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World A Possible Mod

Discussion in 'General Suggestions' started by AttilaTheFoursh, Apr 16, 2016.

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  1. AttilaTheFoursh

    AttilaTheFoursh Well-Known Adventurer VIP

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    Minecraft:
    Now I feel many of you will obliterate the hate on to me for this suggestion, but I went through the forums and never saw a thread on this type of thing.

    Anyway, what I am suggesting is for Wynncraft to become more dynamic as of many mods (modification), like how such mods like Thaumcraft or even Mekanism work. This means there is a process of the many functions that will be binded throughout each weapon, every piece of armor, any of the mobs in Wynncraft, and even the possible blocks that are used in Wynncraft.

    Now my resanoning for such a topic is first the fact that every time I get a new unidentified dagger, whether it is a legendary or even a unique, I get hyped to see if I should use it or sell it. Once identifying it I see there stats, and then I even look at the design of it, and the design for each one is the exact same. What I really want to see is for each weapon to have a unique design to it. (This doesn't refrence to the normals since I see hem where they have very little differences in them).

    My next thoughts were on armor and I noticed that many of the armor can be obsolutely different in stats but will again, look very similar, but now going to having a more variety to each one... this mainly goes for all armor.

    Lastly is for mobs and blocks (items).....
    Really, I don't know how you (the Wynncraft GM) made the mobs in Gavel, but I am mainly refering to the passive mobs that are angry (insane horse, angry villager, etc.) or any other passive mobs to have a little more design to it. This also goes for blocks that can integrated how a dungeon works or a quest works, or anything works. Another as well is items (like keys), could now look more different, and integrate it self into any quest, dungeon, or anything else.

    In the end, what I'm really seeing is into the future where items being used will stand and at some point Wynncraft will use every item in Minecraft and not be able to really use any more items. Yet with a mod, it can be unlimited for designs and uses. I know it would be very difficult for any modders out there, even the Wynncraft staff possibly, but I am just suggesting how what can be done for Wynncraft that could possibly help out a lot.

    Thanks for reading if you even read the whole thing,

    AttilaTheFoursh (SandfleaTheGreat)
     
  2. captainganon

    captainganon God of k | Derpalope VIP+

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    Have you even played the game?
     
  3. Arcanuo

    Arcanuo Gather of Wrong Level Equips

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    I could be wrong, but you want to add mods to Wynncraft? No. No. and No with a capital O.


    As a Heavily modded mc player I can say it won't work. All players would require forge. That would result in a large loss of new players, and old players.


    It'd require the mods to be server side and I can see the Java errors already..

    Modded mc is a patchwork of Java and requires a massive dedicated staff team to stack trace through submitted crash logs to find why players are crashing.
     
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  4. captainganon

    captainganon God of k | Derpalope VIP+

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    No modifications will be introduced to Wynncraft, at least not until they become easily downloadable and readily available at a moment's notice.
    There's 20+ designs for each class's weapons, for a total of over 80 different designs, so this is complete bull.
    The team already tried varying armour, the community hated 99% of the designs, and just the fact that it wasn't normal armour, so no.
    The mobs literally just got an overhaul, and are reaching the limits of what can be done, and you want more? Worst of all, you make no attempt to show what you even mean, and lack any and all details. There are only so many blocks, and again, you make no attempt to explain yourself in "integrating" blocks into dungeons. Most quests already have incredible, unique features made with command blocks and plugins. We don't need keys for everything, that's just dumb.
    The vast majority of Minecraft's items are used in Wynn, and there's still an enormous amount of variety in the game, so I dunno what you're getting at. There's also already a practically unlimited amount of designs and uses that the team has already done, which is easily seen once you play the game. It's not just difficult, it's impossible.
    No problem.

    Final words: If all your points are dictated by the usage of mods, then the whole thing is nullified by Point One. Mods will never be introduced in to Wynncraft so long as MC doesn't change the way Mods are used.
     
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  5. AttilaTheFoursh

    AttilaTheFoursh Well-Known Adventurer VIP

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    First of all I see your points and everything, what I also meant by mobs which I forgot to mention was the way each boss works... this means yes they fixed them so you cant solo them that easily, but get them to have multiple moves against each player, and it is more easily to do the whole multiple moves thing with a mod.

    I mainly talked about having a mod for designs just because I really haven't figured out how the Build team does the wonderful things they have already done. That went for why I think there is only a supply of items in game for just Minecraft.

    Also sorry for not including any huge examples, I was already forming a gigantic thread and didn't want to make the thing like essays I do at school.... this means 20 paragraph long essays and each paragraph must be at least 7 sentences. Sorry

    When you said this I was quite confused, could you possibly explain this?
    ________________________________
    And yes I have played Wynncraft
    ________________________________
    I began playing possibly when it first started.... I forgot the actual date I first played Wynncraft
     
    Last edited: Apr 16, 2016
  6. flip

    flip Chef HERO

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    Minecraft:
    Lemme show the trailer...



    It said no mods. Why would we need mods?

    So what? I've seen models that look the same for weapon used in alot of video games (e.g The arc/void/sol swords from Destiny) Also why don't need more designs. 80 is enough and as @RIP|captainganon said

    We have armor skins, but since they received some hate, they are being reworked and will hopefully come in the follow-up update

    Ok... Why... de hell... do we need keys... for quests?!
     
  7. AttilaTheFoursh

    AttilaTheFoursh Well-Known Adventurer VIP

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    I see.... sorry haven't fully thought of all those bits and crannies, especially with the crash logs.
    ________________________________
    I was using keys as an example... ya know, the keys for dungeons.
    ________________________________
    Just letting ya know I went on a quite long vacation from Wynncraft and came on everyonce in a while, I wasn't really on when they made skins for armor and when they took them down.

    PS: to every one, this is just a SUGGESTION, doesn't mean it has to be really there. Just thought it might work out, and from what you guys have said.... i guess not.
     
    Last edited: Apr 16, 2016
  8. captainganon

    captainganon God of k | Derpalope VIP+

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    Gonna cover your points top to bottom here:

    Currently, Bosses are a bit lacking, that's true, but rumour has it that the Follow-up Update is going to do something with bosses, along the lines of Igbar's suggestion. However, his suggestion also shows that it's very possible to vastly improve the mobs without Mods.

    They do it through command blocks and mainly custom plugins, with a whole bunch of magic included. With resource packs and the rest of the unused items, Wynn is able to create any items they don't have, and the plugins are capable of giving them actual powers as well.

    Here's a tip for suggestions in general: Make them long, give examples, and go into as much detail as possible. The best suggestions out there are long, long pages. Some are probably longer than 20 paragraphs, so don't shy away from a long thread, so long as you space it out properly.

    What I mean is, modifications will never be added to Wynncraft for a variety of reasons. It seems as though most of your original points were based on mods, so I was saying that those points were all nullified because Wynn won't add mods.
     
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  9. AttilaTheFoursh

    AttilaTheFoursh Well-Known Adventurer VIP

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    Thank you for all this, and really this was my first ever so thank you for telling me these things, and will make better threads in the future.
     
    captainganon likes this.
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