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Guild War Bonuses

Discussion in 'General Suggestions' started by LincolinsNuts, Jul 4, 2016.

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  1. Add Now!

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  2. Great!

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  6. If Idiocy was a crime you would be serving life...

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  1. LincolinsNuts

    LincolinsNuts Well-Known Adventurer

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    So Guilds are interesting and fun regardless of all the bugs, however wouldn't it be interesting if you could make a slight profit off of Guild wars.

    Introducing Guild War bonuses. At the end of a successful raid it says in blue chat--

    "Your eyes gleam as you watch your guild master hands out the conquered treasure! (+x xp, +y emeralds)

    These rewards would be scaled to be proportional to the difficulty of taking the region. One possible formula I would like is perhaps x = 50*(level of area+max level of mobs fought) (Troms would give a max xp of around (6,750), and y = 3*(level of area+level of mobs fought) (Troms would give approximately 6 eb) with some deviation of course. It should be fairly simple to implement, and can easily be simplified!

    This would give some incentive for more guild activity and it is not too op to lead to abuse or inflation.
     
  2. Glitchedslayer

    Glitchedslayer Godly Horse Breeder and Memer HERO

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    Guild:
    Minecraft:
    This kinda sounds similar to this
     
  3. LincolinsNuts

    LincolinsNuts Well-Known Adventurer

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    Not really as this is a simple suggestion to just implement a small bonus per battle won. @Glitchedslayer
     
  4. LincolinsNuts

    LincolinsNuts Well-Known Adventurer

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    Anyone any feedback?
     
  5. oHybrid

    oHybrid What's poppin' individuals

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    Yay Prepare For Our Alliance To Be Even More Powerful...
     
  6. LincolinsNuts

    LincolinsNuts Well-Known Adventurer

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    It really is not that overpowered, but it can be nerfed as needed. Remember 6 blocks is not enough to recover the cost of mobs.
     
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