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Class Suggestion: The Gladiator

Discussion in 'General Suggestions' started by Fruit987, May 16, 2016.

?

Good Idea? (Let me know what's wrong)

  1. I'd love to see it! +1 Support

    3 vote(s)
    10.0%
  2. It's good, but: ___ +1 Support

    5 vote(s)
    16.7%
  3. Meh. +0 Support

    8 vote(s)
    26.7%
  4. I don't really like it +0 Support

    6 vote(s)
    20.0%
  5. Not good at all +0 Support

    8 vote(s)
    26.7%
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  1. Fruit987

    Fruit987 Medieval Talker VIP+

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    I am putting up a new suggestion: The Gladiator/Hero. Once trained in Ancient Nemract's arena, these fighters excel at using the sword.
    Maximum level needed to start the Class: 75.

    Damage: [][][][][]
    Defense: [][][][][]
    Range: [][][][][]
    Spells: [][][][][]

    Starting Weapon: Oak Hilt Blade: 3-4 Damage
    Now, let's get into the spells!

    Dodge/Evade (Lvl. 1)
    Adrenaline powers you, allowing you to dodge attacks
    A few white and light-blue particles ring around you (Hero) Gold and blue particles ring around you.
    Grade 1:
    Lasting Time: 8 Sec
    Chance of Dodge: 30%
    Costs: 5 Hunger

    Grade 2:
    Lasting Time: 8 Sec
    Chance of Dodge: 35%
    Damage: 10 Air Damage
    Amount of Kicks: 3
    Costs: 6 Hunger
    +Leap Kick: While Dodging, you kick Enemies, dealing 10 Damage per Kick.

    Grade 3:
    Lasting Time: 8 Sec
    Chance of dodge: 35%
    Damage: 15 Air Damage
    Amount of Kicks: 4
    Costs: 6 Hunger
    +Leap Kick: While Dodging, you kick Enemies, dealing 15 Damage per Kick.
    +Vulcan's Boots: Kicked enemies are lit on Fire, through Vulcan's power, dealing 5% Damage per second, for 3 seconds.


    Running Stab/Sprinting Slice (Lvl. 11)
    Charge at an Enemy, dealing damage.
    Dirt particles left on ground behind you (Hero) Dark blue particles left behind you, and silver left to the right at mid-level.
    Grade 1:
    Distance Covered: 10 Blocks
    Damage: 5%
    Costs: 2 hunger

    Grade 2:
    Distance Covered: 15 Blocks
    Damage: 10%
    Costs: 2 Hunger
    +Hilt Smash: Hit enemy as you pass by, leaving them in place for 3 Seconds.

    Grade 3:
    Distance Covered: 20 Blocks
    Damage: 13%
    Costs: 3 Hunger
    +Hilt Smash: Hit enemy as you pass by, leaving them in place for 3 Seconds.
    +Twin Strikes: Has a 5% Chance to hit an enemy again.


    Downward Cut/Mighty Slice (Lvl. 21)
    Mightily bring sword down, wounding an enemy.
    Red particles in a downward arc, hitting the enemy. (Hero) Gold particles, and white fly out from the enemy when hit.
    Grade 1:
    180% Damage
    Costs: 8 Hunger

    Grade 2:
    170% Damage
    Costs: 7 Hunger
    +Arm Slash: Hit Opponent's arms, causing Weakness II for 5 Seconds.
    -Tiredness: Hit makes your arm tired, giving Mining Fatigue II for 4 Seconds

    Grade 3:
    175% Damage
    Costs: 7 Hunger
    +Arm Slash: Hit Opponent's arms, causing Weakness II for 5 Seconds.
    +Poison Blade: Douse blade with poison, causing Poison II for 7 Seconds.
    -Tiredness: Hit makes your arm tired, giving Mining Fatigue II for 4 Seconds



    Defend/Guard (Lvl. 31)
    Put Blades in a defensive position, lowering Enemy's attack power.
    Small 'disc' of black particles appear above player. (Hero) Disc is gold, and creates red particles when you are hit.
    Grade 1:
    Enemy's Hit Power Reduced: 10%
    Lasts: 7 Sec
    Costs: 10 Hunger

    Grade 2:
    Enemy's Hit Power Reduced: 15%
    Lasts: 8 Sec
    Damage: 20 Thunder Damage
    Costs: 12 Hunger
    +Zeus' Wrath: Minor Shock goes through enemy, hitting them for 20 Damage.

    Grade 3:
    Enemy's Hit Power Reduced: 18%
    Lasts: 8 Sec
    Damage: 15 Thunder Damage
    Costs: 10 Hunger
    +Zeus' Wrath: Minor Shock goes through enemy, hitting them for 15 Damage
    +
    Quiver: Enemy's weapon quivers after hitting yours, giving them Weakness I for 3 Sec.

    That's all folks!
     
    Last edited: May 26, 2016
  2. PurifyX

    PurifyX Famous Adventurer VIP+ Builder

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    Creator Karma:
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    Demigod... Is just too general for a name, and the first spell is a crap version of Assassin vanish, its a less than 50% chance to dodge an attack as your first spell...
     
