Dismiss Notice
Wynncraft, the Minecraft MMORPG. Play it now on your Minecraft client at (IP): play.wynncraft.com. No mods required! Click here for more info...
Dismiss Notice
Have some great ideas for Wynncraft? Join the official CT (content team) and help us make quests, builds, cinematics and much more!

Potential Class - Berserker

Discussion in 'General Suggestions' started by Rapid, Dec 25, 2015.

Tags:
?

Do you think this class is too over-powered?

  1. Yes it is!!

    2 vote(s)
    33.3%
  2. Yea, somewhat

    4 vote(s)
    66.7%
  3. A little, but...(add in your response into the comments)

    0 vote(s)
    0.0%
  4. Not that much.

    0 vote(s)
    0.0%
  5. No not really, this is great!

    0 vote(s)
    0.0%
  6. OMG FOOTURE GM RITE HEAR!!!!!!1!!1!!1!!!!!!

    0 vote(s)
    0.0%
Thread Status:
Not open for further replies.
  1. Rapid

    Rapid hot anime dragon girls wait this isnt google

    Messages:
    35
    Likes Received:
    24
    Trophy Points:
    49
    Guild:
    Minecraft:
    Hello, guys!

    I have always loved the class mechanics for each class. But one minor detail bugged me is that there isn't any "SMASH". Warriors carry spears, assassins carry daggers, and the archer and mage don't really have a mauling ability.

    I was thinking of using a hammer for the berserker. Another good thing for this is that Strength, or Earth, doesn't really have a specific class to be more of a necessity for.

    Here are some stats for the Berserker:

    Lvl. 1 Spell: Overhead Swing - Does 150% of your damage and stuns the enemy entirely for 0.5 seconds.
    Upgrade 1: Daze - After being stunned, the enemy is slowed for 2 seconds.
    Upgrade 2: Launch - Knocks back the player 5-7 blocks, and stuns the enemy for and extra 0.5 seconds.
    Upgrade 3: Follow Through - Will create an explosion that will launch other enemies into the air, and receive 75% of your damage.

    Lvl. 11 Spell: Slam - You will jump high up into the air for 2 seconds, then come slamming right down, knocking the enemies around you in a 3 block radius. The higher the altitude, the more the knockback.
    Upgrade 1: Precision - Allows you to aim where you'd like to slam down. (Will die out after 1 second. This may happen if you aim too horizontally.)
    Upgrade 2: Powerful Slam - Will deal 100% of your damage in the same radius of your slam.
    Upgrade 3: Recover(This basically means slowing down the momentum) - Allows you to have a quick speed III boost for 10 seconds.

    Lvl. 21 Spell: Quake - In a 10 block radius, all enemies will receive 200% damage. (Remember, Earth does allow a lot of damage.)
    Upgrade 1: Tremble - After the 200% the victims would receive 50% of the damage each second. This would last for 3 seconds.
    Upgrade 2: Distort - 50% to rearrange the direction the enemy is facing.
    Upgrade 3: Epicenter - The closer the enemy is to you, the more potent the slowness(Maximum being III). This would last for 5 seconds.

    Lvl. 31 Spell: Enrage - 2x the attack speed for 5 seconds.
    Upgrade 1: Flaming Fury - Sets the enemy on fire when hit. If there is a red powder on the weapon, the hit would become an AoE around the enemy, making the enemies in a 1 block radius catch fire (This would not spread from the enemies that caught fire in the AoE, but it might be a good suggestion.)
    Upgrade 2: Big Blow - When the spell is casted, the first hit will knock back the enemy 10 blocks, and they would receive 175%
    Upgrade 3: Adrenaline - You will gain 2 full hearts, and dodge 50% of attacks.


    In case if you DO think it may be over powered, the berserker will have very slow attack speeds. You may add things in the comments below on what to add, remove, or change in the stats.
    Thanks for listening to my thread!
     
    killerboy2807 likes this.
  2. Flick

    Flick The fourm nub, Survivor of 9/7 VIP

    Messages:
    163
    Likes Received:
    106
    Trophy Points:
    67
    Guild:
    Minecraft:
    Meh.... Way to over powered. -Flick
     
  3. Enhanced_Human

    Enhanced_Human Natural Born World-Shaker

    Messages:
    652
    Likes Received:
    1,806
    Trophy Points:
    146
    Minecraft:
    I like the idea, but the mana cost would have to be high or the spells would have to be nerfed, because with these spell I don't think you CAN die.
     
  4. Rapid

    Rapid hot anime dragon girls wait this isnt google

    Messages:
    35
    Likes Received:
    24
    Trophy Points:
    49
    Guild:
    Minecraft:
    Yea, I forgot to add mana cost, but I was wondering whether if I should nerf the damages or durations of effects.
     
  5. Kahsol

    Kahsol Local Serial Liker

    Messages:
    2,790
    Likes Received:
    10,153
    Trophy Points:
    207
    Guild:
    Minecraft:
    edit this, as this must be the mobility spell
     
  6. Rapid

    Rapid hot anime dragon girls wait this isnt google

    Messages:
    35
    Likes Received:
    24
    Trophy Points:
    49
    Guild:
    Minecraft:
    It's supposed to fling you in a forward direction wherever you are looking, then after 2 seconds it shoots down. It's meant to be transportation, but can be used as an attack, or defense
     
  7. killerboy2807

    killerboy2807 Shrek

    Messages:
    162
    Likes Received:
    60
    Trophy Points:
    55
    -Overhead swing has a really bad desciption. What sort of attack is it? Does it attack in a line in front of you? An AOE around you?
    -Quake seems a little boring (and a tiny bit too strong). I think it would be a better idea if it dealt 50% damage 4 times over x amount of time. It would really fit with the name "quake" and all. EDIT: I still stand by this after seeing that you have an upgrade that does a pretty similar effect.
    -Enrage seems a little boring too. Why not make it increase your movement speed at the price of taking higher damage - or at least something like that?

    Despite all this I must say this is a pretty great class. Good job.

    Actually, it's an ESCAPE spell, not a mobility spell. Assassin's vanish doesn't give any mobility pre 3rd upgrade, and the old (pre-eula patch) Archer "escape" spell was the same until it hit the second upgrade.
     
    Last edited: Dec 25, 2015
Thread Status:
Not open for further replies.