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World Better Elemental Abilities Suggestion..?

Discussion in 'General Suggestions' started by Khancer, Apr 18, 2016.

?

Do you think that this would be a great addition?

  1. Yes, 10/10 would add

    4 vote(s)
    44.4%
  2. Maybe, tweak them a little bit and then they'll be fine

    5 vote(s)
    55.6%
  3. NO, why did you even think of this! Why!

    0 vote(s)
    0.0%
  4. Too OP, plz nerf

    0 vote(s)
    0.0%
  5. Idc, as long as I get cake!

    0 vote(s)
    0.0%
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  1. Khancer

    Khancer Absolute Freakus CHAMPION

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    How should I start this off.... oh, now I know!
    Ok, so ever since the release of Gavel, elemental stuff has been added.
    But, there is no element strict spells or abilities, and they kinda just ride with your weapon and normal spells so...

    Why not have spells/abilities that have strict element damages! (Like fire based attacks, or earth based, etc.)

    So, first of all, where do you learn these special abilities?
    Well, if you don't remember, there's this place called mage island, and on that island, there's a NPC called "Magic Teacher". So, once you're level 50, you can start a quest called "Apprentice of the Elements" (Difficulty: Normal) which is given by the Magic Teacher and he requires you to go to 1 of 5 trainers (each trainer will depend which element you'll learn and they all have their own special house determining what element they are). So once that you talk to an NPC of your choosing element, you'll need to bring them a powder of their element, and then you'll have to go back to the Magic Teacher, and you'll finish the quest. The rewards will be: +50000 exp, +500 emeralds, +(element choosen) abilities.

    Costs..?
    So the abilities start at level 50 to level 100 and require powder to purchase (red powder buys fire, green buys earth, etc.)
    Level 50 = 1 tier 2 powder

    Level 60 = 1 tier 3 powder
    Level 70 = 1 tier 4 powder
    Level 80 = 1 tier 5 powder
    Level 90 = 1 tier 6 powder
    Level 100 = 10 of each tier powder

    Elemental Abilities!
    Now for the part you've been waiting for!

    Fire
    Level 50 - Fiery Aura
    Infuses your weapon to do only 50% fire damage and no normal damage as well as setting your enemies on fire for 2 seconds if they hit you.
    Level 60 - Lava Bomb
    Throws a lava bucket on the ground and any enemy steps on it will take your weapon damage + 50% fire damage, and sends them backwards 5 blocks.
    Level 70 - Magmatic Rain
    Creates a 5x5 square that rains fire on your enemies, making them take 100 fire damage per second, but leaves them invincible to air and water damage, but they take 50% more thunder damage while in the square.
    Level 80 - Napalm Blast
    Shoots a projectile at your enemy that once hit, will do 5% of your weapon damage per second as fire damage that never wears off. This does not stack damages

    Level 90 - Meteor Storm
    Summons 3 meteors that crash into the ground, doing 500 fire damage + weapon damage to all enemies within a 5 block radius of the crash.
    Level 100 - Flaming Infusion
    Infuses your next attack to do 1-2000 fire damage, but removes any other elemental damage.

    Air
    Level 50 - Windy Aura
    Infuses your weapon to do only 50% air damage and no normal damage and knocks them back 10 blocks if they hit you.
    Level 60 - A/C Bomb
    Throws a glass bottle on the ground and any ally that steps on it gets jump boost 3 and speed 2 for 20 seconds.
    Level 70 - Gust o' Wind

    Knockback enemies 5 blocks away and for 5 seconds after, they take no earth or thunder damage, but they take 50% more water damage.
    Level 80 - Aero Blast
    Shoots a projectile at your enemy that once it hits, it will do 5% of your weapon damage as bonus damage to every basic attack you do to that enemy. Does not stack
    Level 90 - Tornado
    Summons a tornado that picks up enemies in the path you were looking at. While enemies are in the tornado, they take 50 damage per .5 second + 25% weapon damage. Tornado goes for 20 blocks
    Level 100 - Cyclonic Infusion
    Infuses your next attack to do 50-1500 air damage, but negates any other elemental damage

