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World [completed] Quest Idea: Inherent Evil (11 Supporters)

Discussion in 'General Suggestions' started by Double, Jun 5, 2016.

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Is this a Good quest Idea

  1. Yes, it seems good how it is.

    35.7%
  2. I like it, but some alterations are needed.

    50.0%
  3. It is Meh, but could be better.

    14.3%
  4. This does not seem like a good quest idea.

    0 vote(s)
    0.0%
  5. The content is good, just needs more of it.

    0 vote(s)
    0.0%
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  1. Double

    Double Well-Known Adventurer

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    Update #1:
    Added Parts 1-4

    Update #2:
    Added Part 5

    Update 3#:
    Split Quest into parts 1 and 2, ending in a battle with Zurda and Rakishnu accordingly
    Added Rescue Mission to Part 1
    Provided Temporary Stats for Zurda
    Renamed Most/All Characters as anagrammed versions of original.
    --Idrer is an anagram for Rider, refering to Brom
    --Rakishnu is an anagram for Shruiken, Glabatorix's stolen Dragon. Since Galbatorix doesn't anagram well.
    Added content to Part 2

    Update #4:
    Added parts 4-9 to part 2
    Provided Stats for Rakishnu
    Last addition of content
    Looking for input/suggestions

    Quest: Inherent Evil Parts 1+2
    Lvl: 84-88
    Difficulty: Hard
    Starter NPC: Halden & Isomor
    Location: Somewhere In Gavel

    This quest will likely be on the longer side, so I will be adding to it as I make more content for it, but here is a brief overview of what it will be like. The story and key elements are based on the Inheritance Cycle, by Christopher Paolini, and many names used will be anagrammed or altered.

    The Quest will begin by speaking to Idrer an important member of the resistance known as the Vrendr, in his dialogue he will explain how King Rakishnu took rule by manipulating members of a ruling class to carry out his will. Idrer’s part is minimal, as he will ask for a small amount of mob drops as proof of worthiness to join the Vrendr. After completion, he will instruct the player to visit a Vrendr hide-out(or city) where they will meet Suanada, leader of the Vrendr. At the camp, the rebels are already preparing for battle. Suanada will welcome the new fighter and warn the of the danger they face. Rakishnu’s main henchman, Zurda, is preparing to lay siege to the fortress. The shade posses vast, enigmatic powers which the Vrendr will need the player’s help to defeat.

    Once the player finds and defeats Zurda, Suanada recognizes the potential of the player, and suggests that they seek further training from the Elves. The player will then seek out Isomor, who in turn will discuss how to strike at King Rakishnu by eliminating his hidden servants known as the Nal’ri who hide the mountain keep known as Grelhid. The player will find Grelhid and complete parkour challenges, at the end of which are Nal'ri eggs that they must smash to destroy.

    -- This part may be cut due to length-- Upon returning to Isomor, the player is tasked with one last order before combating Rakishnu. The player is sent to the Stone of Ganir, where they must discover their true name before entering. Their true name will be found by completing three sets of parkour, at the end of each lies a set of letters and an order. At the rock, the player will input the name, by way of buttons with groups of letters, i.e. eath, jour, or bert, and enter the stone. Where they learn the secret of the King.

    Entering the King will welcome the player into his castle, where he will exclaim that their battle will not be with mundane weapons, but with the mind. The battle will take place in a most barren room(Mostly to give the feel of being in someone's mind), and when Rakishnu is defeated, he will drop an item which the player will use to receive their reward.

    The Reward could be one of two things:

    The item can be returned to Isomor for a Bracer, called Nera, which focuses on Intelligence, and magic buffs.

    Or the Item can be brought to a merchant, probably a different title, where it can be traded for weapons relating to the Series:
    Britla: Dagger
    Nreinen: Spear
    Stondufel: Bow
    Idrer’s Staff: Wand

    This is mostly to get an Idea of whether people like the quest, before I spend a few hours making, as well as how much content will be idea, and if anything should be cut, added, or altered in anyway. ALL suggestions are welcome, as I am not sure as to the location of the quest, EXP/Emerald Reward, or stats of enemies and item rewards should be.

    This will be a long term project, and will not be finished all at once. Continue to check the page for updates if you are interested.

