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[quests] Necromancy 102 (part 2/4) [lv. 59] (6 Supporters)

Discussion in 'General Suggestions' started by Not A Nub, Dec 31, 2015.

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Would you like to play this quest in wynncraft?

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  1. Not A Nub

    Not A Nub h VIP

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    Minecraft:
    This quest is the sequel to Necromancy 101. You can find it here. If you haven't read the first quest, this quest may be very confusing for you to read and critique.

    To start the quest: Talk to Suramun near the East exit of Olux. He will be expecting someone of importance. To show it, you must wear Rudageist's Old Youth Hat while talking to him at level 59.

    If too low level (or if you don't have the hat):
    [Suramun]: You human! I need something from you-
    [2/3]: Actually, never mind. You're not the person I'm looking for. Pardon me.
    [3/3]: By the way, If you see a human wearing one of my old friend's hats, let me know!

    If too low level with the hat on:
    [Suramun]: Pardon me, human. Were you that same adventurer who saved Elkurn from the undead siege?
    [2/2]: We desperately need you, but I'm afraid you are currently too weak for this job. Come back to be at, lets say: level 59.

    If high enough level with the hat on:
    [Suramun]: Pardon me! human. Were you that same adventurer who saved Elkurn from that undead siege?
    [2/7]: We need you, desperately. Lately, there's been many rumors and reports of travellers making way through the Dark Forest being attacked by "The Dead".
    [3/7]: That's all I know after gathering data from the rest of the mage council and from my old fellow mage Rudageist.
    [4/7]: At the moment, I'm currently trying to gather information from a family of elves that are currently being hospitalized in this house behind me. They say they've been attacked by... "Walking Corpses, Being Orcs, Humans, Villagers, and Naga alike."
    [5/7]: I need you to do two things for me in any order. You must locate his hidey hole, which is most likely in that Dark Forest east of here. The elf family has taken a route through that Dark Forest, so they say.
    [6/7]: You must also try to get these elves to speak up. They will not utter any more words to me for a reason that I cannot comprehend. If they won't listen to me, then they must listen to you. Reisa is the mother of 2 children.
    [7/7]: Now make haste! I just want to get this over with.

    [2 new objectives: 1. Talk to the Elven family to gather info of the Necromancer. 2. Locate the Necromancer's hideout.]

    The necromancer's hideout will be an underground crevice between two tall, "decaying" trees in the Swamp. There will be a small layout of a portal that will transport you into the hideout, though you cannot enter yet.
    When you manage to find the Necromancer's Hideout, and try to step in:

    Some sort of invisible barrier is preventing your entry, though it seems it can be broken.

    When you talk to the Elven family while not doing the quest:
    [Reisa]: What do you want with me human? Let me be in peace!

    When you talk to the Elven family while doing the quest:
    [Reisa]: What do you want with me human? Let me be in peace!
    [2/12]: You want info on the Necromancer? Fine. I'll give you all I know as long as you keep it secret from that man outside. I'll say why later.
    [3/12]: Firstly, we were traveling from our home in the Light Forest to Olux for our own business, and we've decided to take the Dark Forest route as our husband was a renowned Elven fighter, so we would be safe.
    [4/12]: He said that he knew the Dark Forest to the back of his head, but I was still reluctant to go through that wretched place.
    [5/12]: As we were walking through the forest, we've stumbled on some sort of enclave within the trees. We didn't give it a second thought.
    [6/12]: What happened next is that... corpses, many of them had dug out of the ground. They consisted of mostly Villagers and humans, accompanied by Goblins, Orcs, and Naga alike. Th-They had all their skin rotting to the bone, showinh absolutely no emotion. Their rotting faces blank.
    [7/12]: My husband told us to run, but I didn't want to leave him! He kept telling us to as he fought off numbers of those vile creatures.
    [8/12]: He said he would come back, but I have not heard a word of him since! *Sob*
    [9/12]: I hope he's alive out there somewhere. He can't just die like that!
    [10/12]: If you can find him and bring my love back to me, you'll have my gratitide.
    [11/12]: One more thing before you leave. Suramun is by no means your good friend. He's a member of the all-royal mage council of Wynn and Gavel. Ever since the treaty between Gavel and you home, the mage council has been slacking off and becoming even more selfish than they already were.
    [12/12]: They seek out to use you and your kind as a tool to bring themselves more power and wealth. Keep that in mind.

