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Dungeon Improvement

Discussion in 'General Suggestions' started by CoffeeBuzz77, Nov 26, 2015.

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  1. CoffeeBuzz77

    CoffeeBuzz77 Travelled Adventurer

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    #1 I would like to see dungeons a little more complex in terms of AI.
    For example - patrols, and groups of enemies that spawn in precise locations that require you to pull them to you and destroy each group one at a time.

    #2 Boss fights that drop the loot in the boss room somewhere and open an exit path for quick exit once the dungeon is complete.
    WoW accomplished this by adding a path in boss room that went back to the beginning or a teleport out the player could walk to. Because WynnCraft does not use instances I see the potential for abuse by staying in boss room. Could be easy enough to give a 60 second time until force teleport to dungeon entrance (same as it does not without a timer)

    #3 Gear chance drops from BOSS
    for example a 10% chance it will drop a specific item.

    #4 Timed events
    Example - walk into room all doors shut locking you in . For 120 seconds waves of enemies assault you then the doors open again.
     
    DrLeox and Wynslow like this.
  2. Cruuk

    Cruuk yopyop HERO

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    Minecraft:
    Well, Gavel will make bosses more fun, challenging, and not a grind-fest, dungeons could also be affected by this.
     
  3. The One-eyed Guy

    The One-eyed Guy that guy VIP+

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    Just... just hold up until the Gavel Expansion and everything's changed, okay? (Nice ideas though)
     
  4. firedragonoid

    firedragonoid I don't even know VIP+

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    Guild:
    Minecraft:
    how about a blaze dungeon
     
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