    Quest: Inherent Evil Part 1
    Lvl: 88-95 (Open to Suggestions)
    Difficulty: Hard (Probably)
    Starter NPC: Halden
    Location: TBA

    Part[1]:

    Pre-Quest:
    [1/1]Idrer: If you wish to help the Vrendr, you should return when you are level (88-95).

    Quest:
    [1/8]Idrer: So, you want to join the Vrendr do you?
    [2/8]Idrer: What? You don’t know what the Vrendr are fighting for?
    [3/8]Idrer: We are battling and giving our lives to renounce the unjust tyrant Rakishnu.
    [4/8]Idrer: He became ruler by manipulating and whispering to members of a high council, promising them riches beyond belief.
    [5/8]Idrer: After a battle between Rakishnu and those who remained true, only the beast remained.
    [6/8]Idrer: He slew them all in cold blood.
    [7/8]Idrer: Now, if you still want to join the Vrendr, I’ll need proof of your strength. Slay the strongest orcs you can find, and bring me back [10 (item)].
    [8/8]Idrer: That should be proof of your abilities.
    Quest Book Updated: Bring [10 (item)] back to Idrer


    Part [2]:

    Pre-Submission:
    [1/1]Idrer: Show your strength, and bring me [10 (item)].

    After Submission:
    [1/5]Idrer: Mighty fine work, and quick as well.
    [2/5]Idrer: You will make a fine addition to the ranks of the Vrendr.
    [3/5]Idrer: There is no work to be done here, but the larger body of the Vrendr can always use more hands.
    [4/5]Idrer: Go and find Suanada, she is the leader of the resistance and knows where you will be needed better than I do.
    [5/5]Idrer: Make haste, there is no time to waste, Rakishnu deserves no more time than we can afford him.
    Quest Book Updated: Find Suanada at [X,Y,Z]

    Part [3]:

    Pre-Quest:
    [1/1]Suanada: If you have no business with the Vrendr then leave us be.

    Quest:
    [1/6]Suanada: You must be the new member, Idrer sent word of you, and your skills.
    [2/6]Suanada: I am Suanada, leader of the Vrendr. As it appears, we have need of your skills presently.
    [3/6]Suanada: One of our most trusted allies has been captured by the pawns of Rakishnu, and hidden away.
    [4/6]Suanada: We believe she is being held at (Existing city, or somewhere new, not sure).
    [5/6]Suanada: She has valuable information which the enemy cannot learn. We must rescue her before she is broken and relinquishes our plans.
    [6/6]Suanada: You must hurry and rescue her, or all may be lost.
    Quest Book Updated: Rescue the Vrendr’s ally in the prisons at [X,Y,Z].

    Part [4]:

    Pre-Quest
    *This prison seems well guarded, you decide to leave it alone*

    Quest
    *The area seems protected, you should find another way in*

    After Finding Yara
    [1/5]Yara: Who are you! Keep away, I will not tell you anything!
    [2/5]Yara: You’re part of the Vrendr? How did you manage to get here? Never the matter, you must free me quick!
    [3/5]Yara: I have heard the guards talking about an attack against the Vrendr, the Spirit Wielder Zurda is going to lead it.
    [4/5]Yara: I don’t know when it will happen but I must assume it will be soon.
    [5/5]Yara: You must return to Suanada and explain to her what I have told you here. If Zurda is attack we have to time to spare.
    Quest Book Updated: Return to the Vrendr and tell Suanada about Yara.


    Part [5]:

    Pre-Quest:
    [1/8]Suanada: You must rescue our ally before they are broken!

    Quest
    [1/8]Suanada: You have rescued yara?! The whole of the Vrendr owes you thanks, if our secrets were released… Well I am glad Yara is safe.
    [2/8]Suanada: Yara wanted me to know something? Well what is it then?
    *You tell Suanada what Yara had learned*
    [3/8]Suanada: Oh, this is terrible news indeed.
    [4/8]Suanada: We are not prepared for a full battle, let alone against one such as Zurda.
    [5/8]Suanada: Although I do not wish to, I must ask you to risk your life once more. Will you combat Zurda before he reaches us?
    [6/8]Suanada: Zurda controls the power of many spirits, but if you are as strong as Idrer said you are, you may have a chance.
    [7/8]Suanada: If we wish to prevent this attack, we must strike first. Your strength may be enough to combat Zurda.
    [8/8]Suanada: Defeat this warrior, and bring me [1 Spiritual Remain] as proof of your success.
    Quest Book Updated: Defeat Zurda and bring [1 Spiritual Remain] to Suanada.

