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Dungeons Limited Time Dungeons

Discussion in 'General Suggestions' started by Exotrot, May 16, 2016.

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  1. Exotrot

    Exotrot not stupid (sometimes)

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    Just to spice things up and give players something else to do, here is an idea for limited time dungeons.

    Limited time dungeons are just what they sound like: dungeons that are available for a certain amount of time. But, these dungeons will be waaaaay smaller, and a bit harder.

    To start, getting to the limited time dungeon requires you to go to your skill menu (where you can claim daily rewards). Above the skills, there will be a symbol like an ender pearl or a sword, and when you hover over it, it will read:
    ____ Dungeon will be active for _ more minutes!
    ^ This is the dungeon name ^ This is how much more time the dungeon is available

    When you click on the symbol, it will teleport you where you are to what looks like the entrance to a dungeon.
    From there, it acts like a normal dungeon, with parkour, puzzles, and hard enemies to fight. There will also be a final boss that you have to beat.
    When (and if) you beat the dungeon, it'll reward you with a special limited edition item. The item can be a piece of armor, a weapon, or an accessory.
    The item will look something like this:

    Sample
    Normal Attack Speed

    Fire Damage: 100-350
    Air Damage: 50-100

    Class Requirement: Mage/Dark Wizard
    Lv. Min: 80

    Limited Item
    Untradeable Item

    The dungeons can cycle through every month or so, since dungeons take a long time to build.
    After a couple of months, when the cycles start to get boring, the staff can make new dungeons that can cycle through, and the process will continue.

    Even though I understand that this can be very difficult to implement, it would be cool to see something like this in the glorious world of Wynncraft.

    Thanks for reading, and please give me feedback down below.
     
    Last edited: May 16, 2016
  2. Heylo

    Heylo Semi Retired Vet of Wynn CHAMPION

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    ehm you know that it takes weeks/months to build dungeons, right?

    for example here is a timelaps from the zombie dungeon
     
    Andy0132 and Kaelan~ like this.
  3. (Meric)

    (Meric) No longer edgy

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    ^ Agreed
    if they build a dungeon every two days that's just impossible. Maybe a smaller dungeon, and monthly? There's no possible way to have a 2 day dungeon. They need Builders, and Coders, every DAY to work on it 24/7
     
  4. Qira

    Qira Wants to get Overwatch but can't ;-;

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    Guild:
    What he means is pre made dungeons that rotate out (The same dungeons over and over)

    Example: the same dungeon appearing the 2nd of every month, or every friday, or something like that.
     
    Last edited: May 16, 2016
  5. Heylo

    Heylo Semi Retired Vet of Wynn CHAMPION

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    but then the dungeons will become lame after the 3rd or 4th rotation
     
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  6. Qira

    Qira Wants to get Overwatch but can't ;-;

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    Guild:
    All of the other dungeons are always there, and nobody complains.

    Also there would be occasional (rare) event dungeons.
     
  7. Heylo

    Heylo Semi Retired Vet of Wynn CHAMPION

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    i always get bored of doing the same thing again and again (atm i'm bored of level 40+ quests doing it the 4th time) and i think i'm not the only one with this problem (ok maybe not the quest problem but you get my point)
     
  8. Exotrot

    Exotrot not stupid (sometimes)

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    True. I'll edit the thread
     
  9. (Meric)

    (Meric) No longer edgy

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    Yep. Im gonna drop it. Deleting all my posts In the argument, keeping my actual comment
     
  10. Durabilities

    Durabilities Well-Known Adventurer VIP+

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    Minecraft:
    My Criticism:
    1. I believe, as you stated, it would be a bit unimaginable (considering how busy GM and Builders are) to constantly work on quality dungeons, no matter how small, that will last months without boring players.

    2. You'd most likely need a level system, if your button in the stats menu were public to everyone, you wouldn't want level 70's to only have access to level 10 Dungeons and vise versa, this could cause numerous issues.

    My Suggestions:
    1. You might try making the idea bit smaller, maybe instead of actual dungeons, small boss arenas to fight weekly bosses, and to fit leveling, you open the menu for the weekly boss, and have permission access to your level range of the weekly boss. (This should prevent boredom when level 70's fight level 10 bosses, and it should ALSO prevent pure brutality when level 10's fight level 70 bosses. XD)

    2. Simply put, Cooldowns.

    My Positive Comments:

    1. I do believe this would be good, if not essential to keep the entertainment running and even boost entertainment for players.

    2. As sometimes I struggle with level gaps between missions and cannot find good grinding spots, this idea could be efficient in ridding of the issue of level problems.
     
  11. Villageacules

    Villageacules Famous Adventurer HERO

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    Minecraft:
    As a builder & trial GM, I have to personally tear down this idea:
    It's not that hard to see that builders are extremely slow. Like, we're really slow. Despite our numbers, it takes a really long time for the quality of content we deliver. And then there's the GM part...
    No, Jumla doesn't code dungeons. GMs code dungeons like they would quests, and that takes a long time. These dungeons have to have (think about it) mobs, well-designed puzzles and a boss. And keep in mind that a single mob can take up to a full day's work of tweaking until its perfect. Not to mention that a command block puzzle can take weeks to achieve perfection. I'll admit, from a player's standpoint, dungeons do not look that work heavy, but GM and builder work take a lot longer than everyone would expect because the amount of thought and design that goes to it. All of this is not regarding the hours of testing, playtime and feedback that would go into it.
     
    Andy0132 and Cruuk like this.
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