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World How To Nerf The Heal Spell On Mage

Discussion in 'General Suggestions' started by Kraby, Mar 3, 2016.

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  1. Emeraldruler

    Emeraldruler God of Emeralds | Fire Mage VIP

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    Personally I find that a way to make heal more balanced but still useful might be to decrease the amount of health you get from the initial burst, say somewhere from 30-40%, but then increase the amount of health the extra pulses give because currently you get barely any health from the extra pulses and there isn't really a point to them. So say the initial heal gives as I said before 30-40% health but then the pulses give about 15-20% health this way heal is more like a healing potion but is still better than potions and actually useful. Yes you will still be able to spam heal but as some others have stated spamming a spell with mage isn't a really good idea, but also the fact that no matter what people will always be able to spam heal unless it has a time limit on it which would make it near useless. Then again this is just my thoughts I could be completely wrong and everyone is going to point out every flaw in this.
     
  2. FishWaffle

    FishWaffle It's ya boi VIP

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    Ummm, thing is:
    This is literally the exact opposite of the current heal.
    The current heal rewards you for not taking damage, and doesn't act as a life-saver. This is the exact opposite of what the heal intends to do. Not to forget, this is just all around bad: Bad at full health, and by god is it bad at low health. 10 mana?! Are you serious?! And, this can easily be abused if your party members are low and your at high, you can full heal them without suffering much mana.

    This is what I like to call a "over-nerf." The mechanic itself is perfect, the only thing that should be changed to please you guys should just be lowering the hp you get from it.
     
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