    Zurda:
    Level: 93
    Health 225,000
    Resistance: Air, Fire
    Damage: Fire, Thunder
    Weak: Water
    Regen: every 10 seconds
    Damage: 1,000-2,000, Ranged
    Walk Speed: +2
    Spell: flamethrower

    Part [6]:

    Pre-Quest:
    [1/1]Suanada: The Vrendr cannot risk a full battle, you must defeat Zurda

    Quest:
    [1/6]Suanada: By my gods, have you truly defeated the Spirit Wielder?
    [2/6]Suanada: That is remarkable, no human has ever defeated one as strong as Zurda before…
    [3/6]Suanada: *in a hushed voice* perhaps Idrer was right…
    [4/6]Suanada: The is someone I would like you to find, their name is Isomor. I believe that they will be able show you something more.
    [5/6]Suanada: They live hidden away in the mountains, hidden from our enemies, go there and find them.
    [6/6]Suanada: You are more than meets the eye, that much I do know. You will become more important as time passes.
    Quest Complete: Inherent Evil Part 1
    Rewards: Exp 575.000, Emeralds 9,216, Nera(Bracer)
    Nera:
    Level Min: 84
    Intelligence: +9
    Spell Damage: 20%
    Mana Regen: 3/4
    Melee Damage: -10%
    Elemental Damage: -5%Thunder, -5% Water, -5% Earth, -5% Air.

    Inherent Evil Part 2
    Lvl: 88-95 (Open to Suggestions)
    Difficulty: Hard (Probably)
    Starter NPC: Isomor
    Location: TBA

    Part [1]:


    Pre-Quest
    [1/1]Isomor: You will have need of me soon, but now is not the time.

    Quest:
    --There will most likely be medicine, or something of the sorts near Isomor, to show that they are sick and cannot fight Rakishnu themselves.--
    [1/12]Isomor: Welcome friend. I see that Suanada has finally sent someone to find me.
    [2/12]Isomor: What? You thought Yara was the only elf that is part of the Vrendr?
    [3/12]Isomor: While some elves would keep to themselves, others, like myself, realize the need to become involved when an issue arrises.
    [4/12]Isomor: As you know, my name is Isomor. I am the last living Siagna, one who fights with their mind.
    [5/12]Isomor: Both Suanada and Idrer believe that you too may have this ability, and that is the reason you have been sent here.
    [6/12]Isomor: This ability is how Rakishnu amounted his true power. He attacked the minds of those weaker than himself, and bent their will to his own.
    [7/12]Isomor: But that is not the only secret to his success, no. There is a hidden group of assassins, the Nal’ri, who carry out his wishes.
    [8/12]Isomor: They are from neither Wynn nor Gavel, and their monstrous form led most to run in fear.
    [9/12]Isomor: Before we can defeat Rakishnu, we must eliminate his assassins.
    [10/12]Isomor: They remain in the hidden fortress known as Grelhid, and that is also where they lay their eggs.
    [11/12]Isomor: Go and find Grelhid, destroy their eggs so that they can no longer terrorize the land.
    [12/12]Isomor: The is a trail leading out of a house in the canyons, follow it, and you will find the Nal’ri.
    Quest Book Updated: Find the fortress of the Nal’ri.

    Part[2]:

    Pre-Quest
    *You hear a screech, and the cracking of shells, you decide to turn back.*

    Quest:
    *As you enter the cave-like fortress, an odor of decay attacks your senses*
    Quest Book Updated: Locate and destroy the Nal’ri eggs..

    Part[3]:
    --There will be three branches of parkour, each leading to a different sized egg(small, medium, large), and each egg will drop a different item, to be turned in befor eleaving.--

    Before all Eggs are Destroyed:
    *You feel as though you have not destroyed all the eggs, you decide to check again*

    Quest:
    *With the last of the Nal’ri eggs destroyed, you decide to head back and talk with Isomor*
    Quest Book Updated: Return to Isomor and tell him of your success.

