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Modifiable Spells? Suggestions!

Discussion in 'General Suggestions' started by Ninjo, Jun 30, 2016.

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  1. Ninjo

    Ninjo Travelled Adventurer

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    Hey there!
    I was talking with some other people on another thread and I, after having my ideas supported by another person, thought that maybe a way to change and modify spells would be a good idea. Perhaps there could be some sort of skill tree, so that depending on your stats you can choose different spells, or maybe you could somehow find or craft modifiers, and use them on current spells. For example, instead of a single person teleport, how about a group teleport in a radius? This is a kind of 'trolly,' idea, but any other suggestions would be great!
     
    xKindredKinesis and Fail_To_Fell like this.
  2. ohwooops

    ohwooops Not Very Well-Known Adventurer VIP+

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    Minecraft:
    Cool idea, but try explain how this skill tree would work. Is there a menu? Where is it? What's it going to look like?
    You could also put down more examples of how different spells can be upgraded
     
    Emeraldruler likes this.
  3. _@

    _@ LunarWiz

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    Minecraft:
    That's quite cool actually, I was kinda thinking of that too, but just didn't know what to call it.
    I'm pretty sure you mean, for example,
    Vanish.
    Every 10 levels (21,31,41) you get 1 spell point.
    Then you could either: Reduce mana cost / second, or
    Increase speed buff, or
    Increase Jump Boost bonus, or something.

    Idk, but that kind of stuff would be cool
     
    TD0ggie likes this.
  4. Ninjo

    Ninjo Travelled Adventurer

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    Yeah that is the idea I had!
    ________________________________
    Perhaps there could be a 'book' item where you can track all of the spells. When pressed, it could bring up the large chest area, and inside of that, there could be different points connected by sticks or something -> with Wynncraft's texture pack I am sure something can be arranged. Each point leads into another, meaning new spells. Alternatively, you can make the skill tree have customisable spell attributes. For example if you put a point into damage, you can then go onto put another point into AOE radius. Something like that perhaps. What do you think?
     
    Last edited: Jun 30, 2016
  5. ohwooops

    ohwooops Not Very Well-Known Adventurer VIP+

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    Minecraft:
    Edit your idea into the main thread
    Sounds interesting
     
  6. Retathrah

    Retathrah Retired Nostalgia Hunter, Tired Metalworker CHAMPION

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    Minecraft:
    Maybe some alternative spells you can choose can be baised off an element visually, unlocked as a re-texture after putting enought skill points towards that element. Note the re-textures can change to elements that spell can deal, I.E. Bomb Arrow can be a earth-baised reskin, but not a water one.

    For example:
    Arrow Shield --> Tsunami Barrier, uses water blocks or water particles.

    This would be a more simplistic way to on your idea, imagine the coding poor Jumla would have to do (in a hypothetical synario that has this idea be in-game) so each player can have their own unique different spells...

    Add +1/2 supporter
     
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  7. Ninjo

    Ninjo Travelled Adventurer

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    Yeah I completely agree, that would be a better and easier idea. Thank you very much for your help.
     
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  8. Fail_To_Fell

    Fail_To_Fell Well-Known Adventurer

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    I suggest not only modifier, but also new spells.
    Either more click combos or still four combos but you can choose different spell for each combo.
     
  9. Ninjo

    Ninjo Travelled Adventurer

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    4 combos was an idea we had before, but it was disbanded after a comment was made saying that four mouse buttons was cumbersome.
     
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