Dismiss Notice
Wynncraft, the Minecraft MMORPG. Play it now on your Minecraft client at (IP): play.wynncraft.com. No mods required! Click here for more info...
Dismiss Notice
Have some great ideas for Wynncraft? Join the official CT (content team) and help us make quests, builds, cinematics and much more!

World Passive Skills

Discussion in 'General Suggestions' started by ZenFrostz, Jan 18, 2016.

?

Is this a good idea?

  1. Yes

    14 vote(s)
    51.9%
  2. Not really

    7 vote(s)
    25.9%
  3. No

    6 vote(s)
    22.2%
Thread Status:
Not open for further replies.
  1. ZenFrostz

    ZenFrostz Well-Known Adventurer

    Messages:
    43
    Likes Received:
    7
    Trophy Points:
    47
    Minecraft:
    I have an idea to improve wynncraft gameplay

    It's a passive skills that will be owned when player reach lv. 51 and upgraded at lv. 66 and the second upgrade will be owned by player at lv. 86

    So, this is my idea
    1. Archer / Hunter
    When player hold bow for 5 seconds, the bow will shoot 1-2 arrow and when it's upgraded it'll shoot 2-3 arrow, and at the second upgrade it will shoot 3-5 arrow
    2.Warrior / Knight
    Get resistance for 5 seconds when hit by mobs and when it's upgraded it's get resistance for 10 seconds and when it've upgraded for the second time it'll get resistance 2 for 10 seconds
    3. Mage / Dark wizard
    Get regeneration for 3 seconds when hit by mobs and when it's upgraded get regen for 5 seconds, at the second upgrade it get regen 2 for 5 secs.
    4. Assasin / Ninja
    Get double jump for 2 blocks high, when it's upgraded double jump for 3 blocks high, and at the seconds upgrade it get double jump for 5 blocks forward (when double jump the fall damage is active so becareful when using double jump)

    Okay that's my suggestion
    And thx before
     
    Kahsol likes this.
  2. TrashcanMan

    TrashcanMan Hello I am here

    Messages:
    1,748
    Likes Received:
    864
    Trophy Points:
    115
    It's a good concept, but the specifics could be better. The Archer one is basically useless because if you're not aiming it's wasted, but the other ones are alright. I would suggest you change the Archer one to some speed-based skill. Also, it would be cool if you could design a few non class-specific passive skills, maybe as a skill point bonus.
     
    Bebinson and Plasma~ like this.
  3. Plasma~

    Plasma~ Antishitposter

    Messages:
    2,743
    Likes Received:
    3,254
    Trophy Points:
    139
    Minecraft:
    Good concept, but the examples you gave were too overpowered.
     
    Bebinson likes this.
  4. Nano_Chen

    Nano_Chen -Laptop User-

    Messages:
    292
    Likes Received:
    126
    Trophy Points:
    70
    too over powered and archer one is utterly the most useless thing i can ever use
     
  5. The One-eyed Guy

    The One-eyed Guy that guy VIP+

    Messages:
    3,776
    Likes Received:
    2,705
    Trophy Points:
    134
    Guild:
    Minecraft:
    1. Terribly OP with things like the Thunderbolt (shoots 3 arrows a second)
    2. Sounds like Warscream.
    3. Overpowered, especially since Heal already exists.
    4. That's especially overpowered. Jumping 3 blocks high without mana cost? Warrior can't do that.
     
  6. Joshi

    Joshi Well-Known Adventurer VIP

    Messages:
    392
    Likes Received:
    99
    Trophy Points:
    70
    Minecraft:
    Passive skills ? I dont like it ....
     
  7. joshua123_4

    joshua123_4 Lord of Chaos, Master of Destruction

    Messages:
    463
    Likes Received:
    107
    Trophy Points:
    62
    this is a great idea, but they are over powered.
    Maybe...

    Archer:
    Tier 1: 30% chance to shoot 1 extra arrow
    Tier 2: 40% chance to shoot 2 extra arrows
    Tier 3: 50% chance to shoot 3 extra arrows
    - arrows are affected by a type of aimbot
    - arrows deal 50% netural damage of weapon

    Mage:
    Tier 1: 20% chance to wither opponent when hit
    Tier 2: 30% chance to wither opponent when hit
    Tier 3: 40% chance to wither opponent when hit
    - wither lasts for 10 seconds
    - wither amplifier is 1

    Warrior:
    Tier 1: 20% chance to gain resistance 2 for 5 seconds when hit
    Tier 2: 30% chance to gain resistance 2 for 5 seconds when hit
    Tier 3: 40% chance to gain resistance 2 for 5 seconds when hit

    Assassin:
    Tier 1: 40% chance to fade away when being hit
    Tier 2: 50% chance to fade away when being hit
    Tier 3: 60% chance to fade away when being hit
    - fade away: teleport 2 blocks away from opponent attacking you (or if you are near blocks away from the blocks and opponent)

    (Just a suggestion)
     
  8. YYGAYMER

    YYGAYMER reeeee FW FW HIC Master HERO Featured Wynncraftian

    Messages:
    5,158
    Likes Received:
    16,266
    Trophy Points:
    215
    Guild:
    Minecraft:
    R.I.P 'Third eye' ;-;
     
