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Class Suggestion: Demigod

Discussion in 'General Suggestions' started by Fruit987, Dec 11, 2015.

?

Is this a cool idea?

  1. Yes

  2. No

  3. Maybe

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  1. Fruit987

    Fruit987 Medieval Talker VIP+

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    I know no classes are being planned because effort is focused on Gavel, I just had this idea and I though it would be cool.

    The Demigod class will be ranked at 4 out of 5 Damage, 3 out of 5 Range, and 2 out of 5 Defense. The Demigod's chosen weapon is the iron sword.
    Lore:
    The Demigods originated from the gods of Mt. Wynn and the settlers around the area, they trained to fight, learning magic aspects from the gods, and learning more basic sword combat from the mortal soldiers that traveled through. The Demigods are intent on doing something noticeable for the Gods and will help everyone they can and defeat any challenge to be noticed.

    Spells:

    Lightning Ring
    Lv. 1:
    The lightning ring spell is useful for crowd control and getting out of thick places. When cast, blue and yellow particles surround the caster in a circle, lasting for 20 ticks, dealing 110% damage, and costing 5 hunger.
    Lv. 16 Upgrade:
    The spell now deals 120% damage, and costs 4.5 hunger. +Lightning' Paralysis: The spell now applies Slow II to enemies, 'Paralyzing' them.
    Lv. 36 Upgrade:
    The spell deals 125% damage, and costs 4.5 hunger. +Zeus' Aid: The ring, instead of fading out after 20 ticks, it will move closely around the player, and after another 20 ticks, will spread out for 3 blocks, dealing 90% damage, decreasing by 30% per block.

    Fire Rocket Lv. 11: The fire rocket spell is the travel spell for the Demigod. The player rockets forward 15 blocks in the direction of the cross-hair, leaving a trail of flame, smoke, and lava particles behind them. It costs 2 hunger, increasing per cast.
    Lv. 26 Upgrade: The spell propels the player forward 18 blocks, costing 2 hunger and increasing. +Vulcan's Rage: The spell now alights enemies, dealing 10% damage every 20 ticks, the effect lasts for 100 ticks.
    Lv. 46 Upgrade: The spell launches the player forward 22 blocks, still costing 2 hunger. +Nimble Flames: The player can now control the direction they are going.

    Earth Quake Lv. 21: The Earthquake is the strongest spell in the Demigod's arsenal. It launches a 2x10 stream of dirt, stone, granite, and diorite from the caster's blade. It travels 25 blocks, deals 220% damage, and takes 6 hunger.
    Lv. 36 Upgrade: The spell now deals 225% damage, and takes 5.5 hunger. +Leg Grinder: The spell now gives Slowness III to every enemy it hits.
    Lv. 56 Upgrade: The spell deals 227% damage, and uses 5.0 hunger. +Aftershocks: In the place where the quake stops, 'broken dirt' particles will stay in that area for 120 ticks, dealing 150% damage to mobs that cross that area.

    Godly Strike Lv. 31: Improved from a simple slash taught by a soldier, the Godly Strike is a powerful and unique skill. It deals 80% damage and costs 3 hunger. It swipes out and attacks in a 2 block/2block cone in front of the player.
    Lv. 46 Upgrade: The spell deals 78% damage and costs 3 hunger. +Godly Infusion: Yellow and enchantment table particles surround effected enemies, and deals 15% damage per 30 ticks, the effect lasts for 60 ticks.
    Lv. 66 Upgrade: The spell deals 80% damage and costs 3 hunger. +Rusty Blade: The effected enemies are now applied with the Nausea II and Slowness I debuffs.

    If I did anything wrong, feel free to comment. Just don't hate.
     
  2. Zombiemonster314

    Zombiemonster314 Protector of all Potatoes VIP

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    This is pretty good. But, you should change the nimble flames ability on the flame rocket as it seems to similar to the aerodynamics ability on warrior's charge
     
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