    [Quest Book Updated] Inform Suramun of the news.
    If you haven't completed both objectives:
    [Suramun]: Hurry it up! Gather information from the elf family in the house behind me and locate the damn hideout, I'm running short on time.

    If you've completed both objectives:
    [Suramun]: Excellent! You've located their hideout, though the elves still won't speak up for you. I guess they don't matter anymore after you've found the hideout.
    [2/3]: You say it's protected by a forcefield? I know a vixen who concocts many magical items, including Seal Breakers.
    [3/3]: Her name is Lisa. I will write the coordinates of her hut in your quest book.

    The witch hut already exists on the map before the update, but with this quest it will actually have a use. The coordinates are: X -1923 Z -5062

    If you talk to Lisa without starting the quest up to that point:
    [Lisa]: Begone, human. I'm busy!

    If you talk to her at the correct objective:
    [Lisa]: What do yoooou want, human?
    [2/6]: You're the first human I've seen. Though simple-minded, you're strong, mighty, and are dedicated. You're just what I need.
    [3/6]: you need a Seal Breaker? I will give you one for free just because you're the first of your kind I've laid my one eye on. Heheh.
    [4/6]: However, you must gather a special ingredient to create it: a shard of Contrastium.
    [5/6]: It is usually found in various underwater caves in the swamp. In fact, I know of a specific deposit in a lake nearby. You will need a breathing helmet to get down there.
    [6/6]: However, they contain diverse magic energy, so there will be magical entities guarding it. You should be strong enough to fend them off... or at least I hope...

    If you do not have the items yet:
    [Lisa]: I still need The shard of Contrastium. I wrote the location of it inside your quest book.

    The Contrastium will spawn naturally if a player stands in the medium chamber under the lake. However, a powerful mob will guard it. You do not have to kill them to get the Constrastium, but they are tough for their level.

    Earth Elemental [lv. 60] (Weak to Wind, Deals Earth Damage, Resistant to 90% of thunder)
    Health: 10000
    Attack (melee): 400 earth damage, 400 neutral damage. slow attack speed.
    Regen: 250 health each 10 seconds.
    Walk Speed: Same as player walking.
    Attack Method: Normal (normal mob AI)
    Sight: 100 blocks.
    Spells: Boulder Toss (throws a boulder in the direction of the player, taking 1.5 seconds to hit the player, dealing 300% damage in a 4x4 radius of its landing. Bash grade I.
    Knockback: 4 blocks per hit.
    Model: Wither Skeleton with Leather Chestplate, Lime pants, and Green boots. Head is a wooden skull with vines layered over it.


    If you've obtained the items:
    [Lisa]: Good! you've obtained the items I need to make the Seal Breaker. This will only take a few minutes.
    [2/5]: [Corrupted Text]
    [3/5]: [Corrupted Text]
    [4/5]: All done! Here it is. It should be able to break the seal you want to break, but it will do no good if you'd like to infiltrate the mighty emerald vaults of Llevigar... hehe.
    [5/5]: Whatever you're using that for, I hope it proves useful!

    [New Objective: Enter the Necromancer's hideout.]

    Going through the mini portal in the Necromancer's hideout will bring you to a new area that looks very similar to the Nether in wynncraft, but there's a visible path with mobs and parkour before a huge Cathedral that you must reach.

    The following mobs will be present:

    Corrupted Naga [Lv. 60] (Weak to Thunder, Deals Water Damage, Resistant to Fire)
    Health: 2734 (Resists 90% of fire damage) (Takes 5x more thunder damage)
    Regen: 200 per 10 seconds.
    Attack (melee): 250 neutral 250 water (500 dmg total per hit)
    Walk Speed: Same as player walking
    Attack method: Normal (Normal mob AI)
    Sight: 50 blocks.
    Spell: none.
    Knockback: 0.5 blocks per hit
    Model: Skeleton with Normal Naga head displaying corruption features (rotting skin, cuts, missing eye, blood etc) Light Blue leather tunic, pants, and boots. Holding a water spear.

    Corrupted Orc [Lv. 60] (no elemental features)
    Health: 2475
    Regen: 200 per 10 seconds
    Attack (melee): 600 neutral dmg.
    Walk Speed: Same as player sprinting.
    Attack Method: Charging at foe (charges at player in straight line and keeps going for a second after impact. Same as Wild Mooshroom)
    Sight: 40 blocks.
    Spell: None.
    Knockback: 2 blocks per hit.
    Model: Zombie with Orc head displaying Corruption features, Green Leather Tunic, Green leather pants, and Lime leather boots.