  3. BlahBlah161616

    BlahBlah161616 Light Theme User

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    This is

    1. OP
    2. Doesn't make sense with the lore, because the lord of Wynn and Fruma will be the bovine lord of Salted, Salted is 1 God of the provinces, and as such the lore doesn't line up.
     
    M64 likes this.
  4. Fruit987

    Fruit987 Medieval Talker VIP+

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    I'll work on that. I had a limiting level on my first one, but I messed up on that. And, I'll try something on the lore. Also, it's not a crap Vanish, it's a tactic. You dodge the attacks, not try to vanish from them.

    EDIT: Made changes, meant Humans instead of Gods of Wynn. Put a Limiting level on there of 70.
     
  5. FishWaffle

    FishWaffle It's ya boi VIP

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    Well, in Eye of the Storm, you do start the quest at a church of another god they mentioned (cant remember his name)
    However, Demigod doesn't fit in the lore at all.
     
  6. Fruit987

    Fruit987 Medieval Talker VIP+

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    No one knows that much about Fruma. Also, there's not that solid of a lore.
     
  7. FishWaffle

    FishWaffle It's ya boi VIP

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    Okay, there's a difference between "not much solid lore" and something completely opposing it.
    Lets look at the general lore:
    Wynn is a human empire, miners found a portal to Nether, corruption started. Wynn becomes weak, Bob saves the day, Bob dies, Gavel opens up, cut to us.
    We are from Fruma.

    Nowhere in there even hints at the existence of Demigods, and Fruma is known to be strictly a human province. And just looking at the classes tells you something about this game: Its an RPG through and through. Assassin, Archer, Mage, and Warrior are basic staples of RPGs, but having a Demigod would be out of place.

    Also there is some REALLY solid lore Grain told us pre-9/7. Stuff about Marius Twain and Bob that aren't mentioned in the game itself.
     
  8. Dawn UwU

    Dawn UwU Midi Musician HERO

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    there obviously all salted's unholy love children
     
  9. Mistrise Mystic

    Mistrise Mystic Surfing winds and chasing windfalls

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    No.
    No.
    No.
    .
     
  10. Fruit987

    Fruit987 Medieval Talker VIP+

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    Wow. Thanks. So kind!
     
  11. Durabilities

    Durabilities Well-Known Adventurer VIP+

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    Creative idea. I like the thought and even the skills to an extent.
    My only problem with the class is that its theme is too similar to that of the warrior/knight. It lacks originality in terms of diverse class selection.
    Other than that, it isn't a bad idea to build upon.
     
  12. Villageacules

    Villageacules Famous Adventurer HERO

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    I see a lot of class suggestions, but there is an extremely low chance that a new class will ever be created considering hundreds of new items would have to be created (its just a pain in the ass.) Salted even said there is a very low chance of a new class being made.
     
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  13. Fruit987

    Fruit987 Medieval Talker VIP+

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    I know, I just didn't want this idea to go to waste
    ________________________________
    Oh. Wasn't that forum-active pre-Jumla's coffee spill. Also, just had an idea and wanted to share it.
     
  14. Taf

    Taf Legendary Adventurer HERO

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    No thanks, really doesnt fit in with the lore, and just seems like a weird class in general, we have an assassin, archer, warrior and mage, then a demigod, seems kinda weird to me.
    not to mention in TOA (tower of ascension) there is a mob named demigod, its the floor before death
     
  15. Golfbawl

    Golfbawl [] CHAMPION

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    Demigod...
    warrior...
    mage...
    assassin...
    archer...

    demigod sounds too omnipotent. The name is just too... powerful compared to, say, archer.
     
  16. (Meric)

    (Meric) No longer edgy

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    1.No Lore
    2.Bad name
    3. OP
    4. Unoriginal spells. (1st spell, Vanish, second spell Charge.)
     
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  17. Fruit987

    Fruit987 Medieval Talker VIP+

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    1. Can't think of too much
    2. Thinking
    3. Need 70 lvls to unlock
    4. These spells are creative. You can see the opponent, giving you a better chance. They also have a chance to dodge, not 100% to hide. While Running Stab may be close to charge, it still fits the theme and fighting tactics.
    And I just had this idea, and didn't want it to go to waste. Not a full-on, ADD THIS NOW MODS, suggestion.

    EDIT: Gladiator! (Hero)
    EDIT II: Gladiator gave way to some lore!
    ________________________________
    I didn't copy the warrior, but I wanted this class to deal damage and be evasive.
     
  18. Golfbawl

    Golfbawl [] CHAMPION

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    Just because you need 70 lvls to unlock a class doesn't permit it to be OP.
    Oh, and how would the first spell fit with agility? I mean, if you get some scrub with 120 agility (something more than 70% dodge change) then use this spell, one could have 8 seconds of pure invincibility.
    Now That is way too OP.

    EDIT: oh, can you also describe the particle effects of all the spells?
     
  19. Fruit987

    Fruit987 Medieval Talker VIP+

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    Ok, I'll get editing
     
  20. spudsmasher46

    spudsmasher46 Member

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    70 levels to unlock is super easy. I can spend 10 minutes on each class leveling them up to 12/13 and be able to play this class in less than half an hour. Having a level minimum does not make it non OP.
     
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