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Better Dungeon Loot

Discussion in 'General Suggestions' started by iNuclearCreeper, Apr 11, 2016.

?

Do you guys like this?

  1. Yes

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  2. No

    4 vote(s)
    80.0%
  3. Potatoes

    1 vote(s)
    20.0%
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  1. iNuclearCreeper

    iNuclearCreeper Newbie Adventurer

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    Currently from dungeons you get exp, gems, and a key. I'm like nothing else gems are pretty easy to grind in general and the exp is pretty nice, so I was thinking why don't we get a random unidentifed weapons of we have a better reason to raid a dungeon.

    1.The weapon will go to the person who killed the boss
    2. The tier of the weapon will justified base on the tier of the dungeon but as you get to the harder dungeons you have a chance to to get the common, epic, or legendary.
    3. Legendary will be a 0.1% to keep legendary rare
     
  2. EJCrusher

    EJCrusher Well-Known Adventurer VIP+

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    Minecraft:
    You have played the game, right?.....
     
    TalkingKittyCat likes this.
  3. Rexolboy

    Rexolboy Veteran Assassin HERO

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    Raids are cool but are irrelevant pretty fast. They are just for a fast xp up, not for loot/emerald farming. Also they already have a chance to drop weapons. Having the guy giving the final blow get the loot is dumb because the other people might have done all the damage and he just hit him once. Tier system is already a thing when weapons drop. Also if this is applied, people would farm legendaries and that isn't really what should be done.
     
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