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The Ability Of Skipping The Early-game When You Aren't New

Discussion in 'General Suggestions' started by KarnivoreSheep, Aug 1, 2016.

?

Is it a good idea?

  1. Yeah, it should totally be added!

    3 vote(s)
    8.3%
  2. Meh, I don't like it.

    11 vote(s)
    30.6%
  3. Bloody terrible...

    22 vote(s)
    61.1%
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  1. KarnivoreSheep

    KarnivoreSheep Travelled Adventurer

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    I wondered about the idea of being able to start a new character on a certain level other than one if you already have a high level class. I think it would make sense like... For example, if you have a level 75 or higher character already, you could start a new one in Almuj, at level 30, with all the quests up to 30 that you have already done on your higher level character, completed. Both the high level start and the quest completion would be optional and it would save a little time and a lot of hassle for people who would want to level another class up. Not having to do the low-level tedious quests all over again would be great. Some quests are low level, do not give significant rewards but they are required to do high level quests. For example, the Angry Village is a requirement for Temple of Legends. The ToL was originally intended to get rid of some useless quest items that only took up space in the people's banks but it ended up forcing people to do some unnecessary quests. I believe that the need of going through the early-game content for a player who has already played through most of the game's story is unnecessary. I know that it would have a huge negative impact on the economy of low level XP armor and stuff like that but I would still consider this idea. What do you think about it? Reply and express your opinion below!
     
  2. PurifyX

    PurifyX D1rTe G3nj1 MalN VIP+

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    Who told you, "ToL was originally intended to get rid of some useless quest items that only took up space in people's banks but it ended up forcing people to do some unnecessary quests."
     
  3. Rimuwu

    Rimuwu Nyah HERO

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    Sorry, but I dont like that idea since wynncraft is a MMORPG and meant to be played from 0%-100% without any gaps or anything like your idea. If you really want to start a new class, it cant be a huge problem to do those low level quests. I (for example) leveled my Hunter from 1-98 without grinding. So I know that most quests are getting very boring after doing them like 5 times or more, but it only costs you some minutes to do them. Wynncraft is a game where you start as a newcommer and make a journey through the entire World, starting in the Province of Wynn, fighting enemys from the roots of corrution. As you proceed through your adventure, you will learn that there is not only one province. So you make your way to discover Gavel and become stronger. Thats the way how you make it from 1-100 and in my opinion it would just break the game if you would just say "ohhh I am bored and wanna get a Warrior from 1-100 as quick as possible. But hey, good thing I dont have to do all the lvl 1-30 quests, what a good coincidence!"
    Wynncraft is meant to be played through, not to be skipped through ^^
     
  4. Dr Zed

    Dr Zed Famous Adventurer HERO

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    Minecraft:
    I do understand that playing through the beginning can get quite tedious and boring (especially if you have done it 6+ times), but I don't think the devs would like the lower leveled content to be skipped once the player had gone through just once.
     
  5. Trixter

    Trixter Github helper HERO

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    This would also break the player ranking that you can see on profiles that uses total levels as the measurement.
     
  6. XavierEXE

    XavierEXE ♪ Wynncraft's Composer and Ability Tree Lead ♫ ♪ Music Item Team CHAMPION

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    *has played through the early-game 22 times*
     
  7. IcePirate1221

    IcePirate1221 Well-Known Adventurer

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    I kind of like going through the lower level quests again for each new character I make... It gives a nice reminder of what has happened so far in the story line for me (even though I'm still a pretty low character even on my main), so I think that it should stay as is. Besides, I think that making a character that isn't at level 0 to begin with would mean that you wouldn't have any proper armor and weapons, as they are acquired by playing through the game itself. I do understand that you could just transfer items from your bank to the new character, and that the stat points could be distributed accordingly to how you want the new character to be, but I feel like that really ruins the whole point of playing through and creating a character as you go along in your story line. This is just my opinion though :x
     
  8. mArauder

    mArauder Friendly Neighborhood Guy

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    "Hmm... Well I have a level 100.... And I wanna get to the leaderboards pretty fast..."
    "I KNOW!"
    *Creates 9 characters that are all level 30*
    "Awesome! Now time to level them up to 100 and I'm set."

    No but seriously why... If you wanna restart a class you gotta put effort into it. Even though I'm a lowly level 65 Mage, it doesn't take that long to finish. Only reason why I'm not a higher level is because I was stuck on Craftmas Chaos for a year (don't judge)
     
    XavierEXE likes this.
  9. XavierEXE

    XavierEXE ♪ Wynncraft's Composer and Ability Tree Lead ♫ ♪ Music Item Team CHAMPION

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    Minecraft:
    that quest
    is the reason I didn't level up my other classes until close to Gavel's release
    I hate it so much
    And it's so tough
    And the xp isn't worth it
    And I hate it
     
    KarnivoreSheep, Thom_Com and mArauder like this.
  10. mArauder

    mArauder Friendly Neighborhood Guy

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    I would insert an overused meme here.... But I'm better than that
     
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  11. KarnivoreSheep

    KarnivoreSheep Travelled Adventurer

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    Currently I have a level 84 archer and I haven't done Craftmas Chaos. Around level 65, I just ground in the Jungle mini-dungeon... Well, it might be even more boring for most people than doing that quest but that's my way. :P
     
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