    Wight Ghoul [Lv. 60] (Weak to Wind, Deals Earth and Water Damage, Resistant to fire)
    Health: 2057 (Takes 5x more Wind damage.) (Resists 90% fire damage)
    Attack (ranged): Shoots Vines (1 per 2 seconds) that deal 250 neutral damage, 150 water damage, and 150 earth damage. Gives player slowness 1 upon impact.
    Walk speed: Same as player walking.
    Attack Method: Kiting (Shoots players from distance, and retreats when distance is decreased below 10 blocks)
    Sight: 50 blocks
    Spell: Heal (Heals 1000 health to nearby enemies and clears their debuffs inflicted by players)
    Knockback: none.
    Model: Zombie villager wearing blue leather helmet, green leather tunic, green leather pants, and green leather boots, holding an earth wand.


    Once you reach the cathedral, you will be greeted by the Necromancer, who has a skin that is robed with long, black and red garments, with a pumpkin for a head.

    [Necromancer]: I was wrong about you, mortal. You've become strong.
    [2/3]: Strong, up to the point where you can hold your own against me. Ha ha ha.
    [3/3]: Let me ask you a question: Are mortals worth saving from danger?
    [Yes] [No]

    If you picked yes:

    [Necromancer]: I'd of figured you had the same mindset as the other mortals. I do not think they should be saved. You're no exception.
    [2/7]: You've violated a grave so you bring a greedy brother his money. You've killed a crazy man's chickens by misinterpreting the words: Take care of him. You killed a man's escaped cows, not knowing you don't kill them to bring them back.
    [3/7]: You are no more than a Tool or Hit-man used by other mortals. Whether they be Villagers, Humans, Elves, or even Orcs. Yet you don't realize any of it.
    [4/7]: If mortal's existence were to be eradicated, then the world will be in everlasting harmony. No conflict. No emotion. No destruction. Everything will be equal.
    [5/7]: You'll be the next to meet the same fate as all the mortals in Wynn and Gavel. The corruption will soon envelop both provinces and they'll never see it coming, as they focus on this "Decay" nonsense.
    [6/7]: All of Nature shall be one, all Mortals shall be one. I shall be the only other out of three
    [7/7]: Enough Rambling. Come my prized pet! wipe this mortal off of the face of the living!

    If you picked no:

    [Necromancer]: I wasn't expecting you to answer with No. I share the same opinion as you.
    [2/7]: We've both murdered out of bloodlust and reward. We've both think we're all doing the right thing, which I am, but you're not.
    [3/7]: We all think that our opinion is superior to other and that everyone should follow it no matter what.
    [4/7]: The only difference for me is that I think of others, everything else except for mortals.
    [5/7]: The Corruption, and maybe even the Decay shall grant my wish for me. Almost nothing will stand in my way, not even that pile of Orc Crap Mage Council.
    [6/7]: All of Nature shall be one. All mortals shall be one. I shall be the only other out of three.
    [7/7]: Enough Rambling. Come my prized pet! Wipe this mortal off of the face of the living!

    You will then be granted a cutscene where The Necromancer opens 2 doors at the other side of the Cathedral, where a male Elf walks in.

    You must kill the Elf Dreadling.

    Boss:
    Elf Dreadling [Lv. 65] (Weak to Fire, Deals Wind damage, resistant to earth.)
    Health 37234 (Resists 95% earth damage) (Takes 5x more fire damage)
    Regen: 250 health per 10 seconds
    Attack (melee): 500 damage per hit. Fast attack speed. Deals 500 wind damage per strike 1000 damage total.
    Walk Speed: Same as player sprinting with speed I
    Attack Method: Normal (Normal Mob AI)
    Sight: 100 blocks.
    Spells: Spin Attack Grade II. Gust (Summons a small tornado in front of the caster that pulls players inside it, where they will take 100 damage per 0.5 seconds for 10 seconds. When the gust wears off, the players will take fall damage.). Charge Grade II.
    Knockback: 5 blocks.
    Model: wynncraft Elf skin with corruption features. (rotting skin, exposed bones, etc.), holding a tier 2 Wind Spear.
    Drops: Relso's head. Relso's Ring.

    New Objective: Hand Relso's head to the Necromancer.

    [Necromancer]: You've become even stronger than I've imagined. That's exciting!
    [2/3]: I am your new opponent. I am no longer going to run away. You will be my new test of strength!
    [3/3]: Cower, if you will. Squeal, if you will. I've killed master mages before. I will never have this much fun in ages! I will show you the true power of the Dark Arts!