    Part [4]:

    Pre-Quest
    [1/1] Isomor: We will speak once you have completed the task at hand.

    Quest:
    [1/8] Isomor: Welcome, I must assume that by the tears on you armour and the sweat on your brow that you have succeeded.
    [2/8] Isomor: In any other circumstance, the defeat of the Nal’ri would call for celebration, but alas, now is not the time.
    [3/8] Isomor: While Rakishnu’s assassins are powerful foes, there is one more step we must take before we confront Rakishnu himself.
    [4/8] Isomor: Even though he is only a human(maybe testificate), Rakishnu has amounted an untold amount of power, far beyond my own.
    [5/8] Isomor: We might not know how this occurred, but we believe that we have found the location where we might find the truth.
    [6/8] Isomor: I must ask you to venture to the Stone of Ganir, I know not what you will find there, but that is where you must go.
    [7/8] Isomor: Tales have told that the Stone holds many secrets, so we must hope that it may tell us how to defeat Rakishnu.
    [8/8] Isomor: Go now. The Vrendr places its trust in you.
    Quest Book Updated: Go to the Stone of Ganir and unlock its secrets.

    Part[5]:


    Pre-Quest
    *The energies radiating from the Stone seem to push you away*

    Quest
    *You feel something collapse, as though an invisible barrier were broken*
    Quest Book Updated: Find a way to enter the Stone of Ganir

    Part [6]:

    Pre-Quest
    N/A

    Quest
    [1/1] Mysterious Voice: If you wish to enter, speak thy name, and step forward.
    --At this part of the quest the player must find their true name, there will be puzzles that the player will solve, each giving another piece to total three. Each piece will be a syllable such as vron, dul, ein, trae, norn, fert, or berm, and will be inputted via buttons--

    Once the Player Enters
    [1/8] Mysterious Voice: At last, you have arrived. We have been watching you, and wondering whether you would make it here.
    *The voice seems as though several people are speaking through the same mouth*
    [2/8] Mysterious Voice: If you are here, then you must be hoping to learn the secret of Rakishnu’s power, let us explain.
    [3/8] Mysterious Voice: Rakishnu derives his power from the foes he has defeated.
    [4/8] Mysterious Voice: He has found a way to steal the energy from the bodies of the people he has slain, and contain it with some sort of conduit.
    [5/8] Mysterious Voice: It is dark magic indeed, and if you are to fight Rakishnu, you will need the power of more than just yourself.
    [6/8] Mysterious Voice: That is why we have agreed to lend you our strength for the battle that lie ahead.
    [7/8] Mysterious Voice: When you are ready, and only when you are ready, should you go to Rakishnu’s palace, and face him directly.
    [8/8] Mysterious Voice: Fear not, for we shall aid you at every chance we have.
    *You feel a rush of immense energy flow through you*
    Quest Book Updated: Confront Rakishnu at [X,Y,Z].

    Part[7]:

    Pre-Quest
    *A loud, booming voice leads you away from this place*

    Quest
    [1/6] Rakishnu: Welcome foe, yes, that is right. I know of your plan to attack me.
    [2/6] Rakishnu: Do not worry, I will let you tattempt your silly little plan.
    [3/6] Rakishnu: The Vrendr is hopeless in their quest, what difference do they hope to make? Hmm?
    [4/6] Rakishnu: Alas, there is no time for wasting words on a lost cause, shall we begin?
    *Player is teleported into a battle arena*

    --The battle will take place in a barren, light colored room(Mostly to give the feel of being in someone's mind) If you die the entrance will be behind where Rakishnu is standing--
    [5/6] Rakishnu: As you can see, your elvish tutor was correct, we shall not battle with mundane weapons.
    [6/6] Rakishnu: Instead, we shall engage in a battle of the mind.
    Quest Book Updated: Defeat Rakishnu

    Rakishnu:
    Level: 95
    Health 250,000
    Resistance: Thunder, Water
    Damage: Air, Fire
    Weak: Water
    Regen: every 10 seconds
    Damage: 1,100-2,500, Mid-Ranged(If that’s possible, if not melee)
    Walk Speed: +3
    Spell: Multi-Hit


    Part[8]:

    After Defeating Rakishnu:
    *Upon Rakishnu’s body you find his conduit of souls, and decide to bring to Isomor*
    Quest Book Updated: Bring the conduit to Isomor


    Part [9]:

    Pre-Quest
    [1/1] Isomor: Prepare for the battle ahead, you must not lose.