    Earth
    Level 50 - Stony Aura
    Infuses your weapon to do only 50% earth damage and no normal damage and stuns (Unable to move/attack) if they hit you.
    Level 60 - Dirt Bomb
    Throws a dirt block on the ground and any enemy that steps on it will take 50% earth damage + weapon damage and shoots them upwards (how warrior's uppercut does).
    Level 70 - Boulder Toss
    Shoots a clump of stone at your enemies that stuns them for 5 seconds, while that stun is happening, it negates fire and thunder damage, but does 50% more air damage.
    Level 80 - Earthly Blast
    Shoots a fissure at your enemy and once it hits, it will knock the enemy upwards and stuns them for 5 seconds and makes all your basic attacks stun for 1 second on that enemy.
    Level 90 - Earthquake
    Shakes the ground causing all enemies within 10 blocks around you to take 1000 earth damage but if you have any thunder damage, it will remove 1% damage per 50 thunder damage
    Level 100 - Natural Infusion
    Infuses your next attack to do 25%-250% of your total damage as earth damage, but negates any other elemental damage

    Water
    Level 50 - Oceanic Aura
    Infuses your weapon to do only 50% water damage and no normal damage and heals you for 1% of your max health once hit
    Level 60 - Rainy Day

    Throws a water bucket down and when an ally steps on it, it heals them for either 2000 health or for 50% of the max health.
    Level 70 - Ocean Current
    Sends a wave of water that does 200 water damage to fire damage enemies every 5 seconds and during that time, it negates air and fire damage, and does 50% more earth damage
    Level 80 - Frostbite
    Your next attack applies a "poison" attack that every melee hit you do will take off 1% more health and after 3 seconds the hit will then do 100 basic damage

    Level 90 - Tidal Wave
    Summons a giant wave that is 5 blocks wide and pushes back the enemies 10 blocks, while the enemies are getting pushed back, it does 150 water damage per second in the wave.
    Level 100 - Moist Infusion
    Infuses your next attack to turn all dealt water damage into healing


    Thunder

    Level 50 - Shocking Aura
    Infuses your weapon to do only 50% thunder damage and no normal damage and does 25% of the damage to 2 nearby enemies
    Level 60 - Lightning Trap
    Throw down a stone block and whenever an enemy steps on it, it shocks them with lightning and does 75% of your total damage and 10% to nearby enemies
    Level 70 - Chained Thunder
    Electricutes an enemy and whenever you hit them, it shocks other enemies for the same damage but it negates Earth and water damage, but it does 50% more fire damage
    Level 80 - Circuit Breaker
    You are supercharged with lightning and it drains your health (200 health/second), whenever an enemy hit you, it stops the drain for 3 seconds. During the drain, your attacks are converted to 100% lightning damage
    Level 90 - SuperCell
    Summons a giant purple particle could above the next enemy you hit. every 3 seconds, the enemy takes 500 damage and gets struck by lightning. This effect lasts until the enemy dies and does not stack.
    Level 100 - Conducting Infusion
    Your next attack has a 50% chance to do 10K damage in lightning damage, but, it does all but 1 hp to you if it succeeds

    How to cast such things..?
    Level 50 - Shift Left + Left + Left
    Level 60 - Shift Left + Left + Right
    Level 70 - Shift Left + Right + Left
    Level 80 - Shift Right + Right + Right
    Level 90 - Shift Right + Right + Left
    Level 100 - Shift Right + Left + Right

    So, that wraps it all up since apparently if I type anymore, my computer might crash xD. Just basically very strong elemental spells that I think should be added due to the Gavel update.
     
  2. DirtyDoge

    DirtyDoge Master Procastinator HERO

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    Wow, nice suggestion!
    I can see you worked very hard on this.
    I would suggest that you write out the quest in a spoiler.
    I hope this gets added in some fashion, as powders have been planned out already.
     
    K_kki likes this.
  3. K_kki

    K_kki The one and only Cookie Goddess VIP+

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    Gr8 work m8
     
    MysteryMaker likes this.
  4. xKindredKinesis

    xKindredKinesis .[_]. VIP

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    i'd actually like to see something like this
    would probably make me play again
     
  5. The One-eyed Guy

    The One-eyed Guy that guy VIP+

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    Cool idea but I'd just like to say that many spells deal elemental damage already. Arrow storm, for example, has thunder & fire, Ice Snake w/ water, etc. Also element-specific spells would go weird with multi-element gear and would probably make the original spells dissed and almost never used.
    Oh, and shift-clicks are already hotkeys for trade and duel.
     
    le_mega_barbare likes this.
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