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[class] Conjurer/transmuter (6 Supporters!)

Discussion in 'General Suggestions' started by Not A Nub, Oct 31, 2015.

?

Would you like to play this class in wynncraft?

  1. Yes.

  2. No. (say why)

  3. Maybe with changes (say why)

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  1. Not A Nub

    Not A Nub h VIP

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    Minecraft:
    The Conjurer is a unique magic user that specializes in summoning things out of thin air at the cost of their mana. They can summon many things from pure elements to animals that temporarily assist you in combat. Conjuring specific items such as weapons of steel is complex and require painstaking rituals to complete. There are legends of many Conjurers banding together to either create legendary beasts of legendary power, or to produce spells of mass destruction. Conjurers are not specific to good or evil, as Conjurers can create literally anything given the proper knowledge, numbers and experience. They may choose their own unique path. Their main weapon is a staff, which can be used for both melee and ranged combat.
    A level 31 mage and a level 31 warrior is required to unlock this class.

    Stats:
    Atk: [][] (melee) or [][ (ranged)
    Def: [][][ (-10% defense)
    Range: Varies.

    Main weapon: Iron pickaxe (Staff) (melee) Rate: 0.75 per sec/Iron hoe (Staff) (ranged) Rate: 1 per sec A special feature for this weapon is that if you right click it with your mouse while organizing your INVENTORY, it will transform into a hoe, which will deal ranged attacks at a slower rate than your melee attacks, and deal 25% less damage.
    Tag: [23/Co] a_nub__

    Spells:

    Spell 1: Minion/Ghoul. (Right - Left - Right)
    Hunger: 5.
    Description: Summons a single minion skeleton (zombies for transmuters) that deals 50% of your normal damage per hit. It will have 50% of your max health and 33% of your defense, and will be given any buffs you have at the time being. You can have more than 1 minion at once if you use this spell multiple times in succession. Only 3 can be active at a time. The minions last 30 seconds after being casted. Mobs will be aggroed by minions over a player It will follow you like a pet. It will be marked with a light blue nametag reading your name and stating that it's a minion [a_nub__'s Minion]
    Grade II: Casting this spell for the 2nd time in succession will equip the particular minion summoned with a bow. It will fire an arrow at the same rate as an archer's basic attack. (maximum of 2 melee, and 1 ranged at once)
    Grade III: Minions will now be able to cast Enchant Weapon.
    Visuals: Enderman teleport sound effect on cast and skeletons holding either stone swords or bows wearing leather helmets. The Transmuter will have Zombies in place of skeletons

    Spell 2: Boost/Ascend. (Right - Right - Right)
    Hunger: 3.
    Description: Instantly elevates the floor underneath you, giving you a boost of 4 blocks into the air and 5 blocks forward at the same time. Cannot be used in midair.
    Grade II: Gives yourself a 1 tier increase in speed (+20% walking speed) for 10 seconds. Can stack along with Escape. Maximum of stacking to Speed IV
    Grade III: Enemies within a 2 block radius of you upon cast will be launched back 2 blocks and suffer 125% of your normal damage.
    Visuals: Blocks beneath you instantly rise up slightly and you have a Happy Villager particle trail. For Transmuter, you have a Portal particle trail.

    Spell 3: Enchant Weapon/Curse Weapon. (Right - Left - Left)
    Hunger: 10.
    Description: Enchant your weapon for 10 seconds, making your default attack deal 150% normal damage. If an element is bound to your weapon, you will deal a bonus 10% damage of that element. Spell damage from ids can increase the potency of this.
    Grade II: The range of your melee attack is increased by 2 blocks (a total range of 3 blocks, and has a wider cone in front of you, while the ranged attack will not hit mobs near the target in a 1-block radius during the duration.
    Grade III: You will now receive Haste I (+10% attack speed) in that duration.
    Visuals: White Firework particles surround your left hand while active. For Transmuter, Purple firework particles surround your left hand.

    Spell 4: Chain Jail/Gum Lock (Right - Right - Left)
    Hunger: 9.
    Description: Conjure a chain that extends at the same rate of ice snake with a maximum range of 10 blocks, immobilizing a single target for 3 seconds and dealing 100% normal damage on impact. Ranged enemies and enemies casting spells can still hit you.
    Grade II: The chain now produces a shock effect, dealing 25% normal damage each second in its effect.
    Grade III: You can now conjure 3 chains each going different directions in a similar fashion to grade III arrow storm and Grade III smoke bomb.
    Visuals: Iron bar is casted from player travelling in a straight line. Enemies affected by this will have iron bars circling around them. For Transmuter, Slimeballs will replace the Iron Bars.

    Item examples:
    Oak wood Staff (1-5)
    Boom Stick (13-17) Lv. 23 Unique
    Troms' Structure (34-47) Lv. 48 Rare.
    Alchemy (137-199) Lv. 70 Legendary.

    Anyway, I hoped you liked it! Constructive Criticism is appreciated!

    Changes:
    1. Added a reskin, called the Transmuter which leans more towards a dark theme.
     
    Last edited: Oct 31, 2015
    Eman2000 and XavierEXE like this.
  2. Nano_Chen

    Nano_Chen -Laptop User-

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    Might want to add VIP counter-part
     
  3. Darkmonkeyz

    Darkmonkeyz Skilled Adventurer

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    OMG THIS IS AWESOME this needs to be added (+1)
     
  4. tommy1018

    tommy1018 Well-Known Adventurer

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    I support this
     
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