    Quest
    [1/6] Isomor: What is this you bring me?
    [2/6] Isomor: This cannot be what I think it is, Rakishnu’s Conduit of Souls? Then you must have defeated him!
    [3/6] Isomor: I see, you hope that the elves may have a way to release them from their torment.
    [4/6] Isomor: It is possible through old magics. I ask only a moment.
    *Isomor utters in an undecipherable language*
    [5/6] Isomor: There, the souls are free from their prison. It is honorable of you to find salvation for those you owe nothing.
    [6/6] Isomor: Perhaps you could find a purpose for this somewhere else on your adventures.
    Quest Complete: Inherent Evil Part 2
    Rewards: Exp 900,000, Emeralds 12,288, Empty Conduit

    --The conduit can be traded in for weapons with an NPC by the Vrendr Camp--
    Britla: Dagger
    Nreinen: Spear
    Stondufel: Bow
    Idrer’s Staff: Wand
    --I would provide stats, but I really know nothing about weapon development/balance--


    Even though the content is completed, I am sure there are some peices, be it stats, or what not, that should be altered. If you have any ideas or suggestions, please let me know.
     
    Last edited: Jun 11, 2016
    AetherArising and Morgan83 like this.
  2. Morgan83

    Morgan83 Too lazy to change from Xmas picture HERO

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    I read those books!
     
  3. AetherArising

    AetherArising Famous Adventurer VIP+

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    I love it but copywright. Make some edits, it literally just eragon series but in wynn.
     
  4. Double

    Double Well-Known Adventurer

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    Yeah, I will change most of the names and object, I want to see if people have an interest in seeing this developed before I put a ton of work into it, only to later learn that people aren't big fans of it.
     
    AetherArising likes this.
  5. D Strider

    D Strider Prince of Heart || God of Wubs || \^3^/

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    +1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1
     
  6. The One-eyed Guy

    The One-eyed Guy that guy VIP+

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    Hey, I know this book.
    In any case, Zurda needs stats. Just quote this post when the quest s complete and I'll look it over and give some info.
     
  7. HannahTheCat

    HannahTheCat Hannah / Scree VIP+

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    OK BEFORE I EVEN START ON HOW MUCH I LIKE THIS QUEST,
    I LOVE THAT SERIES :D
    This is a really good idea! This is a quest that I would personally love doing. Everything looks really good and thought out, I can't wait to see the full thing!
    +1 supporter :DDD
     
  8. Andy0132

    Andy0132 King Beneath the Mountain

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    Hmm... I loved the series, read it so many times...

    The fact that it's a reference feels quite off to me, although I can tolerate that. The quality of the quest is excellent, but could use some work. At present, it's too big and chunky. I recommend you split this into several quests.
     
  9. Double

    Double Well-Known Adventurer

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    Yeah, I have been thinking about splitting it up. The only logical place to split is seems to be at Zurda, but that leave the first half very short and lacking content. In terms of content splitting I could add some part before Danethin, and end it with meeting them. If you have suggestions on what to add, or whether I should change the names I would be happy to hear it.
     
  10. Double

    Double Well-Known Adventurer

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    Care to take a final look-over?
     
  11. The One-eyed Guy

    The One-eyed Guy that guy VIP+

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    Nice. It's interesting to read if you've read the books, but even if one didn't it would still probably be interesting.
    But how much do the mobs regenerate? Every mob always regenerates every ten seconds, the difference is how much it regenerates.

    Also, proper weapon/item layout:
    Blackwater Shiv
    Very Fast Attack Speed

    ✣ Neutral Damage: 78-82
    ❉ Water Damage: 22-45

    Lv. Min: 57
    Class Req: Assassin/Ninja

    +18% Spell Damage
    +4 Movement Speed
    -14% Fire Damage
    -16% Fire Defense

    [0/3] Slots
    Legendary Item
     
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