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Sub Classes

Discussion in 'General Suggestions' started by CorruptNitro, Jan 30, 2016.

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  1. CorruptNitro

    CorruptNitro Corrupter of Lands

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    I was wondering what would be a good idea for when the next major update comes out and the first thing that popped into my mind was sub classes. Each main class can have one sub class or kinda like a role. For instance lets take warrior. You can choose to be a Knight, Defender/Tank, Or Berserker. Each sub class would each have unique skills. For example Berserker's war scream could become +30% strength and -10% resistance and for Defender/Tank war scream can act like a taunt; attracting all mobs towards it and +30% resistance. What do you guys think?
     
  2. Not A Nub

    Not A Nub h VIP

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    We already really have those, with elements. If a warrior wants to be tanky, it will go for fire, as that's the defense element, and if it were to want to deal heavy damage without focusing on spells too much, it would go Earth. There really aren't subclasses because it would be better for players to form their own type of character using skill points and elements, rather than having it planned out for them in a subclass. This idea won't work with the elemental system.
     
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  3. mArauder

    mArauder Friendly Neighborhood Guy

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    Uncle Grolan said that the Elements are subclasses... So
     
  4. The One-eyed Guy

    The One-eyed Guy that guy VIP+

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    Elements are the subclasses :p
    It's not very hard to tell that water items will significantly enhance spell damage while fire items give more defense than others.
     
  5. FishWaffle

    FishWaffle It's ya boi VIP

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    Elements are considered the "sub-classes"
    Water - Sorcerer
    Fire- Tank
    Earth- Brute
    Air- Scout
    Thunder- Ninja (very creative)
     
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