    Boss fight description: You will teleported to an arena where a cutscene will occur with the necromancer, where he stands in the middle of the arena. As he does that, a total of 4 spheres of particles will swirl around him, 2 on each side of him. The spheres will be of different particles representing Water, Thunder, Fire, and Earth. One element for each sphere. The spheres will begin to take form into 4 different forms of the Necromancer, making a total of 5. You must fight all 5 Necromancer forms at once and drop their auras into hoppers at the end of the arena to exit. The arena will be similar to the nether with few obstacles such as fallen rubble. None of the obstacles will be too high to help archers camp. It will be surrounded by barriers with gigantic ruins outside them.

    Bosses:
    Mercury [Level 75] (Weak to Fire, deals wind damage, resistant to earth and Wind.)
    Health: 25000 (Takes 3x more fire damage) (IMMUNE to Earth and Wind damage)
    Regen: 150 per 10 seconds
    Attack (ranged): Throws 4 air slashes at once per 1.5 seconds which go in multiple directions. each air slash deals 200 normal damage and 400 wind damage. (Air slashes are small explosion particles)
    Walk Speed: Same as player sprinting with speed II.
    Attack method: Strafing. (circling players while throwing ranged attacks. Retreats at walk speed if player comes within 8 blocks.
    Sight: 100 blocks.
    Spells: Gust. Tailwind (Grants all 5 forms of the necromancer 20% more walk speed for 20 seconds. Hinted by cloud particles at enemies' feet). Arrow Storm grade III.
    Knockback: none.
    Model: Skeleton with pumpkin head, white leather tunic, light gray leather pants, and Chain Boots. Holding tier 3 Wind Scythe (Scythe weapon skin)
    Drops: Mercury's aura (Light Gray Dye)

    Jupiter [Level 75] (Weak to Earth, Deals Thunder Damage, Resistant to Thunder and Water)
    Health: 25000 (Takes 3x more earth damage) (IMMUNE to Water and Thunder damage)
    Regen: 150 per 10 seconds
    Attack (melee): 100 neutral damage 100 thunder damage per hit. Very fast attack speed (3 hits per second)
    Walk Speed: Same as player sprinting with speed I.
    Attack method: Normal.
    Sight: 50 blocks.
    Spells: Teleport Grade III, Thunder Needle (deals 50% Thunder damage and immobilizes player for 4 seconds if hit successfully. Travels at velocity of 10 blocks per second in form of flint stone with yellow firework trail. Lightning Storm (User is frozen for 8 seconds as he releases periodic lightning bolts, which deal 1000 thunder damage per hit. Predicted by angry villager particles in the air. After they appear, lightning strikes land after 2 seconds which will not use the thunder sound effect.)
    Knockback: none.
    Model: Skeleton with pumpkin head, Purple leather tunic, purple leather pants, and Yellow leather boots, holding a lightning claw.
    Drops: Jupiter's aura (Yellow Dandelion)

    Neptune [Level 75] (Weak to Thunder, Deals water Damage, Resistant to Water and Fire.)
    Health: 30000 (Takes 3x more Thunder damage) (IMMUNE to Fire and water Damage)
    Regen: 300 per 10 seconds
    Attack (ranged): Shoots water particles (1 per second) dealing 50 normal damage and 200 water damage.
    Walk Speed: Same as player sprinting.
    Attack methods: Kiting.
    Sight: 100 blocks.
    Spells: Slowness, Drain Life (drains life of all nearby players which heals all the damage dealt to all nearby enemies equally. Deals 300% water damage). Drench (Pours water on all players in the arena, which decreases all their elemental defenses by 35% for 1 minute.)
    Knockback: none.
    Model: Skeleton with pumpkin head, Sea green leather tunic, Cyan leather pants, and green leather boots, holding a water wand.
    Drops: Neptune's aura (lapis)

    Saturn [Level 75] (Weak to Water, Deals Fire damage, Resistant to Fire and Wind.)
    Health: 40000 (Takes 3x more water damage) (IMMUNE to Fire and Wind damage)
    Regen: 500 per 10 seconds
    Attack (melee): 200 neutral damage and 300 fire damage per hit. Slow attack speed (1 hit per 2 seconds) Exploding effect that deals 50% damage to players in affected area indirectly hit.
    Walk Speed: Same as player walking.
    Attack methods: Charging at foe.
    Sight: 50 blocks.
    Spells: Charge. Fire Wall (Gives all nearby mobs 20% neutral damage resistance for 1 minute.). Meteor Grade III.
    Knockback: 10 blocks per hit.
    Model: Wither skeleton with pumpkin head, Chain Chestplate, Chain Pants, and Chain Boots. Holding Fire spear

