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World Resourcepack And Few Others

Discussion in 'General Suggestions' started by Frostburn, Dec 23, 2015.

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  1. Frostburn

    Frostburn Famous Adventurer

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    Changing when the resourcepack's downloaded
    -----For the resourcepack, I recommend that it prompts a download and then load the resourcepack as soon as we join a lobby. Right now, we have to load and unload and load again to swap servers. We unload the pack when choosing classes and when we have autojoin enabled. You are also vulnerable while reloading the resourcepack. This is redundant and tedious, why cant we just download the resourcepack at the first instant we join the lobby. Another solution to this problem is to have the plugin to check if whether the player already has the resourcepack or not.

    Buffing assassin
    -----Assassin isn't the best class anymore, it's one of the worst if not thee worst. This class has spells that eat mana and deal lots of damage, but to even use the spells well, you need to input skills into intelligence, this reduces diversity in classes and players(Will get back to diversity later). My idea of buffing the assassin is to add mana efficiency to the assassin, making it use just a bit less mana per spell and increasing the benefits of all spells except vanish. Another thing to buff the assassin is to decrease the amount of mana used while running, and to increase the time before mana starts regenerating to 3 seconds(Normally 2), the reason for this is to increase the mana regeneration speed.

    Diversity in classes
    -----Right now, the armour and weapons in the game require you to sate the items needs by having a skill point requirement. It can be you needing 10 defence skills to use a dagger or 15 agility to wear boots. Your dreams of finally wearing the chestplate that is way better than your level 20 chestplate and is also 9 levels above it are ruined, simply because you didn't see beforehand that you were going to need 17 defence to wear it. Doesn't that suck? To many people, or all...this sucks. People have already quit Wynn for this simple yet stupid requirement. My suggestion is to remove the skill requirement but keep all the others, skill requirements are annoying when you are aiming for a specific tree, but you're forced onto another to live longer against mobs.
    EDIT: One more thing to change in the skill department. The maximum skill points per skill is usually 109, or around 70%, please reduce the maximum to 90 or 80, 109 is just overkill for what you guys are aiming for, a game that is more skill dependant than luck and skillpoints.
    -----The result would be better diversity, more freedom, and less complaints about how bad Wynn has become recently, all we want is to have an air mage build but forced to have a water one, or a thunder warrior but again, we're forced to have a fire warrior.

    Just some suggestions that I hear a lot in shouts and in the forums, of course with way less text, I just built onto them.
     
    Last edited: Dec 24, 2015
  2. ReapzXBladeZz

    ReapzXBladeZz Well-Known Adventurer

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    Minecraft:
    Ur kinda right bro
     
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