    Arreme likes this.
  9. joshua123_4

    joshua123_4 Lord of Chaos, Master of Destruction

    Messages:
    463
    Likes Received:
    107
    Trophy Points:
    62
    1) I love the idea
    2) Lol Death Breath
    3) so like (mana-mana-mana-no mana-mana.. and so on)?
    4) hope the speed includes when mobs are in a 10 block radius XD

    PS: Great ideas
     
    Arreme likes this.
  10. Arreme

    Arreme Veteran, Learning Game Design VIP+

    Messages:
    378
    Likes Received:
    328
    Trophy Points:
    83
    Minecraft:
    Thanks :D, unfortunely the speed is not included with mobs, it will be 2 much op. You already heal up :P, i think it was the worst point of the assasin.
     
  11. reedico

    reedico Well-Known Adventurer

    Messages:
    164
    Likes Received:
    136
    Trophy Points:
    67
    I like the idea of passive skills, though I don't quite like the examples

    I think it should be more like this:

    Archer:
    T1: The more arrows you shoot in quick succession, the quicker your attack speed becomes (at a maximum of 1 attack tier higher than your weapon)
    T2: There is a 20% chance when shooting that your arrow will be heavy, causing it to have greater knockback and 20% extra damage
    T3: Every 10 shots of your bow (with an indicator), there will be a shot that shoots a shotgun spread of 5 arrows where each arrow does %80 each.

    Assassin:
    T1: Creates a trail behind the knight when walking/sprinting that when stepped on by enemies will ignite them for the duration that they stand on the trail.
    T2: The trail now applies slow 1
    T3: The more the assassin sprints the faster they go, which also increases the potency of the trail.

    Mage:
    T1: The more nearby enemies to the mage (10 blocks), the more mana regen and defense the mage will have
    T2: Your basic attacks have a chance to momentarily stun enemies and sap mana from them
    T3: Basic attacks that knock enemies into walls deal bonus damage.

    Knight:
    T1: Your attacks grant you extra defense for 10 seconds (stacks up to 8 times)
    T2: At 10% of your health left, you will regen health at quadruple the normal rate until above 15% of health
    T3: Your attacks cause opponents to do less damage for 10 seconds (stacks up to 4 times)
     
    Bebinson and IggyBoii like this.
  12. ZenFrostz

    ZenFrostz Well-Known Adventurer

    Messages:
    43
    Likes Received:
    7
    Trophy Points:
    47
    Minecraft:
    Thanks for your suggestion , and i think my suggestion is overpowered
     
  13. ashdalf

    ashdalf wagoo wagoo

    Messages:
    1,106
    Likes Received:
    781
    Trophy Points:
    115
    I love this suggestion, this is a great way to implement a useful and maybe even customizable system. I hope the devs see this post, so that they can consider your idea and tweak some things, and add more stuff to it.
     
  14. IggyBoii

    IggyBoii I Have No Idea What Im Doing VIP

    Messages:
    2,129
    Likes Received:
    692
    Trophy Points:
    73
    Guild:
    Minecraft:
    your stats suck, and you stole the idea from an other person.
     
  15. Yuno F Gasai

    Yuno F Gasai Forum God, FW

    Messages:
    13,424
    Likes Received:
    28,718
    Trophy Points:
    227
    Guild:
    Minecraft:
    mmmm that's what I need, more regen as a mage.
    mmmmmmm
    yeaaaaaaaaaa
     
  16. BlahBlah161616

    BlahBlah161616 Light Theme User

    Messages:
    2,598
    Likes Received:
    2,798
    Trophy Points:
    108
    Guild:
    Each class already has passive skills though. Except they don't level, for example, archer takes increased damage, but does more damage. They're balanced in that way.
     
  17. Devourer

    Devourer Lava Warrior VIP+

    Messages:
    5,035
    Likes Received:
    1,761
    Trophy Points:
    81
    Minecraft:
    That other person probably stole it from another person, who stole it from another person, and so on. Because this is one of those ideas, just like pretty much everything in general suggestions nowadays, which is suggested several times a month. Or less.
     
  18. Yuno F Gasai

    Yuno F Gasai Forum God, FW

    Messages:
    13,424
    Likes Received:
    28,718
    Trophy Points:
    227
    Guild:
    Minecraft:
    be nice
    stats are changeable and we cant all be 100% original, in fact as far as I remember you just made a spell scroll suggestion, you're not really they guy who can talk about taking ideas from others.
     
  19. Seblind

    Seblind Yes.

    Messages:
    269
    Likes Received:
    192
    Trophy Points:
    70
    And that person stole the idea from soneone else, who stole it from soneone else, who stole it from someone else, who stole it from another game.
     
  20. IggyBoii

    IggyBoii I Have No Idea What Im Doing VIP

    Messages:
    2,129
    Likes Received:
    692
    Trophy Points:
    73
    Guild:
    Minecraft:
    lel.
    ________________________________
    same but you act like you want to be so op that you will become unkillable.
    ________________________________
    and i didnt take ideas from others, if somebody made a thread about it, then i didnt know.
     
Thread Status:
Not open for further replies.