    Pluto [Level 75] (Weak to Wind, Deals Earth damage, Resistant to Earth and Thunder.
    Health: 30000 (Takes 3x more wind damage.) (IMMUNE to Earth and Thunder Damage)
    Regem: 300 per 10 seconds
    Attack (melee): 500 neutral damage and 500 earth damage per hit. Very slow attack speed (1 hit per 2.5 seconds) Exploding effect.
    Walk Speed: Same as player sprinting.
    Attack methods: charging at foe.
    Sight: 50 blocks.
    Spells: Bash grade III. Ground Slam (User jumps 4 blocks into the air, to come crashing down dealing 200% earth damage and dealing heavy knockback. Venom Spit (User launches ranged attack that lingers where it lands. players standing inside it will suffer 20% earth damage per second up to 5 seconds. has a range of 20 blocks.

    The respawn time for all of the Necromancer forms will take a while giving you time to drop their auras into the hoppers to unlock the next room. A cutscene will start where rubble from the ruins will continuously fall down, indicating that the realm is fading its existence.

    [Necromancer]: *Cough cough cough* I-Impossible! How did you become so strong!? Damn mortal. I must break my promise about not running away anymore.
    [2/2]: Mark my words. I will come back for you another day, even if it's many years later. You will fall, and I will fulfill my destiny!

    The necromancer than teleports away.

    [New Objective: Escape the falling realm with parkour and obstacles. (The obstacles will be 'bubbling' lava (lava shooting out of the lava ocean to set players on fire) and Debris (falling debris will deal heavy damage to players and give them slowness II for 1 minute.)

    Once you escape the realm, you will be teleported back at the entrance and you will have to talk to Suramun and the Elves again to finish the quest.

    [Suramun]: You're back, and pretty beat up I must say. Spare me every last detail of what happened!
    [2/]: Hmm... uh-huh... yes. This is certainly good news and bad news. It will be a huge trouble for both Wynn and Gavel if this Necromancer were to take control of both the Corruption and the Decay.
    [3/]: The good news is that now that someone has fought the necromancer one on one, we will be able to potentially track him down and prepare for attacks across both provinces.
    [4/5]: It's almost fascinating that there are actually ways for people to control both the Corruption. I wonder if the same can be done for the Decay. The Mage Council can utilize that power for the good of Villagers, I assume.
    [5/5]: I almost forgot your reward! Talk to missus Reisa in the house for it.

    [Reisa]: I-is that my husband's ring? thank you! thank you! So I guess he is dead then *sob*. Hopefully he at least he can rest in peace for good.
    [2/2]: I'd like you to have a memento of our family as a token of thanks. We will support the Wynn province further to help stop this evil from spreading. I wish you the best of luck!

    [Quest rewards:
    100000 XP.
    2 liquid emeralds.
    Elven Charm (ring).
    Suramun's Alliance letter (used for part 3)]

    Elven Charm stats:
    Quest req: Necromancy 102
    Level: 59
    HP: + 250
    Earth Defense + 10
    Water Defense + 10
    Air Defense + 10
    +15-25 melee damage.
    +15-25 spell damage.
    +5% all elemental defenses

    I hope you've liked the quest. Please posts your thoughts down below and Constructive Criticism is appreciated.

    Changes:
    1. Added regen values for both mobs, made major changes to the dialogue, ad the older version conflicted with the already-present lore. Changed the procedure for creating the Seal Breaker.
     
    Last edited: Jan 27, 2016
    Coolfood likes this.
  2. The One-eyed Guy

    The One-eyed Guy that guy VIP+

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    Better done! Me likey.
    But there's still no regen.
     
  3. (Meric)

    (Meric) No longer edgy

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    Hmm. Quite a nice idea. Really well thought out though there are a few details missing.
     
  4. PolarShaman

    PolarShaman Cowtown citizen

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    Amazing! But... These quests are clearly not for soloing on the corresponding levels(unless you're an over powered Fairy) This feature is actually quite nice. You need help just like in site d and reincarnation. +1 support
     
  5. Not A Nub

    Not A Nub h VIP

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    Minecraft:
    bump! made some major changes.
     
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