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World Item Buyer Tweaks

Discussion in 'General Suggestions' started by WynncraftNarwhal, Jul 13, 2016.

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Do You Support This Suggestion?

  1. Totally, we need this! (+1)

    14 vote(s)
    53.8%
  2. Sure, with just a few minor changes. (+1)

    8 vote(s)
    30.8%
  3. Nah, it needs some major changes.

    1 vote(s)
    3.8%
  4. Nope.

    3 vote(s)
    11.5%
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  1. WynncraftNarwhal

    WynncraftNarwhal Famous Adventurer

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    Minecraft:
    Just a few tweaks to Item Buyers:
    1. Make it more like the Item Identifier, where you can place up to 8 items and then press the checkmark.
    2. Price items more reasonably (the Item Buyer buys things for ridiculously low prices, for example a 82 SP Blue Mask for less than 3 EB).
    3. Make it so that when you click the checkmark, it runs a quick check through the items. Then, it will say something like (if you dropped a really good item in by accident after a loot run when you meant to put in something else) "It seems that you are selling a legendary _____ with good Identifications. Are you sure you want to do this?" Then, simply click the checkmark again if you want to confirm this action.
    4. When hovering over the checkmark, it will put a message, such as "Sell 8 items for 694 Emeralds" so you would know how much you would get back in return for your items.
    Why would we want these changes?
    • Its very annoying after a loot run, constantly click item after item after item after item after item in to the Item Buyer. Now, you can simply sell 8 at a time with 2 clicks!
    • With the confirmation action, instead of selling you super good Aquarius that you took off for grinding, it will notify you, and then you can change it with the item you actually wanted to sell.
    • Those people with waaaay too many items in their inventory with a shop that isn't selling much can finally free up some inventory space (I, for example, can only pick up 3 items on a loot run ._.).
    • It will be helpful knowing how much your items are going to sell for.

    Do you agree with these tweaks/major changes to the Item Buyer? Vote on the poll!
     
    Last edited: Jul 14, 2016
  2. Kawaii__Turtle

    Kawaii__Turtle Kawaiiest of Turtles CHAMPION

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    Guild:
    Minecraft:
    Explain how the server will decide the threshold of "good"
     
    awemanrank100 likes this.
  3. awemanrank100

    awemanrank100 custom title

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    Minecraft:
    "Good Idenfications" are based on opinion, and are also difficult to code in.
    Should the Identifier care about good Uniques (E.g. Hero's End)? Good Rares (E.g. Statue)? More minor IDs that most people don't look for (E.g. Negative IDs)?

    If you mean the stat most people look for on every single legendary, that'd take a fairly high amount of time.
     
  4. LeoDiesAlot

    LeoDiesAlot Better Head-Chief of Libertas than Etclement.

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    The item buyer is not designed to be the default for selling items. The item buyer is designed to get rid of unwanted items. If you allowed everyone to sell their items to the item buyer (For a good price) . It would completely nullify the player market. A blue mask goes for a good price on the forums, but not on the item buyer. But this is so items keep cycling in the community. You shouldn't have the default be an in-game market. We have an incredibly active market on the forums, and if you really want to be involved. Get involved in the community. Learning prices through the forums is much better.
    I don't support this at all. In-game market should be used for Unique items and White-Quality (Normal) items. The player market should remain the dominant one. If you prefer to solo-play and not rely on other players. Then the amount of money you have shouldn't impact you in the slightest. Because you'll be self sufficient in gathering your items rather than buying them. Money shouldn't be easy to get. Neither should it be a 100% chance to profit on identifying an item. It's like when you go to a pawn shop and get an item appraised. You could think the value is higher than it is. But if it's not in good quality (Stats in Wynncraft) Then it won't go for much. It's as simple as that.
     
  5. satbyccdoerfe

    satbyccdoerfe some random golem CHAMPION

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    Minecraft:
    why would you do that...
    has been suggested at least five times before

    for point 3, maybe it's possible to make that you have to click 2 times for every legendary/mythic?
     
  6. WynncraftNarwhal

    WynncraftNarwhal Famous Adventurer

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    I took in off in replacement for my Helmet of the Legends because I was fighting CoW and after that, I went on a loot run. Then, as I was selling every single thing I got from the loot run, I sold it ._.
     
  7. satbyccdoerfe

    satbyccdoerfe some random golem CHAMPION

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    riprip
     
    WynncraftNarwhal likes this.
  8. blankman

    blankman Wynncraft Boomer VIP+

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    Great idea, I was considering suggesting this myself! Also, maybe get rid of the emeralds from the buyer. They're annoying, as well as misleading to new players.
     
  9. Goden

    Goden Everlasting Excellency HERO

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    Complete support, for all of this. In fact, this was being talked about in Detlas yesterday...
     
  10. MentalReRe19

    MentalReRe19 Travelled Adventurer

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    Minecraft:
    I think that it would be cool if it told you how much you would get payed for these items like how the item identifier has the price on how much it would cost to identify
     
    ninjakai03 likes this.
  11. WynncraftNarwhal

    WynncraftNarwhal Famous Adventurer

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    Thats actually a great idea, I'm going to add that now.
     
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