of the month, ABC guild will be counted having 20 territories (high score for May) for that month. So guilds can challenge each other and themselves throughout the month, and less abuseable
     
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